- Fix stale 21→18 segment count in architecture doc, script docstrings, and disk budget table (critical — both reviewers) - Add average_m/README.md noting role as clothing reference body - Add __main__ guards to diagnostic scripts - Preflight-check all source paths in blender_process_bodies.py - Document solid-white hair masks as v0.2 placeholder for multi-region - Add fallback size comment for head mask generation - Add bald_mask.png (1×1 black) for sidecar convention consistency - Document child non-uniform scale rationale (Y=0.72 vs XZ=0.75) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
21 lines
956 B
Markdown
21 lines
956 B
Markdown
# Fork body type — auto-generated from mesh scaling
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This directory contains **child** body segments, generated by applying
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a proportional mesh scale to the source body (Teen_Male_FullBody.gltf):
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Scale: (0.75, 0.72, 0.75)
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The Y scale (0.72) differs from XZ (0.75) intentionally: children have different
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proportions from adults. They are not simply uniformly smaller — their limbs are
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shorter relative to torso height (Y) compared to torso width/depth (XZ). The
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non-uniform scale captures this: the child is 75% of teen width/depth but only
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72% of teen height, reflecting the head-to-body ratio and limb length differences
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typical of pre-teen proportions.
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These segments are APPROXIMATE. They produce a visually distinct silhouette
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but are not artist-authored from scratch. Review the proportions and refine
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the base mesh manually if the auto-scale result is not satisfactory.
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Status: auto-generated, needs artist review
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Sprint 28 — visual team
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