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settled-reach/docs/assets/visual/textures.md
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jpmschweitzerandClaude Fable 5 f77e15d075 docs(assets): 3D-model+texture catalog, glb-gen production path, conventions (T-1050)
Instantiates the five D-244 catalog files (models/textures/artwork/icons/
effects — icons carries the 13 as-built SVGs, stance icons traced to their
consumer and marked final), creates client/assets/models/{furniture,props}
with a schema-documented manifest.json mirroring the character manifest,
fixes glb-gen SKILL.md's stale 'path does not exist' paragraph, and authors
docs/assets/visual/conventions.md: category-first model naming (araminta
ruling), mask sidecars per the character convention, D-235-token-keyed
texture naming, footprint_tiles as manifest metadata. Door-state and
TileSet conventions are recorded as explicit deferrals (Phase-5 owned).
visual/README.md carries both this ticket's count/link updates and
T-1052's palette-section rewrite (shared file, committed here).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 20:20:04 +02:00

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Markdown

---
title: "Textures — Visual Assets"
description: "PBR surface map asset catalog for 3D model and building-exterior surfaces"
type: design
status: active
---
# Textures — Visual Assets
PBR surface maps (BaseColor / Normal / Roughness) applied to 3D model and
building-exterior surfaces. The only flattened 2D content besides flat
artwork (D-244) — a texture has no "direction," only map type.
## Generation Approach
- **Building-exterior surfaces:** named by the ratified ObjectTag vocabulary
(D-235 amendment, T-995, `wiki/economics/object_tag_vocabulary.toml`) — see
[conventions.md](conventions.md) §3 for the naming convention and the
fallback-hierarchy note (every specific tag degrades to a `generic_*`
parent until its specific texture ships).
- **Model surfaces:** Trellis bakes a texture atlas directly onto the mesh
during `/glb-gen` (no separate texture-authoring step for most
furniture/props) — see [models.md](models.md). This file tracks
**standalone** PBR maps: building-exterior materials and any surface asset
authored or generated independent of a specific model.
## Assets
| ID | Filename | Status | Map Type | ObjectTag | Notes | Sprint/Ticket |
|----|----------|--------|----------|-----------|-------|---------------|
No textures have entered production yet — this table is intentionally empty
at initial creation (T-1050). Per D-235, the texture library itself is
Phase 5+/post-launch work (behind the fallback chain); this file exists now
so the catalog structure is in place ahead of that work landing.
## Cross-References
- [conventions.md](conventions.md) — D-235-keyed texture naming
- [models.md](models.md) — model-baked textures (Trellis atlas bakes)
- [D-235](../../../governance/decisions/architecture.md#d-235-building-exterior-visual-grammar-and-material-vocabulary) — ObjectTag vocabulary + fallback hierarchy
- `wiki/economics/object_tag_vocabulary.toml` — the ratified tag registry