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title, description, type, status, sprint, team
title description type status sprint team
Sprint 3 — Joint Briefing Cross-team content infrastructure coordination, copy-to-server dependency chain sprint archived 3 joint

Sprint 3: Content Foundation — Joint Tasks

Goal: Coordinate cross-team dependencies for content infrastructure and interaction systems.

Branches: Work happens on separate branches, coordinates through main.

Cross-Team Dependencies

Sprint 3 has a tight dependency chain between copy and server teams:

Copy team:
#384 (content directory structure doc)
  ↓
Server team:
#385 (create content/ directory skeleton)
  ↓
#386 (content schema definitions)
  ↓
#392 (make validate-content CLI)

Server team:
#404 (proximity detection + InteractionOptions)
  ↓
Client team:
#405 (interaction prompt system)

Critical Path Management

#384 → #385 → #386 → #392 pipeline:

This is the critical path for all v0.1 content work. The copy team's content structure design doc (#384) must complete before server can build the directory skeleton (#385) or write schema files (#386). All content authoring is blocked until this pipeline completes.

Coordination points:

  • Copy team: prioritize #384 early in sprint
  • Server team: ready to start #385 immediately when #384 is complete
  • Server team: #386 can start in parallel with #385 (both depend on #384)
  • Server team: #392 depends on #386 completing

#404 → #405 handoff:

Server team builds proximity detection + InteractionOptions component with verbs[] array. Client team builds interaction prompt UI that reads from ObserverSnapshot v3. Server work must complete first.

Coordination points:

  • Server team: #404 includes ObserverSnapshot v2 → v3 protocol extension
  • Client team: cannot start #405 until server publishes v3 protocol changes
  • Copy team: #402 (verb spec) is soft dependency — provides verb taxonomy for #404

Key Decisions

  • decisions/architecture.md — D-020 (IPC protocol), D-010 (client-server separation), D-030 (testability)
  • decisions/content.md — D-024 (NPC model), D-035 (tag taxonomy)
  • Content scoping: v0.1 Content Scoping Workshop outputs (parent epic #369)

Sprint Completion Proof

Sprint 3 is complete when:

  1. Content infrastructure exists:

    • content/ directory structure is documented and created
    • YAML schemas define content contracts
    • make validate-content CLI validates content files
  2. Interaction mechanics work:

    • Server detects proximity and sends InteractionOptions to client
    • Client displays context-sensitive interaction prompt
    • Player can press E to trigger interaction (even if handlers are stubs)
  3. Cross-team handoffs succeeded:

    • Copy team delivered #384 on time for server dependencies
    • Server team delivered ObserverSnapshot v3 for client integration
    • No team was blocked waiting for another team's output

This sprint establishes the content production pipeline and basic player interaction — foundation for all v0.1 gameplay.

Notes

Content pipeline coordination:

The #384 → #385 → #386 → #392 pipeline is sequential work across two teams. To minimize idle time:

  • Copy team should communicate #384 progress to server team daily
  • Server team can prepare #385 and #386 implementation plans while #384 is in progress
  • Server team can start #392 design (CLI interface, validation rules) while #386 is being written

Interaction system coordination:

The #404 → #405 handoff is cleaner — less interdependency once the protocol extension is defined. Server team should publish the ObserverSnapshot v3 schema early (even before implementation is complete) so client team can prepare UI layer.

Parallel work:

While critical path tickets are in progress, both teams have parallel work:

  • Copy team: character specs (#380, #381, #382), wiki maintenance (#371, #372, #375, #376), pattern mapping (#396)
  • Server team: pause system (#406, independent of all other work)
  • Client team: only one ticket this sprint (#405), blocked by server #404

The copy team has the most parallel work available — 14 tickets total, only 3 are blocked at sprint start.