jpmschweitzer and Claude Fable 5
ca255dc16c
chore(meta): cascade refocus — supersede v0.2 cluster, re-home backlog tree, capture workshop WIP
...
Governance:
- D-166 amendment (2026-06-12): outside-in build order (geo → econ-on-world →
building templates → door boundary contracts → NPC/interiors → gameplay);
Phase 5 ramps in parallel once outsides are walkable (gate: T-962)
- D-114/D-115/D-117/D-118/D-120 marked superseded by D-166 (inbound anchors fixed)
- D-221 amended: milestones retired, cascade-hierarchy gating is canonical
- Q-077/Q-068/Q-036 resolved (answered by events); Q-110 (scale anchoring) and
Q-111 (live-econ coupling) opened from cascade grounding
Ticket tree (147 stray backlog tickets dispositioned):
- New parents: T-1036 (post-cascade gameplay parking), T-1037 (maintenance initiative)
- Re-homed: 15 → Phase 4 (T-750), 30 → Phase 5 (T-749), 11 → Phase 6 (T-751),
21 → gameplay parking, 28 → maintenance; children follow their epics
- Cancelled 12 administrative shells (mirror tickets, emptied pre-cascade umbrellas,
v0.2 pivot shell T-603); T-9/T-28 closed done; T-745 in_progress
- New grounded tickets T-1038..T-1044: inter-settlement road/rail graph, L3→L4
dispatch threading, river-channel-anchor bug, 64m landform-repeat bug,
region seam blending, road-entry octants, drainage re-run fix
Docs:
- CLAUDE.md cascade paragraph updated to the amended rule
- 20 v0.1-era docs/design files marked superseded with pointers;
content-structure-canonical retitled (v0.2 label dropped)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-12 12:26:32 +02:00
jpmschweitzer and Claude Opus 4.6
934d4df4b0
docs(docs): add frontmatter to all design docs
...
Standardized YAML frontmatter on all 40 docs/design/ files with title,
description, type, status, ticket, decision_refs, and author fields.
Covers specs, wireframes, voice cards, spatial layouts, and system
designs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-13 15:22:17 +01:00
jpmschweitzer and Claude Sonnet 4.6
6b1c5e4d29
docs(copy): Sprint 12 Wave 1 — Paula's ten design documents
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Character schema and builds:
- #179 : Character definition schema (6-section formal spec)
- #180 : Smuggler character build (full schema instantiation)
- #181 : Detective character build (full schema instantiation)
- #182 : Divergent starting knowledge (master comparison table)
- #183 : Divergent relationships (NPC web per character)
Institutional design:
- #322 : Detective chain of command (Veth, Pres, Tsev backstory)
NPC pattern documents:
- #332 : Contradiction arc — reusable FRIEND pattern (5 phases, checklist)
- #329 : Mirror moment design — 10 paired dual-lens observations
Experience design:
- #259 : First 5 minutes (narrative texture additions to Gestalt's systems doc)
- #307 : Flat NPC trait pass (Pael, Ren, Tev — traits, routines, dual-lens)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-02-19 16:18:23 +01:00
jpmschweitzer and Claude Sonnet 4.6
6719cf0fe3
docs(copy): Sprint 12 Wave 1 — Miri's five foundation docs
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Cultural generation guide (#189 ), Sova Texture Appendix (#302 ),
Contraband specification (#321 ), Sova Station Profile (#320 ), and
Span Gate Transit Schedule (#336 ). These are the blocking foundation
docs for all three content packs (#190/#191/#192) and the Meridian
Coverage Map (#335 ).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-02-19 16:16:04 +01:00