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settled-reach/docs/workshops/gj-6711-furthest-system/sealed-envelope.md
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jpmschweitzerandClaude Opus 4.6 403b168ced docs(workshops): add sealed envelope and project lead direction
The sealed envelope: canonical internal truth about what the
vigil watches — observation is load-bearing, the founding
settlers were recruited, the doors accommodate non-human
shift-takers. Project lead direction: verbatim creative
decisions and critiques across all workshop rounds. Everything
up for grabs when the lead changes their fickle mind.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 00:50:49 +01:00

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# GJ 6711 — Sealed Envelope
**INTERNAL CANON — NOT PLAYER-FACING**
This document contains the canonical truth about GJ 6711 (Stillpoint). The
game should never confirm this directly. All player-accessible information
should remain consistent with this truth without revealing it.
---
## What Is There
Something at GJ 6711 requires continuous observation to remain stable. Not
dangerous if watched. Unknown if not watched. The founding settlers
discovered that whatever is here — astronomical, geological, perceptual,
topological, all four, none of them — requires witnesses. The act of
observation is load-bearing.
## Why the Gate Exists
The doubled-light environment (K-type primary + gas giant reflection) is not
a side effect. It is the condition. The system was chosen because the light
environment produces a specific quality of attention in observers. The gate
builders needed watchers here and built the gate accordingly.
## Why People Stay
Three hundred years of unbroken vigil. The founding settlers didn't find
something. They were recruited — not by beings, but by the situation. They
understood, at some point after arrival, that leaving would be abandonment.
What began as duty became identity. The community exists to keep watch.
## What the Community Knows
The locals aren't hiding a secret. They are the secret's mechanism. Their
"accommodation" with the place (Paula's tier 4) isn't peace — it's the
watch internalized. They don't talk about it not because it's forbidden but
because there is no way to explain a vigil to someone who doesn't know what
is being watched. You either understand or you don't. Understanding comes
from staying.
## The Recruitment Pattern
Everyone who stays long enough is recruited by the same process:
- The third Adams & Ford correspondent didn't fail. They were promoted.
- The Veil Institute researcher is in year 6 because the researcher is now
keeping watch.
- Commission personnel either leave quickly or stay forever. There is no
middle ground because there is no middle ground — you either see what
needs watching or you don't.
The "warmth-without-origin" that newcomers experience is not the system
being welcoming. It is the community pulling newcomers in because they need
them. More watchers. More hands on the wall.
## The Doors
The doors in Mode 1 structures are 10-15% taller than standard because
sometimes the watch changes and not everything that takes a shift is
human-sized.
## The Four Frames, Resolved
Miri's four possible answers (astronomical, geological, perceptual,
topological) are all partial views of the same function. They collapse into
a single operational truth: this place needs witnesses and the conditions
here produce them. The frames remain useful as player-facing investigation
paths because each one illuminates a facet of the same underlying reality
without exposing the whole.
## Design Constraint
The player should be able to accumulate evidence consistent with all of the
above. They should never receive confirmation. The Adams & Ford entry they
file is their attempt to describe something they experienced but cannot
prove. It propagates into the Reach as authoritative-looking and probably
incomplete. Whether the player understood what they were part of is between
them and the game.