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settled-reach/docs/sprints/sprint-1/joint.md
T
jpmschweitzerandClaude Opus 4.6 bccdcfcdcb docs(docs): add frontmatter to all sprint briefings
Standardized YAML frontmatter on all 115 sprint briefing files across
sprints 1-26 with title, description, type, status, sprint number, and
team fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:45 +01:00

43 lines
1.4 KiB
Markdown

---
title: "Sprint 1 — Joint Briefing"
description: "End-to-end connection test, tick loop synchronization, moving character proof"
type: sprint
status: archived
sprint: 1
team: "joint"
---
# Sprint 1: Run — Joint Tasks
**Goal:** Get a player-controlled character moving on screen through working IPC bridge.
**Branches:** `server` + `client` (merge to main for integration)
## Tickets
| # | Title | Blocked by |
|---|-------|------------|
| #81 | End-to-end connection test | #78, #79 |
| #82 | Tick loop synchronization | #81 |
| #83 | Moving character proof | #82, #236 |
Use `db/connectors/ticket show <id>` for full details.
## Key Decisions
- `decisions/architecture.md` — D-020 (IPC protocol), D-010 (deterministic sim), D-031 (tick timing)
## Notes
- These are strictly sequential and depend on both server and client tickets completing first.
- #81: Godot spawns Rust process, establishes connection, sends ping, receives pong.
- #82: Full game loop — client sends input, server ticks, server sends snapshot, client renders.
- #83: Sprint completion proof — arrow key press moves a sprite on screen through the full pipeline.
## PR Workflow
When ready to submit, create a PR with `tea` CLI. **All flags are required** to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
```bash
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(scope): description" --description "body" --base main --head <branch>
```