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57 lines
2.6 KiB
Markdown
57 lines
2.6 KiB
Markdown
---
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title: "Closing Round Brief — Art Direction & Mood Board"
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description: "Closing round instructions: final statements on workshop coverage, v0.1.1 priorities, decision recording flags, visual identity sentences"
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type: workshop
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status: archived
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workshop: art-direction-mood-board
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agent: ""
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round: 0
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created: 2026-02-12
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---
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# Art Direction & Mood Board Workshop — Closing Round
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**Date:** 2026-02-12
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**Purpose:** Final statements, confirm decisions for recording, flag anything that needs follow-up work.
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---
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## Workshop Summary
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Three rounds produced unanimous consensus on art direction fundamentals:
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- **Visual style:** Clean 2D, bold silhouettes, muted palette, lighting-driven atmosphere
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- **Camera:** Shallow-tilt top-down (Rimworld-style) — D-019 amendment
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- **World composition:** Tile-based, 1x1 placed objects on a grid (base builder compatible)
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- **Lighting:** Darkwood cone mechanics + BR2049 color temperature + Hopper emotional register
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- **Entity system:** 24x32 on 64x64 tiles, silhouette = identity (D-033 color = relationship)
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- **Fog of perception:** Cone-shaped (D-015), graduated desaturation, fog = absence of knowledge
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- **Insert overlay:** Geometric data + bloom render = precision perceived as organic
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- **Environment:** Strict zero shift on conspiracy. Character temperature via daily spatial paths.
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- **Animation:** Two-tier (clear routine / ambiguous investigation)
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- **Weather:** Gameplay system (perception modifier, NPC disruptor, storyteller tool)
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- **Z-levels:** 8-layer stack, walls Option B structural / Option A partitions, sprite stacking OUT
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- **v0.1.1:** ~20-35 sprites, bar + corridor test scene, prove art direction in-engine
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- **Planet:** Velen (Van Maanen's Star, temperate-maritime)
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## Mood Board Images
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9 images generated. Key references:
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- **#1** (bar): Warmth register
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- **#5** (vision cone): Camera scale and perspective
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- **#6** (span gate): Emotional register, mundane-extraordinary
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- **#7** (convergence): First synthesis attempt
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- **#8** (tile composition): Tile-based world proven
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- **#9** (bar antagonists): Emotional core — populated bar, surveillance composition
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## Closing Round Instructions
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This is your final statement. Keep it short. Address:
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1. **Does the workshop output capture your domain's concerns?** Anything missing?
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2. **What's the single most important thing to get right in v0.1.1?** One sentence.
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3. **Any flags for Qatux's decision recording?** Corrections, nuances, things that must be worded carefully.
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4. **One sentence: what is this game's visual identity?**
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Write to `closing-{your-name}.md`. Qatux: compile the final workshop document after all four closing statements.
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