Files
settled-reach/tooling/scripts/blender/blender_inspect_glb.py
T
jpmschweitzerandClaude Opus 5.5 26cc8de7f3 refactor(tooling): T-1290 — the character domain, and six payloads the map misfiled
`reach character {logo, strip-glb, qa, qa-analyze}` replaces make_logo.py,
glb_strip_utility_nodes.py, analyze_captures.py and the run-garment-qa bash
driver. The QA configs and method doc move beside the domain (qa_configs/,
GARMENT_QA.md), and `qa` takes a config name (`reach character qa hoodie_modern`)
or a path.

Parity, from baselines taken before anything moved:

- the logo PNG is byte-identical
- a synthetic GLB with three real utility nodes strips to identical bytes
  (the committed bodies strip 0 nodes, so they proved nothing)
- re-analyzing a cached capture set gives a byte-identical report.json and
  summary

run-garment-qa is rewritten, not wrapped (D-263). Its decisions — which config,
which Godot ($GODOT, then ~/bin/godot4, then PATH), and whether xvfb-run is
needed — are capture_plan(), pinned by tooling/test_character.py without
launching Godot. The bash exit codes are kept: 2 for a missing config, 3 for
no Godot.

The T-1271 domain map was wrong about this domain. Six of its ten files import
bpy: convert_outfit, inspect_glb, check_hair_symmetry, check_icosphere,
render_quaternius_test and test_quaternius_raw. They are Blender payloads and
joined the carve-out as blender_* (41 payloads now). The 22 existing payloads'
docstrings still cited tooling/garment-fit/ from before T-1273; fixed.

Archived, with reasons in tooling/archive/README.md:

- setup_clothing_metadata.py wrote coverage data for five garments that no
  longer exist in the 24-garment wardrobe
- wipe-bodies.sh ran raw DELETEs on systems.db

segment_reference_distribution.md moved to docs/assets/visual/.

Behaviour changes:

- The QA analyzer exited 0 whatever it found, though its own README says
  clip-through "is the real defect and it gates". qa and qa-analyze now exit 1
  on clip-through, and the remedy names --min-pixels (Wave 1/2 were accepted
  at 150). The cached peasant set has 33 failures at the default 8 px.
- glb strip re-reported the same nodes as stripped on every re-run and
  rewrote an unchanged file: it left them as orphans and then found them
  again. Only nodes still linked into the graph count now, and a first pass
  writes the same bytes as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 19:55:46 +02:00

33 lines
1.4 KiB
Python

"""Inspect a GLB file's objects, vertex groups, and parent hierarchy."""
import sys
import bpy
if __name__ == "__main__":
argv = sys.argv
if "--" not in argv:
print("Usage: reach blender run blender_inspect_glb <input.glb>")
sys.exit(1)
args = argv[argv.index("--") + 1:]
input_path = args[0]
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.ops.import_scene.gltf(filepath=input_path)
for obj in bpy.context.scene.objects:
print(f"OBJ: {obj.name} type={obj.type} pos={tuple(round(v,3) for v in obj.location)}")
if obj.type == 'MESH':
vg_names = [vg.name for vg in obj.vertex_groups]
print(f" vertex_groups ({len(vg_names)}): {vg_names[:10]}")
print(f" parent: {obj.parent.name if obj.parent else 'None'}")
print(f" verts: {len(obj.data.vertices)}")
# Check skin modifier
for mod in obj.modifiers:
print(f" modifier: {mod.name} type={mod.type} object={mod.object.name if hasattr(mod, 'object') and mod.object else 'None'}")
if obj.type == 'ARMATURE':
bones = [b.name for b in obj.data.bones]
print(f" bones ({len(bones)}): {bones[:8]}...")
# Print head bone position if exists
for b in obj.data.bones:
if b.name == 'Head':
print(f" Head bone head_local: {tuple(round(v,3) for v in b.head_local)}")