7 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 2bac820c77 docs(assets): per-class production briefs + template + formal deferral register (T-1049)
The asset-brief template (scope/visual-reference/naming/gen-path/
acceptance, one page) and five real briefs — station walls, rural walls,
doors, floors, furniture/props — each citing its D-235 axis tokens and
palette.md register rows (or the D-257 toon default), conventions.md
naming/mask/footprint rules, and the image-gen -> glb-gen -> promotion
path with concrete acceptance counts. Doors carry the negative
no-state-frame-files constraint (runtime mechanism stays Phase 5);
furniture/props' first acceptance is promoting the three unpromoted
spike GLBs. deferred.md is the formal register for the T-1051 four
(lamp posts, barns, TVs, billboards) + cars/Q-067, with rationale and
revisit triggers — satisfying T-1051's own 'or record formal deferral'
deliverable. Child stories under T-961 are created lead-side at merge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 23:00:51 +02:00
jpmschweitzerandClaude Fable 5 2ca70d0228 docs(assets): PR #211 review fixes — ratified glazing tokens, D-257, manifest skip contract
Review round (Hoshe + Tyre, both REQUEST_CHANGES) fully addressed:
palette.md's glass carve-out re-keyed from retired never-shipped tokens
(precision_glass/smart_facade) to the ratified glass_curtain_wall (wall)
+ industrial_glazing (facade); the toon/PBR treatment promoted from a
docs-only ruling to D-257 (architecture, cross-refs D-235/D-244/D-043/
D-044/D-033) with palette.md §2 now citing it as authority; D-149 +
D-257 added to decision_refs; manifest.json _comment gains the explicit
underscore-prefix loader skip contract; master pipeline table Visual row
Stub -> Active; conventions.md mask pointer Section 3 -> 5; pre-existing
broken D-066 links in the mood-board transcript repaired (leave-cleaner).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 20:36:47 +02:00
jpmschweitzerandClaude Fable 5 f77e15d075 docs(assets): 3D-model+texture catalog, glb-gen production path, conventions (T-1050)
Instantiates the five D-244 catalog files (models/textures/artwork/icons/
effects — icons carries the 13 as-built SVGs, stance icons traced to their
consumer and marked final), creates client/assets/models/{furniture,props}
with a schema-documented manifest.json mirroring the character manifest,
fixes glb-gen SKILL.md's stale 'path does not exist' paragraph, and authors
docs/assets/visual/conventions.md: category-first model naming (araminta
ruling), mask sidecars per the character convention, D-235-token-keyed
texture naming, footprint_tiles as manifest metadata. Door-state and
TileSet conventions are recorded as explicit deferrals (Phase-5 owned).
visual/README.md carries both this ticket's count/link updates and
T-1052's palette-section rewrite (shared file, committed here).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 20:20:04 +02:00
jpmschweitzerandClaude Opus 4.8 ae7606ed83 docs(governance): address PR #169 review — reconcile sprite-era decisions + doc fixes
Tyre: D-244 now references its precedent (D-148 3D camera / D-149 live 3D characters
— D-244 completes that pivot for objects + assets) and reconciles the 5 sprite-era
decisions it touched, all amended 2026-06-17:
- D-043: 'not 3D' / Light2D scoped to overlay layers; in-world is 3D.
- D-044: sprite footprint retired (sim occupancy + visual hierarchy survive).
- D-049: z-stack logical model survives; sprite/CanvasLayer implementation language retired.
- D-066: dual-scale coordinate model + 2x2 geometry minimum survive; sprite-footprint language legacy.

Hoshe (doc QA):
- D-244 broken cross-file anchors fixed ([D-159]->scope.md, [D-241]->process.md).
- renderer/README: bare [D-244] linked; D-019->D-148 camera note; legacy banner over the
  object-sprite workflow sections; resolution-chain output path qualified.
- docs/assets/_templates/sprite.md + README: marked the template legacy object-sprite schema
  (model/texture/artwork template TBD).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 09:40:41 +02:00
jpmschweitzerandClaude Opus 4.8 dae1498a6f docs(assets): ratify 3D asset direction (D-244); repurpose sprite-gen as 2D-artwork generator
D-244 ratifies what the character architecture (D-159..D-164, runtime
CharacterVisualDescriptor compositing) and the Trellis env pipeline already implied
but no decision had recorded: the in-world view renders 3D objects directly; the only
flattened 2D content is textures + flat 2D artwork (paintings/flags/billboards/signage).
There is no per-object sprite layer.

Roots out the drift: the early-spike 3D->2D sprite pipeline (#541) and the sprite-centric
docs/assets/visual catalog were never cleaned out when the project went 3D, so the
2026-06-12 fable-ous audit read them as live and re-injected the dead sprite model into
T-1049/T-1050. Fix:
- docs/assets/visual/README.md + docs/assets/README.md re-scoped to 3D models + textures
  + flat artwork (dropped the sprites/tilesets-as-entities framing).
- /sprite-gen + renderer/README repurposed as the 2D-artwork generator (paintings/flags/
  billboards/signage), not the in-world object format; legacy 4-direction object-sprite
  mode flagged as retired.
- T-961/T-1049/T-1050 already held in backlog pending this.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 22:36:13 +02:00
jpmschweitzerandClaude Opus 4.6 e56061ecbc docs(docs): add frontmatter to asset pipeline docs
Standardized YAML frontmatter on all 13 docs/assets/ files covering
audio, visual, and video pipeline docs, palettes, and templates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:51 +01:00
jpmschweitzerandClaude Opus 4.6 34d0e7211c docs(assets): add asset pipeline documentation system
Category-based asset index for audio, visual, and video pipelines.
Audio pipeline fully populated: palette (sonic identity bible), ambient
loops, SFX, UI sounds with generation specs and mix parameters.
Visual and video are stubs pending their respective workshops.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:18 +01:00