Files
settled-reach/server/src/storyteller/mod.rs
T
jpmschweitzerandClaude Opus 4.6 f67caf1986 feat(server): initialize Rust/bevy_ecs simulation server
Server boilerplate epic (276) complete. Establishes the Rust simulation
server foundation per D-020 (subprocess/IPC architecture).

Structure:
- bevy_ecs 0.18 + bevy_app 0.18, MessagePack serialization (rmp-serde)
- SimulationPlugin with deterministic resources: SimulationTime (D-031),
  SimRng (D-030), InputQueue (D-010)
- Core IPC types: ObserverSnapshot, PlayerInput, SimBridge trait (D-020)
- CauseChain production component for provenance tracking (D-030)
- SimulationTier types with LRU eviction support (D-026)
- NPC 10-axis model components (D-024)
- 15 tests: inline unit tests + integration smoke/serialization tests
- make ci-server passes (clippy, fmt, build, test)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:54:40 +01:00

16 lines
443 B
Rust

// Storyteller module - Rimworld-style storyteller system
// Event generation, pacing, hubris wall mechanics
use bevy_app::prelude::*;
/// Storyteller plugin
/// Manages narrative pacing and event generation
pub struct StorytellerPlugin;
impl Plugin for StorytellerPlugin {
fn build(&self, _app: &mut App) {
// Stub implementation - will be populated in phase 2
tracing::debug!("StorytellerPlugin initialized");
}
}