Addresses Tyre's 9 architecture items from the sprint-36 client review.
- decisions/architecture.md (Tyre #1): D-192 now says "deprecate; removal
tracked in #868" instead of "remove". The branch does not remove the
version field or guard — that belongs in the coordinated server+client
PR. The decision text now matches the code on this branch.
- meta_stack.gd (#2): handle_escape() on a screen with
closable_by_escape=false now consumes the event unconditionally. Was
returning whatever on_escape() returned, which default-returned false
and leaked ESC into main.gd's implant/settings chain — opening the
settings dialog behind the loading screen.
- debug_console.gd (#4): drop the direct KEY_ESCAPE branch in
_unhandled_input. ESC now falls through to main.gd → MetaStack, which
finds the console on top of the stack and closes it via the normal
path. Other keys are still consumed so movement/action can't leak.
- main.gd (#6, #10): extract the ESC priority chain into
_handle_menu_key() so "MetaStack → implant → settings" is a named
thing. Add a comment near connect_to_sim explaining that
GameState.bookmark_catalog survives the Option A scene transition via
the autoload.
- main_menu.gd (#7): header comment documenting the double LoadingScreen
lifecycle — safe today because main_menu.tscn and main.tscn never
co-exist, noted for future promotion to autoload if that changes.
- meta_screen.gd (#8): apply captures_input symmetrically in open()/
close() — was set in open() only, so a screen changing the flag
between open+close kept the opened value forever.
- meta_screen.gd (#9): on_escape() docstring clarifies the tri-state
(consume-and-hold / consume-and-close / ignore) — and that
closable_by_escape=false is the screen-wide way to say
"consume-and-hold".
- bug_report_dialog.gd (#11): capture_cancelled now emits from
on_close() (covers any close path — ESC, MetaStack pop, programmatic
close) rather than only on_escape(). A new _completed flag
distinguishes completion from cancel so the two signals stay
mutually exclusive.