Files
settled-reach/docs/assets/visual/artwork.md
T
jpmschweitzerandClaude Fable 5 f77e15d075 docs(assets): 3D-model+texture catalog, glb-gen production path, conventions (T-1050)
Instantiates the five D-244 catalog files (models/textures/artwork/icons/
effects — icons carries the 13 as-built SVGs, stance icons traced to their
consumer and marked final), creates client/assets/models/{furniture,props}
with a schema-documented manifest.json mirroring the character manifest,
fixes glb-gen SKILL.md's stale 'path does not exist' paragraph, and authors
docs/assets/visual/conventions.md: category-first model naming (araminta
ruling), mask sidecars per the character convention, D-235-token-keyed
texture naming, footprint_tiles as manifest metadata. Door-state and
TileSet conventions are recorded as explicit deferrals (Phase-5 owned).
visual/README.md carries both this ticket's count/link updates and
T-1052's palette-section rewrite (shared file, committed here).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 20:20:04 +02:00

42 lines
1.6 KiB
Markdown

---
title: "Artwork — Visual Assets"
description: "Flat 2D artwork asset catalog — paintings, flags, billboards, signage, screen content"
type: design
status: active
---
# Artwork — Visual Assets
Flat 2D art — paintings, flags, billboards, signage, screen content — that
lives as a texture/decal on a flat surface *within* the 3D world. This is one
of the two flattened-2D exceptions under D-244 (the other is
[textures.md](textures.md)); it is not a sprite layer.
## Generation Approach
Produced via the `/sprite-gen` skill's **repurposed 2D-artwork role**
(`renderer/README.md`) — the offline Godot renderer originally built for the
retired object-sprite pipeline (#541 spike), now serving flat-artwork
rendering. Camera/lighting/resolution mechanics from that pipeline are
reused; the "render every entity/object/wall to sprites" framing in
`renderer/README.md` is legacy and does not apply here.
Output is promoted to `client/assets/artwork/` (per `renderer/README.md`'s
own note: flat-artwork output goes to `client/assets/textures` or
`client/assets/artwork`, never `client/assets/sprites/`).
## Assets
| ID | Filename | Status | Type | Notes | Sprint/Ticket |
|----|----------|--------|------|-------|---------------|
No artwork has entered production yet — this table is intentionally empty at
initial creation (T-1050).
## Cross-References
- [conventions.md](conventions.md)
- `renderer/README.md` — repurposed 2D-artwork render pipeline
- `.claude/skills/sprite-gen/SKILL.md`
- [D-244](../../../governance/decisions/architecture.md#d-244-asset-rendering--3d-objects-in-world-2d-limited-to-textures--flat-artwork)