Standardized YAML frontmatter on all 115 sprint briefing files across sprints 1-26 with title, description, type, status, sprint number, and team fields. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
43 lines
1.4 KiB
Markdown
43 lines
1.4 KiB
Markdown
---
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title: "Sprint 1 — Joint Briefing"
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description: "End-to-end connection test, tick loop synchronization, moving character proof"
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type: sprint
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status: archived
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sprint: 1
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team: "joint"
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---
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# Sprint 1: Run — Joint Tasks
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**Goal:** Get a player-controlled character moving on screen through working IPC bridge.
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**Branches:** `server` + `client` (merge to main for integration)
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## Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #81 | End-to-end connection test | #78, #79 |
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| #82 | Tick loop synchronization | #81 |
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| #83 | Moving character proof | #82, #236 |
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Use `db/connectors/ticket show <id>` for full details.
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## Key Decisions
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- `decisions/architecture.md` — D-020 (IPC protocol), D-010 (deterministic sim), D-031 (tick timing)
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## Notes
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- These are strictly sequential and depend on both server and client tickets completing first.
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- #81: Godot spawns Rust process, establishes connection, sends ping, receives pong.
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- #82: Full game loop — client sends input, server ticks, server sends snapshot, client renders.
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- #83: Sprint completion proof — arrow key press moves a sprite on screen through the full pipeline.
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## PR Workflow
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When ready to submit, create a PR with `tea` CLI. **All flags are required** to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
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```bash
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tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(scope): description" --description "body" --base main --head <branch>
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```
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