Full team debate on engine paradigms, leading to Godot client +
Rust simulation via subprocess/IPC (D-020). Includes Tyre/Troblum
sidequest, IP pivot to original setting, and serialization format
selection. Updated discussions index.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tyre's architecture evaluation (eval-godot-rust-bridge.md) and
Troblum's risk assessment (risk-godot-rust-bridge.md) for the
Godot 4 client + Rust simulation server approach. These reports
informed the D-020 engine decision and the shift from GDExtension
to subprocess/IPC.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Set up Commonwealth game project with complete agent team (18 agents),
discussion archives (12 rounds), briefing system, ticketing database,
Qdrant document search, and skill definitions. Establishes the
documentation and tooling foundation for engine selection and
implementation phases.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>