# Conflicts: # CHANGELOG.md # content/_meta/README.md # content/_meta/npc-authoring-style-guide.md # wiki/_templates/cultural-group.md # wiki/_templates/institution.md # wiki/_templates/star-system.md # wiki/characters/devra.md # wiki/characters/drin.md # wiki/characters/harek.md # wiki/characters/lera-sessik.md # wiki/characters/maret-korr.md # wiki/characters/naia-tamm.md # wiki/characters/nils-davan.md # wiki/characters/pell.md # wiki/characters/renn.md # wiki/characters/resha.md # wiki/characters/sabel.md # wiki/characters/sera-venn.md # wiki/characters/torek-lintar.md # wiki/characters/voss.md # wiki/star-systems/krenn/index.md
266 lines
24 KiB
Markdown
266 lines
24 KiB
Markdown
---
|
|
title: "Sova Texture Appendix"
|
|
description: "Sensory, linguistic, and social texture of Sova Transit District including slang, decoration, food, and rituals"
|
|
type: design
|
|
status: active
|
|
ticket: "#302"
|
|
decision_refs: [D-036, D-037]
|
|
author: "Miri"
|
|
created: 2026-02-19
|
|
updated: 2026-02-19
|
|
---
|
|
|
|
# Sova Texture Appendix
|
|
**Ticket:** #302
|
|
**Author:** Miri
|
|
**Status:** canonical
|
|
**Last updated:** 2026-02-19
|
|
|
|
Companion to: `docs/design/cultural-generation-guide.md`
|
|
Reference: D-036 (setting), D-037 (contraband)
|
|
|
|
---
|
|
|
|
## Purpose
|
|
|
|
This appendix provides the sensory, linguistic, and social texture of Sova Transit District. It is the reference Mellanie uses for environmental text, NPC dialogue, and monologue authoring. It is also the reference Araminta uses for signage content and decorative detail.
|
|
|
|
Everything here is canonical for v0.1. Any divergence from this appendix in authored content should be flagged and resolved.
|
|
|
|
---
|
|
|
|
## Section 1: Slang Glossary — 20 Terms
|
|
|
|
Sova Transit District has developed its own working vocabulary over 40 years. This is not exotic alien slang — it is the language of people who do physical work in the same building every day, who have developed shortcuts for things they say constantly, and who occasionally use vocabulary to mark in-group membership.
|
|
|
|
### Work and Schedule
|
|
|
|
| Term | Meaning | Usage | Notes |
|
|
|---|---|---|---|
|
|
| **marks** | Credits (the standard currency unit) | "That run paid out four hundred marks." | Van Maanen's Star local usage. Not reach-wide. "Credits" is the formal/institutional term. |
|
|
| **shift** | Work period (typically 8 hours) | "I've got another four hours on shift." | Never say "rotation" or "tour" — those are military register, wrong for a freight district. |
|
|
| **the after** | Off-shift social time | "See you in the after." / "Heading to Lera's in the after." | Specific to Sova Transit — the period after the main shift wave when people decompress at the bar. |
|
|
| **the gate** | Span gate terminal (informally) | "Two more transits through the gate this evening." | "The span gate terminal" is institutional. "The gate" is how everyone actually refers to it. |
|
|
| **a push** | A particularly heavy cargo day (high transit volume) | "It's a push today, we're running behind." | Derives from the physical feeling of high-volume freight work. |
|
|
| **running light** | Low-cargo day, easy shift | "Gate traffic's down — running light this afternoon." | Opposite of "a push." |
|
|
| **the floor** | The main logistics hub workspace | "Meet me on the floor at 0900." | Distinguishes the active workspace from offices/break room. |
|
|
| **sign-off** | End-of-shift handover | "Waiting on sign-off from Voss before I can leave." | The formal process of handing off responsibility. Used literally but also as general end-of-process term. |
|
|
|
|
### People and Social
|
|
|
|
| Term | Meaning | Usage | Notes |
|
|
|---|---|---|---|
|
|
| **on-book** | Within official channels, traceable | "Keep this on-book — I don't want complications." | Implies its opposite (off-book) exists and is known. |
|
|
| **off-book** | Outside official channels, not traceable | "That container moved off-book last night." | Ring usage primarily, but anyone in the district understands the term. Using it casually signals in-group awareness. |
|
|
| **a regular** | A bar regular, someone who's been coming to The Last Shift for years | "Ask Drin — he's a regular, he'd know." | Social status marker. Regulars are trusted community members. |
|
|
| **Commission eyes** | Commission presence (investigative or surveillance) | "There were Commission eyes on the floor yesterday." | Not hostile exactly — just careful. The phrase itself is a warning. |
|
|
| **tight mouth** | Someone who doesn't talk about things they shouldn't | "Sess is a tight mouth — you can say what you need." | Compliment in Sova. Being a tight mouth is trustworthy. |
|
|
| **loose** | Someone whose reliability or discretion is questionable | "Torek's been loose lately. Something's wrong with him." | Can mean careless, nervous, unreliable, or compromised. Context-dependent. |
|
|
|
|
### District and Infrastructure
|
|
|
|
| Term | Meaning | Usage | Notes |
|
|
|---|---|---|---|
|
|
| **Sector 3** | Older section of the district with chronic ventilation issues | "It's Sector 3 in here today." (meaning: unpleasantly warm and stale) | Local complaint made cultural shorthand. Used for any space with poor air quality. |
|
|
| **the gap** | The unofficial maintenance corridors between old and new construction | "Meet me in the gap at 2300." | Ring terminology primarily, but maintenance workers also use it. |
|
|
| **the feed** | The Meridian news ticker in the bar and hub lobby | "You see what was on the feed this morning?" | The communal information source. Not watched actively but referenced constantly. |
|
|
| **dead air** | A Meridian dead spot (poor or absent coverage) | "Careful pinging from the break room — the far corner is dead air." | Important to know for the detective (coverage gaps limit investigation capability) and the ring (dead air zones are safe communication spaces). |
|
|
| **the clinic** | Small medical facility in the district | "Took him to the clinic, they sent him to the main station for anything serious." | Establishing that serious medical needs require leaving the Transit District. |
|
|
| **a re-em** | Re-embodiment (colloquial) | "He almost didn't come back from that one — had to do a re-em." | Casual reference to the setting's death/resurrection technology. The matter-of-fact tone reflects how normalized this is in the Reach. |
|
|
|
|
---
|
|
|
|
## Section 2: Informal Decoration — The Human Mark on Institutional Space
|
|
|
|
The Transit District is 40 years old. In that time, workers have personalized the spaces they inhabit daily. This personalization is the human layer over institutional structure — and it's readable.
|
|
|
|
### Locker Areas (Hub Break Room)
|
|
|
|
- **Personal items on display:** Workers with long tenure often leave small decorative items on top of their lockers — a small potted plant (maintenance workers are proud of anything growing), a printed family image in a cheap clip frame, a figurine. These are subtle status markers: the longer your items have survived, the more established you are.
|
|
- **Stickers on lockers:** Union notices, small humorous prints, Meridian feed screenshots of something funny, a schedule drawn by hand in someone's own ink because the Meridian calendar didn't show what they needed to see. Not excessive. A few per locker, if any.
|
|
- **Hand-lettered notices:** Shift swap requests. Lost item reports ("Missing: insulated mug, blue, my name on the bottom. Please return."). Notices for informal events. These are pinned near the locker room entrance on a community board that is technically for official notices and has been completely colonized by informal ones.
|
|
|
|
### The Last Shift (Bar Interior)
|
|
|
|
- **The back bar shelf:** Lera keeps a curated collection of objects on the shelf behind the bar. Some are gifts from regulars. A small figure. A transit token from a gate that doesn't exist anymore (it closed; the token is a reminder). An industrial ceramic mug that's been there since before Lera owned the place. These are not decoration — they are the bar's memory.
|
|
- **The corner booth:** Someone carved initials into the underside of the table years ago. It's become a tradition. The underside of the corner booth table is covered in initials and short phrases, none of which are visible unless you deliberately look.
|
|
- **Graffiti (external only):** The district's external corridor walls, especially near maintenance access points, have accumulated graffiti over the years. It ranges from tagging (names in stylized Van Maanen's Star script) to short phrases and symbols associated with the Guardians of Severance (counter-surveillance imagery — not political slogans, just visual signals that someone was here who didn't want to be found).
|
|
- **Meridian displays:** The bar's Meridian screen — the one that runs the news feed — has been locally configured with a custom background that no one knows the origin of. It shows a slightly washed-out image of a star seen from orbit, probably from an old transit recording. It cycles in the background behind the feed text. Nobody has changed it in years.
|
|
|
|
### Hub Workspace (The Floor)
|
|
|
|
- **Workstation personalization:** Minimal (supervisors don't officially allow it but don't enforce the rule). A sticker on a scanner terminal. A hand-drawn reminder taped to a container staging area ("THIS BAY — PRIORITY FREIGHT ONLY — NO EXCEPTIONS"). The reminder has been there for so long it's yellowed.
|
|
- **Informal signage:** Near the break room entrance, someone has written "0600 - 0800 MORNING RUSH — BE PATIENT WITH EACH OTHER" in block letters on a whiteboard that has been there long enough the letters are permanent. Nobody removes it. Nobody discusses it. It's just true.
|
|
- **Scanner bay markings:** Workers have developed an unofficial color-coding system for scanner bay status that supplements (and sometimes contradicts) the official Meridian-logged system. A piece of yellow material tied to a handle means "bay running but slow today." A red piece means "don't use this bay — something's off." The ring uses a version of this system for operational purposes.
|
|
|
|
---
|
|
|
|
## Section 3: Sensory Details — Smell, Sound, Light, Temperature
|
|
|
|
### Smells
|
|
|
|
| Location | Primary | Secondary | Notes |
|
|
|---|---|---|---|
|
|
| **Logistics hub (the floor)** | Industrial lubricant, faintly metallic | Container seal compound (sharp, chemical), recycled air with a cargo edge | The smell of work. Familiar, ignorable, fundamentally unglamorous. |
|
|
| **Break room / lockers** | Recycled air, mild human presence | Someone's lunch, coffee-equivalent from the dispenser, old coat in a locker | Warmer than the floor. Less industrial. The air is breathed-in. |
|
|
| **Maintenance corridors** | Dust, metal, old sealant | Ventilation system exhaust (musty in the older sections) | Sector 3's ventilation smell is noticeably worse — stale air with a faint biological undertone. Not dangerous. Just unpleasant. |
|
|
| **The Last Shift (bar)** | Cooked food, drink, human warmth | Cleaning compound underneath, Meridian music electronics if you're near the speakers | Comfortable. The smell of a place that's used. |
|
|
| **Near span gate terminal** | Ozone, electrical, slight metallic ionization | The "Interstitium trace" — a distinctive scent that clings to everything that passes through the gate. Not quite describable. Metallic? Cold? | Distinctive enough that people who've traveled through gates recognize it. Those who grew up near the terminal have stopped noticing it entirely. |
|
|
|
|
**Monologue note:** The Interstitium trace is monologue-useful. A character who grew up without gate access would notice it. A character who's worked the terminal for years wouldn't. It's one of the details that differentiates characters who are from Sova versus those who've just arrived.
|
|
|
|
### Sound
|
|
|
|
| Sound | Source | Rhythm | Character Notes |
|
|
|---|---|---|---|
|
|
| **The span gate hum** | Gate terminal, deep subsonic vibration | Constant, with variations: rises before transit, peaks during transit, settles after | This is the district's heartbeat. Everyone has tuned it out. When it stops for maintenance, the silence is unsettling in a way most people can't immediately identify. |
|
|
| **Grav-lift motors** | Container handling equipment on the floor | Intermittent, in waves matching freight cycles | Brief, purposeful. Not loud. A background to conversation on the floor. |
|
|
| **Scanner pings** | Freight scanners during container checks | Rhythmic during active scanning, sporadic otherwise | Individual pings are short, clean tones. A scanner in full operation sounds like irregular dripping. |
|
|
| **Ventilation system** | Throughout the district | Constant | Sector 3's ventilation makes a cycling noise — a low grinding before it settles back into hum. Everyone knows the pattern. It means nothing. It also means: maintenance hasn't fixed it. |
|
|
| **Bar audio** | Conversation, glass surfaces, Meridian music feed | Builds through evening hours | The Meridian music feed is generic, low-volume, not curated. Nobody talks about it. It's just there. Background radiation. |
|
|
| **Lattice notifications (player character only)** | Internal — only the recipient hears | Varies | Visual tell: an NPC checking their lattice is always a *visual* behavior, not auditory. To external observation, they just paused or looked at nothing for a moment. |
|
|
|
|
### Lighting
|
|
|
|
| Location | Type | Quality | Notes |
|
|
|---|---|---|---|
|
|
| **Gate terminal approach** | Institutional white | Clean, consistent | The newest infrastructure. Maintained to Commission standards. |
|
|
| **Hub floor** | Industrial functional | Even, harsh | Good for working. Not comfortable for extended conversation. |
|
|
| **Break room** | Warmer, slightly dimmer | Softer than the floor | Someone at some point replaced the standard bulbs with something warmer. It stayed. |
|
|
| **Older district sections** | Mixed — institutional fixtures mixed with aftermarket additions | Irregular, pooled | As you move away from the gate terminal, lighting becomes less uniform. Some fixtures have been out for weeks. Some sections have added personal lighting (a clip-on, a strip). |
|
|
| **Maintenance corridors** | Minimal — emergency strips only | Low, directional | "The gap" specifically has only the emergency lighting. Dark enough to be useful for operational purposes. Not so dark as to be suspicious. |
|
|
| **The Last Shift** | Warm, slightly dim, inconsistent | Intimate by accident more than design | The bar's lighting was never professionally designed. It's comfortable because the fixtures are old and warm, not because someone planned it. |
|
|
|
|
### Temperature
|
|
|
|
| Area | Temperature | Notes |
|
|
|---|---|---|
|
|
| **Hub floor** | Slightly warm | Machinery heat. Workers dress for it. |
|
|
| **Corridors** | Slightly cool | Better ventilation than interior spaces, plus the gate terminal's cooling systems. |
|
|
| **Sector 3** | Inconsistently warmer | Poor ventilation traps heat. Worse in a push. |
|
|
| **Break room** | Comfortable, stable | Climate-controlled, one of the few consistently comfortable spaces in the district. |
|
|
| **The Last Shift** | Comfortable, slightly warm in the back | A small luxury: the bar maintains comfortable temperature as a business practice. The back near the kitchen is warmer. |
|
|
|
|
---
|
|
|
|
## Section 4: The Local Complaint
|
|
|
|
Every working community has a shared grievance — one specific, named, persistently unresolved problem that serves as social glue. You can bond with anyone in Sova Transit by mentioning it.
|
|
|
|
**The ventilation in Sector 3.**
|
|
|
|
The older sections of the Sova Transit District were built with ventilation systems that were adequate in the original design. Forty years of modification, additional occupants, and patched infrastructure have reduced Sector 3's ventilation to something that only technically functions.
|
|
|
|
- It's been on the maintenance list for at least seven years.
|
|
- Station Administration has reviewed and scheduled it twice. Both times, the crew that showed up found a "more pressing issue" elsewhere and never came back.
|
|
- In summer (when Sova's station systems run warmer), Sector 3 is noticeably unpleasant — not dangerous, just stuffy and slightly too warm, with an undertone of recycled air that's been recycled one too many times.
|
|
- The workers who use Sector 3 storage regularly have developed coping strategies: they time their work there for cooler parts of the day, they keep the access doors cracked despite the regulation, they've developed a grim pride in the complaint itself.
|
|
- The complaint is universal. Everyone knows it. Everyone has an opinion about why it hasn't been fixed. The actual reasons (budget allocation, maintenance crew priorities, bureaucratic backlog) are less interesting than the many explanations people have invented.
|
|
|
|
**Authoring utility:** The ventilation complaint is the universal safe topic for establishing a conversational rapport. Any NPC can mention it. Any player character can use it as an opener. It is also the safest deflection: an NPC who's uncomfortable with a line of questioning can change the subject to the Sector 3 ventilation with perfect plausibility. The detective should know this.
|
|
|
|
---
|
|
|
|
## Section 5: Meridian Self-Censorship Rules
|
|
|
|
The Meridian is the Reach's information network — think of it as the internet, but woven through every lattice implant. What you say on Meridian-logged channels is, technically, stored. In practice, the logs are rarely reviewed unless something flags. But everyone knows they exist.
|
|
|
|
This creates a behavioral layer in Sova Transit: things that are said, and things that are not said, specifically because of the Meridian.
|
|
|
|
**What people don't say on Meridian channels:**
|
|
|
|
- **Anything ring-related, obviously.** The ring communicates through Meridian dead spots, physical dead drops, and coded language when forced to use logged channels.
|
|
- **Personal grievances about Commission personnel.** Not because anyone is monitoring, but because you never know when they start.
|
|
- **Specific speculation about cargo contents.** A dock worker might suspect a container is non-standard. They won't say so on a Meridian-logged ping.
|
|
- **Honest assessments of work quality.** "That scanner is giving false clears" — not in a ping. In person, sure.
|
|
- **Off-book financial discussions.** The ring aside, plenty of small informal economies operate in Sova Transit. None of them live on Meridian channels.
|
|
|
|
**What people do say on Meridian channels:**
|
|
|
|
- Logistics coordination. Schedule confirmations. Cargo status.
|
|
- Social plans. "Heading to Lera's after. You coming?"
|
|
- Complaints about the ventilation in Sector 3.
|
|
- Anything they'd say with a Commission investigator standing next to them.
|
|
|
|
**Code language (ring use only):**
|
|
|
|
The ring has developed a minimal vocabulary for Meridian communication when dead air isn't available:
|
|
|
|
| Ring Code | Meaning | How It Sounds |
|
|
|---|---|---|
|
|
| "the usual pickup" | An operation is scheduled | "Did you confirm the usual pickup for tonight?" |
|
|
| "the manifest is clean" | Shipment cleared successfully | "Manifest is clean on my end." |
|
|
| "Drin was asking" | Someone is paying attention / possible surveillance | "Drin was asking about Corridor 7B again." |
|
|
| "running maintenance" | Conducting ring business | "I'll be running maintenance late tonight." |
|
|
| "the cans are ready" | Contraband loaded and staged | "Cans are ready in the usual place." |
|
|
|
|
**Authoring note:** The code language is invisible to the detective until they have enough context to parse it. A line like "I'll be running maintenance late tonight" triggers nothing for the detective on first hearing. It triggers recognition later, once they understand what "running maintenance" means. This is one mechanism for the invisible locked dialogue options (D-062) — not locked by UI, but locked by player knowledge.
|
|
|
|
---
|
|
|
|
## Section 6: Food and Drink
|
|
|
|
The bar exists. The food vendors exist. These things have to have names, textures, and enough specificity to feel real without becoming a treatise on speculative food science.
|
|
|
|
### The Last Shift
|
|
|
|
**Drinks:**
|
|
|
|
| Item | Type | Notes |
|
|
|---|---|---|
|
|
| **Station ale** | Generic draft, slightly warm, session-strength | The default. If you order "the usual," Sess gives you this unless they know you specifically. |
|
|
| **Van Maanen's Star grain spirit** | Local distillation, strong, slightly earthy | The district's working-class prestige drink. When someone buys you one, it means something. |
|
|
| **Lera's blend** | A house-mixed drink, recipes vary, always strong | Lera makes it differently each time, claims it's the same. It isn't. Nobody complains. |
|
|
| **Synthetic grape** | Non-alcoholic, sweet, slightly off | For people who don't drink. Available but not enthusiastically served. |
|
|
| **Commission-grade tea** | Institutional tea from a packet | The term is mock-institutional. It means unremarkable tea that nobody actually wants. |
|
|
|
|
**Food:**
|
|
|
|
| Item | Description | Notes |
|
|
|---|---|---|
|
|
| **Station bread with pressed meat** | The house staple | What almost everyone orders if they're eating. Reliable. Not memorable. |
|
|
| **Grain bowl with pickled vegetables** | Vegetable-forward, filling | Maret Korr's regular order. |
|
|
| **The late-night plate** | Whatever Sess has left. Inconsistent. Usually fine. | After 2200, this is your only food option. |
|
|
|
|
### Food Vendors (District, Not Bar)
|
|
|
|
Quick-service stalls in the district's transit corridor. Workers grab food before or between shifts.
|
|
|
|
- **Pressed ration pouches:** The fast option. Pre-packaged. Efficient. Nutritionally complete and deeply uninspiring. Nobody calls them ration pouches to their face — they call them "pouches" or just "a pack."
|
|
- **Hot grain dishes:** Made to order, fast. Typically seasoned with synthetic spice compounds (the Reach's spice trade is functional but limited compared to agricultural worlds). Good enough.
|
|
- **Re-brew:** A coffee-equivalent stimulant drink made from reconstituted compounds. It is called "re-brew" because it is, technically, brewed from recycled stimulant compounds. Workers know this. They drink it anyway.
|
|
|
|
---
|
|
|
|
## Section 7: Recurring Social Rituals
|
|
|
|
These are the behavioral patterns that give Sova Transit District its texture as a living community.
|
|
|
|
### Shift-End Ritual
|
|
|
|
When a shift ends and the handoff is complete, the outgoing workers have a brief period of transition before they can leave or go to the bar. This transition has an informal ritual quality: there's a particular spot in the break room — a bench near the locker area — where people sit for five minutes and do nothing. Nobody talks about this ritual. Nobody calls it what it is. It's just what you do before you become an off-shift person instead of an on-shift person.
|
|
|
|
**Authoring utility:** A character who skips this ritual (leaves immediately after sign-off) is in a hurry about something. The ring uses this window for brief one-on-one conversations without looking conspicuous — two workers sitting in the transition space, talking quietly, is unremarkable.
|
|
|
|
### The Card Game
|
|
|
|
Every other cycle-end (roughly every two weeks), a small group of regulars plays cards at the corner table of The Last Shift. It's the same people. The game is the same game. The game itself is less the point than the habit of gathering.
|
|
|
|
Lera reserves the corner table. Non-participants know not to take it on card game nights. The detective doesn't know this convention when they first arrive — another social marker of being a newcomer.
|
|
|
|
**Authoring utility:** Card game nights are an opportunity for the detective to observe established social patterns without them being staged for their benefit. The smuggler would know about card nights; the detective only knows if they've been in the district long enough to see it happen, or if someone tells them.
|
|
|
|
### The Gate Pause
|
|
|
|
When the span gate does a major transit — a large cargo push through the gate — there's a moment where the hum changes pitch. Workers who've been here long enough pause, briefly, in what they're doing. It's not acknowledged. It's not a ritual. It's just a moment where the district's heartbeat is audible, and everyone who's lived next to it knows what it means.
|
|
|
|
**Authoring utility:** This pause is a monologue opportunity. The smuggler might reflect on the operational significance of the transit (what was in that push?). The detective might notice which workers paused and which didn't — the ones who paused have been here long enough to notice. The ones who didn't are newer.
|
|
|
|
---
|
|
|
|
*This appendix is canonical for v0.1. If content authors need details not covered here — a specific vendor name, a particular food item, a third bar drink — they should add it and flag it to Miri for consistency check.*
|
|
|
|
*Companion document: `docs/design/cultural-generation-guide.md`*
|
|
|
|
*Miri — Sprint 12*
|