Two Layer-1 generation fixes surfaced by the per-layer atlas viewer:
- Layer1Output now carries grid_w/grid_h (the downsampled working-grid the
positions live in). The client maps overlays from these, so the scale is
correct for any source heightmap resolution rather than assuming the texture
size — fixes overlays projecting at half scale into a corner.
- Drainage basin boundaries are traced as ordered, non-self-crossing contours
via Moore-neighbour tracing instead of an angle-from-centroid sort. The sort
produced star-shaped, self-crossing polygons for concave basins that rendered
as straight chords across the map.
Golden (cascade_layer1.json) and the cross-language atlas_response_ready
fixture regenerated. 100 atlas lib tests + the new tracer test pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Client half of the layer-stream protocol (codec only; transport wiring next).
- protocol.gd: encode_atlas_layer_request (bare {body_id, up_to} map so the
server demux routes it to the proxy, not the PlayerInput array) and
decode_atlas_layer_response (-> {body_id, status, error, layer1}; returns null
for non-atlas frames, e.g. a snapshot, so receive_bytes can disambiguate).
- gen_fixtures.rs: cross-language fixtures (atlas_response_ready/pending/
not_found) from real rmp_serde output, matching the test_protocol.gd pattern.
- test_protocol.gd: 5 tests decode the fixtures + verify a snapshot is not
mistaken for a response + the request encodes to the right shape. 68/68 pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>