docs(audio): update asset documentation for Sprint 10 deliverables
Updated ambient.md, sfx.md, and ui.md with generation parameters, frequency specs, and integration notes for all 8 new assets. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -14,10 +14,10 @@ Stable Audio Open primary. Prompt strategy: describe the SPACE, not the sound.
|
||||
|
||||
| ID | Filename | Status | Bus | Method | Duration | Prompt/Notes | Sprint |
|
||||
|----|----------|--------|-----|--------|----------|-------------|--------|
|
||||
| AMB-001 | `amb_station_base.ogg` | planned | Ambient | SAO | 45-60s loop | Station hum, span gate vibration, ventilation. Low-freq foundation (60-120Hz), mid texture (200-800Hz). Always playing — acoustic foundation of being on a station. | S8+ |
|
||||
| AMB-002 | `amb_workplace_layer.ogg` | planned | Ambient | SAO | 45-60s loop | Cargo machinery, scanner pings, distant procedural voices (designations, not conversation). Rhythmic mechanical cadence. Terminal zone overlay. | S8+ |
|
||||
| AMB-003 | `amb_bar_layer.ogg` | planned | Ambient | SAO | 45-60s loop | Conversation murmur (300Hz-3kHz), softened glass sounds, faint Meridian music (barely melodic, distant radio). Social warmth. Murmur baked in — bar IS the crowd. Last Shift zone overlay. | S8+ |
|
||||
| AMB-004 | `amb_corridor_layer.ogg` | planned | Ambient | SAO | 45-60s loop | Echoing footsteps, ventilation whistle with reverb tail, louder gate hum (closer to structure). Emptier mid-range, prominent low-end. Liminal emptiness. Corridor zone overlay. | S8+ |
|
||||
| AMB-001 | `amb_station_base.ogg` | done | Ambient | SAO | 43.3s loop | Station hum, span gate vibration, ventilation. Low-freq foundation (60-120Hz), mid texture (200-800Hz). Always playing — acoustic foundation of being on a station. SAO 45s/150 steps/CFG 5, equal-power crossfade loop, LUFS -16 normalized. | S10 #327 |
|
||||
| AMB-002 | `amb_workplace_layer.ogg` | done | Ambient | SAO | 42.9s loop | Cargo machinery, scanner pings, distant procedural voices (designations, not conversation). Rhythmic mechanical cadence. Terminal zone overlay. SAO 45s/150 steps/CFG 6, equal-power crossfade loop, LUFS -16 normalized. | S10 #327 |
|
||||
| AMB-003 | `amb_bar_layer.ogg` | done | Ambient | SAO | 43.6s loop | Conversation murmur (300Hz-3kHz), softened glass sounds, faint Meridian music (barely melodic, distant radio). Social warmth. Murmur baked in — bar IS the crowd. Last Shift zone overlay. SAO 45s/150 steps/CFG 6, equal-power crossfade loop, LUFS -16 normalized. | S10 #327 |
|
||||
| AMB-004 | `amb_corridor_layer.ogg` | done | Ambient | SAO | 42.7s loop | Echoing footsteps, ventilation whistle with reverb tail, louder gate hum (closer to structure). Emptier mid-range, prominent low-end. Liminal emptiness. Corridor zone overlay. SAO 45s/150 steps/CFG 5, equal-power crossfade loop, LUFS -16 normalized. | S10 #327 |
|
||||
|
||||
## Detailed Entries
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@ Mixed methods depending on duration and character:
|
||||
|
||||
| ID | Filename | Status | Bus | Method | Duration | Prompt/Notes | Sprint |
|
||||
|----|----------|--------|-----|--------|----------|-------------|--------|
|
||||
| SFX-001 | `sfx_footstep_metal.ogg` | planned | Player Actions | hybrid | 0.3-0.5s | Single footstep on metal grating. Walk pace. Player character proprioceptive feedback. | S8+ |
|
||||
| SFX-002 | `sfx_footstep_metal_run.ogg` | planned | Player Actions | hybrid | 0.2-0.3s | Faster footstep, sprint pace. Louder — player is broadcasting position (D-053 acoustic footprint). | S8+ |
|
||||
| SFX-001 | `sfx_footstep_metal_walk.ogg` | done | Player Actions | SAO hybrid | 0.3s | Single footstep on metal grating. Walk pace. SAO 5s/100 steps/CFG 8, best transient trimmed at 2.42s, LUFS -16 normalized. | S10 #327 |
|
||||
| SFX-002 | `sfx_footstep_metal_run.ogg` | done | Player Actions | SAO hybrid | 0.3s | Faster footstep, sprint pace. Louder — player is broadcasting position (D-053 acoustic footprint). SAO 5s/100 steps/CFG 8, best transient trimmed at 1.03s, LUFS -16 normalized. | S10 #327 |
|
||||
|
||||
## Detailed Entries
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ Interface sounds triggered by player interaction, insert systems, and cognitive
|
||||
## Generation Approach
|
||||
|
||||
- **All UI sounds:** Generated via Stable Audio Open with sonic family prefix prompts, then trimmed/normalized/converted via `audio-post pipeline`.
|
||||
- **Monologue chimes:** Re-generated in Sprint 9 (#453). Insert-tech prefix + Chimes template, 5s SAO generation trimmed to 0.8s.
|
||||
- **Monologue chimes:** Replaced in Sprint 10 (#327) with manual synthesis. Insert-tech aesthetic: pure sine harmonics, mathematical envelope, no SAO. Previous S9 SAO versions were acknowledged placeholders per D-038 amendment.
|
||||
|
||||
## Assets
|
||||
|
||||
@@ -15,8 +15,8 @@ Interface sounds triggered by player interaction, insert systems, and cognitive
|
||||
| UI-002 | `implant_open.ogg` | done | UI Sounds | SAO | 217ms | Rising tone when insert UI opens (radial menu, inventory, stance). Neural lattice powering up. Trimmed + normalized in S9 #453. | S7 #440, S9 #453 |
|
||||
| UI-003 | `fog_recognition.ogg` | done | UI Sounds | SAO | 400ms | Warm organic chime at onset of cognitive delay (D-060). Re-generated in S9 — original was silent. Organic prefix + Chimes template. | S7 #440, S9 #453 |
|
||||
| UI-004 | `weapon_aim.ogg` | done | UI Sounds | SAO | 127ms | Harder click/lock for weapon aim state. Mechanical, deliberate. Trimmed + normalized in S9 #453. | S7 #440, S9 #453 |
|
||||
| UI-005 | `sfx_monologue_chime.ogg` | done | UI Sounds | SAO | 800ms | Re-generated in S9. Insert-tech prefix + Chimes template. Crystalline tone, neural lattice surfacing a thought. See design brief below. | S7 #440, S9 #453 |
|
||||
| UI-006 | `sfx_monologue_chime_urgent.ogg` | done | UI Sounds | SAO | 800ms | Re-generated in S9. Insert-tech prefix + Chimes template (sharper/brighter variant). CFG 8. See design brief below. | S7 #440, S9 #453 |
|
||||
| UI-005 | `sfx_monologue_chime.ogg` | done | UI Sounds | manual synthesis | 800ms | Production-quality manual synthesis in S10. Insert-tech: 1200Hz fundamental + harmonics (2400Hz -12dB, 3600Hz -24dB, 6000Hz -30dB). 15ms attack, 0.2 sustain ratio, exp decay. Peak -15dB. No SAO — pure mathematical precision. | S7 #440, S9 #453, S10 #327 |
|
||||
| UI-006 | `sfx_monologue_chime_urgent.ogg` | done | UI Sounds | manual synthesis | 800ms | Production-quality manual synthesis in S10. Insert-tech: 1220Hz fundamental (detuned +20Hz for tension) + stronger harmonics (2440Hz -6dB, 3660Hz -18dB, 5087Hz -24dB, inharmonic 5087Hz -28dB). 8ms attack, 0.3 sustain ratio. Peak -6.3dB. | S7 #440, S9 #453, S10 #327 |
|
||||
| UI-007 | `sfx_weapon_aim_lock.ogg` | done | UI Sounds | SAO | 505ms | Sharp targeting lock-on confirmation for weapon aim. Downsampled to 44.1kHz + normalized in S9 #453. | S8 #440, S9 #453 |
|
||||
| UI-008 | `sfx_stance_change.ogg` | done | UI Sounds | SAO | 349ms | Soft mechanical mode-switch click for stance toggle. Downsampled to 44.1kHz + normalized in S9 #453. | S8 #440, S9 #453 |
|
||||
|
||||
|
||||
Reference in New Issue
Block a user