- character_creation.gd:1614: type-annotate dir_name to fix GDScript
inference parse error. CARDINAL_DIRS is an untyped const Array, so
`var dir_name := CARDINAL_DIRS[idx]` failed type inference and blocked
test_character_creation_sprint28.gd test discovery. Runtime was lenient
but gdUnit4's scanner is strict.
- test_merge_path_flows_sprint37.gd (_load_char_create): call add_child
before _update_start_btn_state so @onready vars (_footer_start) are
bound when the helper dereferences them. Unblocks 2 merge-path tests.
- test_anti_tedium.gd (test_bug_report_sends_unpause_on_close): call
dialog.close() instead of the old dialog._close() rename casualty.
`on_close()` is a lifecycle hook — it doesn't actually transition
state; `close()` is what MetaScreen exposes.
- test_anti_tedium.gd (before_test): clear MetaStack._stack. Prior tests
leave stale freed dialog refs on the stack; _any_pausing() iterates
the stack during close() and crashes with "previously freed".
Net: sprint-37 test files (test_merge_path_flows_sprint37.gd,
test_anti_tedium.gd) now pass. Overall suite: 2428/2488 passing
(60 remaining failures are pre-existing, unrelated to sprint 37).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Removes the version-mismatch guard from Protocol.decode_snapshot() and the
PROTOCOL_VERSION constant from the client (server side done in #874).
Core changes:
- protocol.gd: remove const PROTOCOL_VERSION, remove version mismatch guard,
remove "version" from return dict, add gauntlet_mode/room_id decode
- sim_bridge.gd: remove handshake version check; relax handshake guard to
require only a valid Dictionary (server no longer sends protocol_version);
emit handshake_complete(0) for API compat
- loading_screen.gd: drop "· protocol N" suffix from version label
- test_harness.gd: replace Protocol.PROTOCOL_VERSION with literal 23
Test updates (21 files): replace "version": Protocol.PROTOCOL_VERSION with
"version": 23 in all snapshot bytes dicts; remove snapshot.version == N
assertions; remove version-rejection tests (test_rejects_version_6,
test_decode_snapshot_rejects_missing_version, test_decode_snapshot_rejects_old_version,
test_protocol_rejects_version_mismatch, test_sim_bridge_test_snapshot_uses_current_protocol_version).
Also includes: #872 bookmark_catalog carry-forward regression test, and
#873 merge-path flow tests (test_merge_path_flows_sprint37.gd).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove the db/connectors → tooling/db/ symlink added in Sprint 21
(#274) and migrate all references to use tooling/db/ directly.
- Delete tracked symlink from db/connectors
- Remove duplicate db/connectors/* permission patterns from settings
- Update project-structure.md to reflect removal
- Move whatsinagame/static/db/connectors/ to whatsinagame/static/tooling/db/
- Update 20 whatsinagame template, skill, and test files
- Update comment references in client/tests/test_anti_tedium.gd
- Historical docs (old sprint briefings, changelog, discussions) left as-is
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add SimBridge._last_snapshot = null to P3 before_test() (contamination risk)
- Clarify mono.is_visible is custom property, not CanvasItem builtin
- Camera smoothing test uses approximate equality instead of exact
- Propagate inner _encode_message errors in array/dict encoding
- Add explanatory comment on int_64 encoder branch
- Document unfalsifiable gauntlet guard as intentional future-proof
- Remove loose D-053 citation from LERP_SPEED pin
- Assert FogOverlay is sibling of FogGroup under World
- Add CANVAS_MODAL=30 (ModalLayer) assertion in P3-Z04
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Regression guards for Sprint 9 QA features:
- F12 bug report (2): no-crash without handler, no queued input action
(stubs for when #495 WRONG button lands)
- Gauntlet UI hidden (3): no gauntlet nodes visible in default mode,
no room_id/gauntlet_mode in normal snapshots, stays hidden across
multiple ticks
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>