Commit Graph
5 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 d5a1f6dadb refactor(simulation): apply rustfmt formatting
Formatting-only changes across server source and test files.
No logic changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 01:39:44 +01:00
jpmschweitzerandClaude Opus 4.6 d1aba3d554 fix(simulation): use non-blocking TCP to prevent game loop stall
read_framed() called read_exact() which blocked the entire bevy Update
schedule waiting for client input — no systems ran until a keystroke
arrived. Switch TcpStream to non-blocking mode so receive_inputs()
returns Ok(vec![]) on WouldBlock instead of blocking. Toggle to
blocking for snapshot writes (reliable delivery). Add 50ms frame
throttle (~20 ticks/sec) since the non-blocking loop would otherwise
spin. Downgrade input receive logging to trace, add error logging for
missing bridge resource and failed observer queries.

Fixes bug #1 (server never sends snapshots) and #2 (camera doesn't
center until first keystroke).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 23:25:45 +01:00
jpmschweitzerandClaude Opus 4.6 f186cec264 fix(bridge): add error variants and diagnostic logging for IPC
Implements ticket #341 for Sprint 3:
- Add DeserializationWithDump and MutexPoisoned variants to BridgeError
- Replace .expect("mutex poisoned") with graceful error propagation
  in LocalBridge and TcpBridge (4 locations)
- Log first 256 bytes as hex dump on deserialization failure for
  debugging malformed payloads
- Classify errors in receive_bridge_inputs: BrokenPipe/ConnectionReset
  → clean shutdown, MutexPoisoned → shutdown, DeserializationWithDump
  → skip frame (recoverable)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 17:51:38 +01:00
jpmschweitzerandClaude Opus 4.6 2cd8786036 fix(bridge): add Disconnected error variant, fix test race condition
Replace string-matching disconnect detection with explicit
BridgeError::Disconnected variant. Add TcpBridge::accept_on(listener)
that takes a pre-bound TcpListener, eliminating the 100ms sleep hack
in TCP tests. Send errors now also trigger ServerRunning=false.
Add trace logging to generate_snapshot for entity count visibility.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 21:15:56 +01:00
jpmschweitzerandClaude Opus 4.6 1b0e514560 feat(bridge): add TCP transport for Godot client connection
Godot has no Unix socket API, so TCP localhost is required for
client-server IPC. TcpBridge implements SimBridge with the same
framing protocol as LocalBridge. Includes accept/connect methods
and three integration tests over TCP.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 21:01:20 +01:00