Commit Graph
8 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Sonnet 4.6 a394ff6a5f feat(audio): NPC conversation murmur asset (SFX-003)
Produces sfx_npc_murmur.ogg via Stable Audio Open for D-072 universal
event-driven NPC proximity murmur. Organic sonic family (D-074): warm
mid-freq 200-800Hz vocal texture, human voices in adjacent room with
direction and cadence distinguishable, words not. World SFX bus.

Generated 3 candidates (5s/CFG8, 6s/CFG7, 4s/CFG9), selected candidate
1 for richest texture and clearest spatial framing. Unblocks client #533.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 17:10:17 +01:00
jpmschweitzer 6ef239fd6e Merge remote-tracking branch 'origin/audio' 2026-02-19 13:10:26 +01:00
jpmschweitzerandClaude Opus 4.6 f0bab3999d chore(skills): rename all skills to domain-action convention
Adopts the whatsinagame naming pattern where the domain comes
first and the action second (e.g. pr-review, sprint-start,
audio-gen). Updated all cross-references in settings, agents,
docs, and inter-skill references.

12 renames: commit→git-commit, create-skill→skill-create,
gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan,
push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review,
search-docs→docs-search, start-sprint→sprint-start,
start-workshop→workshop-start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 12:51:56 +01:00
jpmschweitzerandClaude Opus 4.6 cfbfa332a2 docs(audio): update asset documentation for Sprint 10 deliverables
Updated ambient.md, sfx.md, and ui.md with generation parameters,
frequency specs, and integration notes for all 8 new assets.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 12:55:14 +01:00
jpmschweitzerandClaude Opus 4.6 20427b9d8b feat(audio): revise Sprint 7 UI audio assets for #453
Re-generate monologue chimes (were oversized placeholders) and
fog_recognition (was silent). Fix sample rate headers on remaining
assets (192kHz→44.1kHz). All 8 UI assets now at 44.1kHz stereo,
LUFS -16 normalized, Vorbis q6, durations within D-038 spec.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 11:01:19 +01:00
jpmschweitzerandClaude Opus 4.6 053380103a feat(audio): add weapon aim lock and stance change audio assets for #440
Delivers final 2/6 interaction UI audio assets, completing ticket #440:
- sfx_weapon_aim_lock.ogg (0.5s, clinical targeting lock tone)
- sfx_stance_change.ogg (0.35s, soft mechanical stance toggle click)

Both insert-tech aesthetic, UI Sounds bus, non-positional. Generated
via Stable Audio Open, trimmed, LUFS-normalized, converted to ogg.
Updated docs/assets/audio/ui.md with UI-007 and UI-008 entries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 01:26:27 +01:00
jpmschweitzerandClaude Opus 4.6 6035d2049a feat(audio): add 6 interaction UI audio assets for #440
Generated via Stable Audio Open with sonic family prompt prefixes:
- cursor_hover.ogg (insert-tech, digital click)
- weapon_aim.ogg (insert-tech, mechanical latch sketch)
- implant_open.ogg (insert-tech, neural lattice rising tone)
- fog_recognition.ogg (organic, cognitive realization chime)
- sfx_monologue_chime.ogg (insert-tech, placeholder per D-071)
- sfx_monologue_chime_urgent.ogg (insert-tech, placeholder per D-071)

All assets need duration trimming in next audio sprint (#453).
Updated docs/assets/audio/ui.md status to draft.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:22:56 +01:00
jpmschweitzerandClaude Opus 4.6 34d0e7211c docs(assets): add asset pipeline documentation system
Category-based asset index for audio, visual, and video pipelines.
Audio pipeline fully populated: palette (sonic identity bible), ambient
loops, SFX, UI sounds with generation specs and mix parameters.
Visual and video are stubs pending their respective workshops.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:18 +01:00