jpmschweitzer and Claude Fable 5
ca255dc16c
chore(meta): cascade refocus — supersede v0.2 cluster, re-home backlog tree, capture workshop WIP
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Governance:
- D-166 amendment (2026-06-12): outside-in build order (geo → econ-on-world →
building templates → door boundary contracts → NPC/interiors → gameplay);
Phase 5 ramps in parallel once outsides are walkable (gate: T-962)
- D-114/D-115/D-117/D-118/D-120 marked superseded by D-166 (inbound anchors fixed)
- D-221 amended: milestones retired, cascade-hierarchy gating is canonical
- Q-077/Q-068/Q-036 resolved (answered by events); Q-110 (scale anchoring) and
Q-111 (live-econ coupling) opened from cascade grounding
Ticket tree (147 stray backlog tickets dispositioned):
- New parents: T-1036 (post-cascade gameplay parking), T-1037 (maintenance initiative)
- Re-homed: 15 → Phase 4 (T-750), 30 → Phase 5 (T-749), 11 → Phase 6 (T-751),
21 → gameplay parking, 28 → maintenance; children follow their epics
- Cancelled 12 administrative shells (mirror tickets, emptied pre-cascade umbrellas,
v0.2 pivot shell T-603); T-9/T-28 closed done; T-745 in_progress
- New grounded tickets T-1038..T-1044: inter-settlement road/rail graph, L3→L4
dispatch threading, river-channel-anchor bug, 64m landform-repeat bug,
region seam blending, road-entry octants, drainage re-run fix
Docs:
- CLAUDE.md cascade paragraph updated to the amended rule
- 20 v0.1-era docs/design files marked superseded with pointers;
content-structure-canonical retitled (v0.2 label dropped)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-06-12 12:26:32 +02:00
jpmschweitzer and Claude Opus 4.6
143185741e
fix(design): address PR #97 review — all items
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Review fixes:
- Eyebrows moved from Head tab to Hair tab (with brow tint + beard tint)
- Head tab now has skin tone dock only
- Eyebrow names match asset keys (regular, female, teen, thick)
- Added earring L/R and necklace slots to Accessories tab
- Added wrist L/R slot labels already present, shifted grid for 3rd row
- Removed "Other" row label for Child (no gendered framing)
- D-155 cross-reference anchor fixed (was stale "full-360-rotation")
- D-160 segment count corrected 17→18 (added torso_upper)
- D-164 rationale corrected: Superhero mesh retained as muscular type
- Added compositor segment visibility note to implementation section
- D-165 cross-ref clarified (clothing colors only, not skin tones)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-22 16:42:50 +01:00
jpmschweitzer and Claude Opus 4.6
93260ed696
docs(design): add character creation screen wireframes ( #685 )
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6 wireframe views (Body, Head, Hair, Clothing, Accessories, Color Picker)
as Frame0 JSON source + PNG exports, plus summary spec document.
Layout: 60% preview pane with [Q]/[E] rotation, 35% tabbed panel with
search bar, scrollable grid, and docked color controls per tab.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-03-22 16:28:00 +01:00