Files
settled-reach/client/assets/characters/bodies/child/README.md
T
jpmschweitzerandClaude Opus 4.6 0b1bfe6a96 fix(assets): address PR #96 review — all 8 items
- Fix stale 21→18 segment count in architecture doc, script docstrings,
  and disk budget table (critical — both reviewers)
- Add average_m/README.md noting role as clothing reference body
- Add __main__ guards to diagnostic scripts
- Preflight-check all source paths in blender_process_bodies.py
- Document solid-white hair masks as v0.2 placeholder for multi-region
- Add fallback size comment for head mask generation
- Add bald_mask.png (1×1 black) for sidecar convention consistency
- Document child non-uniform scale rationale (Y=0.72 vs XZ=0.75)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 15:24:50 +01:00

956 B

Fork body type — auto-generated from mesh scaling

This directory contains child body segments, generated by applying a proportional mesh scale to the source body (Teen_Male_FullBody.gltf):

Scale: (0.75, 0.72, 0.75)

The Y scale (0.72) differs from XZ (0.75) intentionally: children have different proportions from adults. They are not simply uniformly smaller — their limbs are shorter relative to torso height (Y) compared to torso width/depth (XZ). The non-uniform scale captures this: the child is 75% of teen width/depth but only 72% of teen height, reflecting the head-to-body ratio and limb length differences typical of pre-teen proportions.

These segments are APPROXIMATE. They produce a visually distinct silhouette but are not artist-authored from scratch. Review the proportions and refine the base mesh manually if the auto-scale result is not satisfactory.

Status: auto-generated, needs artist review Sprint 28 — visual team