- Fix stale 21→18 segment count in architecture doc, script docstrings, and disk budget table (critical — both reviewers) - Add average_m/README.md noting role as clothing reference body - Add __main__ guards to diagnostic scripts - Preflight-check all source paths in blender_process_bodies.py - Document solid-white hair masks as v0.2 placeholder for multi-region - Add fallback size comment for head mask generation - Add bald_mask.png (1×1 black) for sidecar convention consistency - Document child non-uniform scale rationale (Y=0.72 vs XZ=0.75) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Fork body type — auto-generated from mesh scaling
This directory contains child body segments, generated by applying a proportional mesh scale to the source body (Teen_Male_FullBody.gltf):
Scale: (0.75, 0.72, 0.75)
The Y scale (0.72) differs from XZ (0.75) intentionally: children have different proportions from adults. They are not simply uniformly smaller — their limbs are shorter relative to torso height (Y) compared to torso width/depth (XZ). The non-uniform scale captures this: the child is 75% of teen width/depth but only 72% of teen height, reflecting the head-to-body ratio and limb length differences typical of pre-teen proportions.
These segments are APPROXIMATE. They produce a visually distinct silhouette but are not artist-authored from scratch. Review the proportions and refine the base mesh manually if the auto-scale result is not satisfactory.
Status: auto-generated, needs artist review Sprint 28 — visual team