Files
settled-reach/docs/workshops/art-direction-mood-board/closing-brief.md
T
jpmschweitzer 23d9ff0a58 Merge remote-tracking branch 'origin/main' into planning
# Conflicts:
#	CHANGELOG.md
#	content/_meta/README.md
#	content/_meta/npc-authoring-style-guide.md
#	wiki/_templates/cultural-group.md
#	wiki/_templates/institution.md
#	wiki/_templates/star-system.md
#	wiki/characters/devra.md
#	wiki/characters/drin.md
#	wiki/characters/harek.md
#	wiki/characters/lera-sessik.md
#	wiki/characters/maret-korr.md
#	wiki/characters/naia-tamm.md
#	wiki/characters/nils-davan.md
#	wiki/characters/pell.md
#	wiki/characters/renn.md
#	wiki/characters/resha.md
#	wiki/characters/sabel.md
#	wiki/characters/sera-venn.md
#	wiki/characters/torek-lintar.md
#	wiki/characters/voss.md
#	wiki/star-systems/krenn/index.md
2026-03-14 00:24:53 +01:00

57 lines
2.6 KiB
Markdown

---
title: "Closing Round Brief — Art Direction & Mood Board"
description: "Closing round instructions: final statements on workshop coverage, v0.1.1 priorities, decision recording flags, visual identity sentences"
type: workshop
status: archived
workshop: art-direction-mood-board
agent: ""
round: 0
created: 2026-02-12
---
# Art Direction & Mood Board Workshop — Closing Round
**Date:** 2026-02-12
**Purpose:** Final statements, confirm decisions for recording, flag anything that needs follow-up work.
---
## Workshop Summary
Three rounds produced unanimous consensus on art direction fundamentals:
- **Visual style:** Clean 2D, bold silhouettes, muted palette, lighting-driven atmosphere
- **Camera:** Shallow-tilt top-down (Rimworld-style) — D-019 amendment
- **World composition:** Tile-based, 1x1 placed objects on a grid (base builder compatible)
- **Lighting:** Darkwood cone mechanics + BR2049 color temperature + Hopper emotional register
- **Entity system:** 24x32 on 64x64 tiles, silhouette = identity (D-033 color = relationship)
- **Fog of perception:** Cone-shaped (D-015), graduated desaturation, fog = absence of knowledge
- **Insert overlay:** Geometric data + bloom render = precision perceived as organic
- **Environment:** Strict zero shift on conspiracy. Character temperature via daily spatial paths.
- **Animation:** Two-tier (clear routine / ambiguous investigation)
- **Weather:** Gameplay system (perception modifier, NPC disruptor, storyteller tool)
- **Z-levels:** 8-layer stack, walls Option B structural / Option A partitions, sprite stacking OUT
- **v0.1.1:** ~20-35 sprites, bar + corridor test scene, prove art direction in-engine
- **Planet:** Velen (Van Maanen's Star, temperate-maritime)
## Mood Board Images
9 images generated. Key references:
- **#1** (bar): Warmth register
- **#5** (vision cone): Camera scale and perspective
- **#6** (span gate): Emotional register, mundane-extraordinary
- **#7** (convergence): First synthesis attempt
- **#8** (tile composition): Tile-based world proven
- **#9** (bar antagonists): Emotional core — populated bar, surveillance composition
## Closing Round Instructions
This is your final statement. Keep it short. Address:
1. **Does the workshop output capture your domain's concerns?** Anything missing?
2. **What's the single most important thing to get right in v0.1.1?** One sentence.
3. **Any flags for Qatux's decision recording?** Corrections, nuances, things that must be worded carefully.
4. **One sentence: what is this game's visual identity?**
Write to `closing-{your-name}.md`. Qatux: compile the final workshop document after all four closing statements.