Files
jpmschweitzerandClaude Fable 5 2bac820c77 docs(assets): per-class production briefs + template + formal deferral register (T-1049)
The asset-brief template (scope/visual-reference/naming/gen-path/
acceptance, one page) and five real briefs — station walls, rural walls,
doors, floors, furniture/props — each citing its D-235 axis tokens and
palette.md register rows (or the D-257 toon default), conventions.md
naming/mask/footprint rules, and the image-gen -> glb-gen -> promotion
path with concrete acceptance counts. Doors carry the negative
no-state-frame-files constraint (runtime mechanism stays Phase 5);
furniture/props' first acceptance is promoting the three unpromoted
spike GLBs. deferred.md is the formal register for the T-1051 four
(lamp posts, barns, TVs, billboards) + cars/Q-067, with rationale and
revisit triggers — satisfying T-1051's own 'or record formal deferral'
deliverable. Child stories under T-961 are created lead-side at merge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 23:00:51 +02:00

3.9 KiB

title, description, type, status
title description type status
Asset Pipeline Index Master index linking all asset pipelines (audio, visual, video) with structure and conventions design active

Asset Pipeline Index

Centralized tracking for all production assets across pipelines. Each pipeline has its own index, palette (style bible), and per-category asset tables.

Pipelines

Pipeline Index Palette Status
Audio audio/README.md audio/palette.md Active — Sprint 7
Visual visual/README.md visual/palette.md Active — catalog + style bible instantiated (T-1050/T-1052)
Video video/README.md video/palette.md Stub

Structure

docs/assets/
  README.md              # This file — master index
  _templates/
    audio.md             # Row template + detailed entry template for audio
    sprite.md            # LEGACY object-sprite row template (D-244 retired sprites; model/texture/artwork rows are inline in each visual/*.md file, T-1050)
    video.md             # Row template + detailed entry template for video
    asset-brief.md       # One-page per-class brief template (scope/visual reference/naming/gen path/acceptance) — T-1049
  briefs/                # Per-asset-class briefs gating T-961's child stories (T-1049) + deferred.md formal deferral note
  audio/
    README.md            # Audio pipeline index — categories, status summary
    palette.md           # Sonic palette, aesthetic guide, generation approach
    ambient.md           # All ambient loops (station, planet, biome, weather)
    sfx.md               # All SFX (footsteps, doors, impacts, events)
    ui.md                # All UI sounds (cursor, chimes, insert-tech)
  visual/                # 3D models + textures + flat artwork (D-244 — no per-object sprites)
    README.md            # Visual pipeline index
    palette.md           # Art direction, "the angle", color relationships
    models.md            # 3D objects/props (.glb via Trellis /glb-gen)
    textures.md          # PBR surface maps (BaseColor/Normal/Roughness) for 3D models
    artwork.md           # Flat 2D art — paintings, flags, billboards, signage (via /sprite-gen)
    icons.md             # UI icons, status indicators (UI layer)
    effects.md           # Shaders, particles, overlays
    conventions.md       # Model naming, mask sidecars, D-235-keyed texture naming, footprint metadata (T-1050)
  video/
    README.md            # Video pipeline index
    palette.md           # Motion/editing style guide
    trailers.md          # Marketing / Steam page trailers
    cutscenes.md         # In-game narrative moments

Conventions

  • One .md per category — asset table with one row per asset, detailed entries below for complex items
  • palette.md per pipeline — the style bible. Aesthetic baseline, theme, generation approach.
  • Status values: planned | in-progress | placeholder | final
  • Templates: _templates/{type}.md — row format + detailed entry format
  • Asset files live in client/assets/{type}/ — these docs track design and production metadata
  • Category splitting: When a category file grows too long, split by domain (e.g., furniture-station.md, furniture-colony.md)

Cross-References

  • Decision files: decisions/ (D-038 audio scope, D-033 entity colors, D-019 camera angle)
  • Art direction workshop: docs/workshops/art-direction-mood-board/
  • Sprint briefings: docs/sprints/sprint-N/{team}.md
  • Per-class asset briefs: briefs/ — station walls, rural walls, doors, floors, furniture/props, each gating a T-961 child story (T-1049); briefs/deferred.md records the formal deferral for lamp posts / TVs / billboards / barns (T-1051) + cars (Q-067).