10. Dropped the "no body data" fallback string in the picker panel — the
generator always writes entry["bodies"], so the fallback was dead. Use
the "—" convention the rest of the panel already follows.
12. Removed the autoload parse-order comment from AtlasPanel (it is
scene-instanced, not an autoload, so the rule does not apply), and
collapsed _build_heightmap_viewer to a direct AtlasViewer.new() —
mirroring the rest of the file rather than dancing around a risk that
is not real for this class.
13. AtlasMarkerOverlay._draw_cities now compares hover/selection by a
stable _city_key() (name → city_id → pos → hash) instead of
Dictionary.==, which was O(fields) per city per redraw. Preps the
renderer for much larger city counts without a rewrite.
14. Orbital click/draw handlers guard against missing body_id /
station_id by reading through str(dict.get(..., "")) and skipping
empty ids. Matches the defensive style already used for parent_body_id
and keeps a NULL id from crashing _draw_bodies / _handle_orbital_click.
4. AtlasPanel and AtlasViewer now compose their title + hint from an
ImplantHeader child rather than hand-rolling them via draw_string, so the
D-169 "theme swap changes the implant hardware appearance" invariant
holds end-to-end. _refresh_screen_header() drives content per level and
on system navigation.
5. AtlasViewer exposes city_canvas_pos(), get_hovered_city(),
get_selected_city(), and get_overlay_defs() as public API — the marker
overlay no longer reaches into underscore-prefixed state, which is
especially important because viewer is an untyped var in the overlay.
6. KEY_N now consumes unconditionally while the viewer is visible, and
main.gd's global economics-monitor toggle is gated on
!HudGroups.is_app_active("implant/map/atlas"). Previously pressing N
without a selected city fell through and closed the fullscreen atlas as
a side effect.
7. OVERLAY_DEFS lives in AtlasViewer as the single source of truth.
AtlasOverlayBar reads the list via viewer.get_overlay_defs(), and
AtlasViewer derives _overlay_visibility / _overlay_locked from the same
table at _ready() — no more hand-maintained parallel lists, so the bar
and the guard in set_overlay_visible can't drift.
8. AtlasOverlayBar drops `class_name`: it now loads via
load("res://ui/implant/atlas_overlay_bar.gd") from AtlasViewer, the same
pattern AtlasPanel uses for AtlasViewer. _init(viewer_ref = null) keeps
the required-arg footgun off the editor's introspection path.
9. `star-map-data` make target added to regenerate
client/data/star_map_data.json from systems.db + wiki, and
`check-star-map` wired into pre-pr-validate + pre-pr-client so any
commit that touches the generator (or any downstream systems.db change
like server #839) fails pre-pr until the JSON is regenerated. The
terrain_reference data-availability dependency is no longer tribal
knowledge.
Also addresses review #15 (push_warning on unknown overlay id in
set_overlay_visible) and #16 (disabled always-on buttons drop handler
churn) as part of the same refactor.
1. Moon placement on the orbital diagram divided by a hard-coded 4 — a gas
giant with five or more moons would overlap satellites and make them
unclickable. Count moons per parent and distribute them evenly.
2. AtlasViewer._load_markers seeded _grid_w/_grid_h from _tex_w/_tex_h
before the terrain_reference null check, so opening a body with no
heightmap after one that had a heightmap left the grid dimensions
pointing at the previous texture and misplaced markers. Reset texture +
grid dims to sentinel defaults at the top of _load_heightmap.
3. AtlasMarkerOverlay's three toggleable overlays (production_zones,
shadow_economy, corp_presence) read markers.production_zones /
markers.shadow_zones / markers.corp_presence — keys that don't exist in
D-191 §8's markers schema, so toggling was a silent no-op. Derive them
from cities[] instead: primary_function ∈ PRODUCTION_FUNCTIONS for
production, absent Commission presence for shadow bands, Commission
presence for corp dots. Follow-up ticket will formalise per-overlay
arrays once the server schema lands.
Addresses PR #128 review blockers 1-3.
AtlasOverlayBar is an HBoxContainer docked top-right of the heightmap viewer
with 11 short-label buttons mapping to D-191 §7 / D-181 signal visibility:
always-on (5) TER INF NAM GAT POL — terrain, infrastructure, named
features, gate markers, political zones. Pinned on; clicks
are swallowed so the layers can't accidentally be disabled.
toggleable (4) POP PRD SHD CRP — population density, production zones,
shadow economy, corporate presence. Reflect and mutate
viewer overlay state.
locked (2) STK BSL — stockpile_weeks, production_vs_baseline. Disabled
and greyed out with unlock-requirement tooltips, per D-181
semi-private/private tiers; kept in the bar so players see
that deeper data exists and is gated.
Each button writes through AtlasViewer.set_overlay_visible(), which is the
single entry point into the viewer's _overlay_visibility dict consumed by
AtlasMarkerOverlay._draw(). Locked overlays short-circuit in that setter.
Per D-191 criterion 6.
Adds Level.HEIGHTMAP_VIEWER to AtlasPanel. The viewer loads a body's
terrain_reference heightmap PNG, pairs it with markers.json (roads, rail, POIs,
cities, rivers/oceans/mountains), and renders markers in texture-space via an
AtlasMarkerOverlay Node2D child of a transformed canvas — pan = offset,
zoom = scale.
Pan/zoom is cursor-centred (wheel zooms under the mouse, drag pans), with a
fit-to-view reset on R. Empty markers.json state renders a bare heightmap;
missing terrain_reference shows a themed "terrain data pending (#839)" notice
instead of crashing.
City data sidebar rebuilds from the selected city: name, pop tier, function,
currency zone, Commission presence, shadow zone, gate distance. Pressing N on
a selected city emits economics_link_requested(system_id) — main.gd bridges
this to EconomicsPanel.select_system() + HudGroups.open_app("implant/economics")
as an insert overlay, satisfying the D-191 Phase 2/3 cross-panel integration.
The overlay renders all nine D-191 overlay layers off of per-overlay visibility
flags in AtlasViewer. Overlay toggling for the regional view (#836) plugs into
set_overlay_visible(); the five always-on layers (terrain, infrastructure,
named features, gate markers, political zones) draw by default, the four
toggleable layers draw from placeholder data, and the two locked layers
(stockpile_weeks, production_vs_baseline) remain off until unlocked.
Per D-191 criteria 1, 4, 5.
3-level atlas navigation as an implant/map/atlas FULLSCREEN app (D-170 z=20):
system picker (◄ ► cycle, Enter opens orbital) → orbital diagram (star centre,
bodies grouped by orbit_index with moons sub-orbiting parents, stations as
markers, click-to-open body or mini station panel) → body entry (data sheet,
Enter stub for #835 heightmap viewer, Esc back). Composed from the ImplantPanel
component library (D-169).
Wires the panel into hud.tscn, adds an A-key toggle in main.gd, propagates
insert_state via snapshot_consumers. Extends generate-star-map-data.py to emit
per-system orbit_bodies + stations arrays (with currency_zone, atmosphere,
population, terrain_reference, etc.) from systems.db; star_map_data.json
regenerated deterministically.
Per D-191 §6, Phase 3.
- Bump client protocol version 20 → 21 to match server (#822)
- Fix render_priority parameter name (was _render_priority, unused prefix)
- Fix debug console type inference (var sub := → var sub: String =)
- Economics panel: add population row, improve key hint text
- Stance indicator: hide on gameplay_occluded (D-170 fullscreen apps)
- Remove 5 broken clothing items from manifest and delete their GLBs
(boots_work, coveralls_basic, jacket_utility, pants_cargo, shirt_henley)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
E is claimed by InputMap "interact" action — InputMapper consumes
it before _unhandled_key_input. N is free, adjacent to M (star map),
reads as "Numbers" for the economics monitor.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Economics panel: replace dead _gui_input LEFT/RIGHT with public
navigate() method, wire [ ] keys in main.gd (avoids movement
key conflict, fixes focus_mode=NONE issue)
- Debug console: add explicit effect guard in econ inject no-commodity
branch so invalid effects don't fall to commodity-form error
- Snapshot consumer: null-clear GameState.economy_snapshot after
consuming (matches one-shot consumer invariant)
- Star map: remove duplicate doc comment above set_insert_active()
- Generate script: remove stale comment, dead _WORKTREE_PARENT var,
dead field extraction in parse_wiki_index, add try/except around
DB queries
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New implant panel at implant/economics: system selector, 6-commodity
price table with trend indicators, GDP strip. Composed from D-169
component library. Ring buffer caches last 20 ticks per system.
Snapshot routing wired through snapshot_handler → GameState →
snapshot_consumers → economics_panel. Placeholder prices shown
until server ships EconomySnapshot (#822).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ImplantDataRow uses clip_text + ellipsis instead of wrapping — each
info item stays on one line. Panel position clamped so bottom edge
never exceeds screen bounds.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
SIZE_FLAGS_FILL → SIZE_FILL, SIZE_FLAGS_SHRINK_END → SIZE_SHRINK_END.
The _FLAGS_ prefix was removed in Godot 4.6.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Panel now clips content and constrains children to its width.
Components set autowrap and SIZE_FLAGS_FILL so text wraps within
the panel instead of overflowing. Bold markdown markers stripped
in ImplantTextBlock constructor.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New component library at client/ui/implant/:
- ImplantTheme: shared Resource with colors, spacing, font sizes
- ImplantPanel: PanelContainer root with themed background/border
- ImplantHeader: title + subtitle
- ImplantSeparator: themed horizontal rule with above/below spacing
- ImplantDataRow: single-line text with optional color override
- ImplantTextBlock: RichTextLabel for wrapping narrative text
- default_implant.tres: default theme resource
Star map info panel refactored from 140 lines of manual draw_string
calls to 50 lines of component composition via _rebuild_info_panel().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>