Commit Graph
3 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 ca255dc16c chore(meta): cascade refocus — supersede v0.2 cluster, re-home backlog tree, capture workshop WIP
Governance:
- D-166 amendment (2026-06-12): outside-in build order (geo → econ-on-world →
  building templates → door boundary contracts → NPC/interiors → gameplay);
  Phase 5 ramps in parallel once outsides are walkable (gate: T-962)
- D-114/D-115/D-117/D-118/D-120 marked superseded by D-166 (inbound anchors fixed)
- D-221 amended: milestones retired, cascade-hierarchy gating is canonical
- Q-077/Q-068/Q-036 resolved (answered by events); Q-110 (scale anchoring) and
  Q-111 (live-econ coupling) opened from cascade grounding

Ticket tree (147 stray backlog tickets dispositioned):
- New parents: T-1036 (post-cascade gameplay parking), T-1037 (maintenance initiative)
- Re-homed: 15 → Phase 4 (T-750), 30 → Phase 5 (T-749), 11 → Phase 6 (T-751),
  21 → gameplay parking, 28 → maintenance; children follow their epics
- Cancelled 12 administrative shells (mirror tickets, emptied pre-cascade umbrellas,
  v0.2 pivot shell T-603); T-9/T-28 closed done; T-745 in_progress
- New grounded tickets T-1038..T-1044: inter-settlement road/rail graph, L3→L4
  dispatch threading, river-channel-anchor bug, 64m landform-repeat bug,
  region seam blending, road-entry octants, drainage re-run fix

Docs:
- CLAUDE.md cascade paragraph updated to the amended rule
- 20 v0.1-era docs/design files marked superseded with pointers;
  content-structure-canonical retitled (v0.2 label dropped)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 12:26:32 +02:00
jpmschweitzerandClaude Opus 4.6 934d4df4b0 docs(docs): add frontmatter to all design docs
Standardized YAML frontmatter on all 40 docs/design/ files with title,
description, type, status, ticket, decision_refs, and author fields.
Covers specs, wireframes, voice cards, spatial layouts, and system
designs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 15:22:17 +01:00
jpmschweitzerandClaude Sonnet 4.6 3c4bf742ea docs(visual): Sprint 12 — spatial layouts for three v0.1 locations (#311, #312, #313)
Tile-level floor plans with sightline analysis for all three Sova Transit
District locations. Unblocks copy team content packs #190, #191, #192.

- spatial-layout-terminal-v01.md: The Terminal (44×28m), scanner bays,
  main corridor chokepoint, manifest processing, cargo floor, supervisor
  office with window, restricted storage. Sightline table, access tiers,
  NPC traffic density, Triangle 1 + 2 service notes.
- spatial-layout-bar-v01.md: The Last Shift (28×22m + eastern extension).
  Corner booth sightline analysis (sees entrance, bar, card table, back
  room door simultaneously). Bathroom corridor as private exchange zone.
  Triangle 3 + 4 service notes.
- spatial-layout-smuggling-corridors-v01.md: Ring infrastructure overlay
  — restricted storage staging, maintenance corridor network, three
  dead-drop locations with discovery vectors, transition corridor (40m)
  with camera constraint and traffic density. Full operation flow diagram.

Also carries forward minor visual-grammar and placeholder-spec corrections
from earlier in the sprint (wall_top tile spec, cursor D-056 attribution,
transition strip procedural generation clarification).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 15:07:55 +01:00