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settled-reach/docs/sprints/sprint-1/client.md
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jpmschweitzerandClaude Opus 4.6 bccdcfcdcb docs(docs): add frontmatter to all sprint briefings
Standardized YAML frontmatter on all 115 sprint briefing files across
sprints 1-26 with title, description, type, status, sprint number, and
team fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:45 +01:00

43 lines
1.4 KiB
Markdown

---
title: "Sprint 1 — Client Briefing"
description: "MessagePack GDScript serialization, LocalBridge GDScript implementation"
type: sprint
status: archived
sprint: 1
team: "client"
---
# Sprint 1: Run — Client Tasks
**Goal:** Get a player-controlled character moving on screen through working IPC bridge.
**Branch:** `client`
**Agents:** Stig (UI), Oscar (networking)
## Tickets
| # | Title | Blocked by |
|---|-------|------------|
| #77 | MessagePack serialization - GDScript | #75 (done) |
| #79 | LocalBridge implementation - GDScript | #77 |
Use `db/connectors/ticket show <id>` for full details.
## Key Decisions
- `decisions/architecture.md` — D-020 (Godot+Rust IPC, MessagePack protocol)
- `decisions/perception.md` — D-015 (camera locked to character), D-016 (monologue display)
## Notes
- #77 first: integrate a MessagePack library for Godot, implement encode/decode for ObserverSnapshot and PlayerInput.
- #79 depends on #77: subprocess spawn, socket connection, message send/receive. Must match the Rust side's transport (Unix socket).
- The existing SimBridge autoload trait is the integration point — LocalBridge implements it.
## PR Workflow
When ready to submit, create a PR with `tea` CLI. **All flags are required** to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
```bash
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(client): description" --description "body" --base main --head client
```