Files
settled-reach/docs/assets/visual/effects.md
T
jpmschweitzerandClaude Fable 5 f77e15d075 docs(assets): 3D-model+texture catalog, glb-gen production path, conventions (T-1050)
Instantiates the five D-244 catalog files (models/textures/artwork/icons/
effects — icons carries the 13 as-built SVGs, stance icons traced to their
consumer and marked final), creates client/assets/models/{furniture,props}
with a schema-documented manifest.json mirroring the character manifest,
fixes glb-gen SKILL.md's stale 'path does not exist' paragraph, and authors
docs/assets/visual/conventions.md: category-first model naming (araminta
ruling), mask sidecars per the character convention, D-235-token-keyed
texture naming, footprint_tiles as manifest metadata. Door-state and
TileSet conventions are recorded as explicit deferrals (Phase-5 owned).
visual/README.md carries both this ticket's count/link updates and
T-1052's palette-section rewrite (shared file, committed here).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 20:20:04 +02:00

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1.7 KiB
Markdown

---
title: "Effects — Visual Assets"
description: "Shader, particle, and overlay asset catalog"
type: design
status: active
---
# Effects — Visual Assets
Shaders, particles, and overlays — the visual-effects layer distinct from
models/textures/artwork/icons. Includes both 3D-scene shaders (toon,
recolor-mask, outline) and 2D `CanvasLayer` overlays (fog, cognitive-delay
cues).
## Generation Approach
Hand-authored GDShader files, proven in the 3dpipeline and quaternius-
aesthetic spikes (`toon.gdshader`, `toon_masked.gdshader`,
`outline.gdshader`, `toon_garment.gdshader` — see
`docs/architecture/character-asset-organization.md` Sections 2 and 11 for
the shader family already in production use under
`client/assets/characters/shaders/`). New effects (particles, screen-space
overlays) are authored per-need; there is no generation pipeline analogous to
`/glb-gen`/`/sprite-gen` for this category.
## Assets
| ID | Filename | Status | Type | Notes | Sprint/Ticket |
|----|----------|--------|------|-------|---------------|
This table intentionally excludes the character shader family already
tracked and documented in `character-asset-organization.md` (`toon.gdshader`,
`toon_masked.gdshader`, `outline.gdshader`, `toon_garment.gdshader`) — that
doc is their canonical home. This file catalogs effects/particles/overlays
that don't already have a home elsewhere; none exist yet (T-1050 initial
creation).
## Cross-References
- `docs/architecture/character-asset-organization.md` — character shader family (canonical home, not duplicated here)
- [D-244](../../../governance/decisions/architecture.md#d-244-asset-rendering--3d-objects-in-world-2d-limited-to-textures--flat-artwork)