Commit Graph
9 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 f24d08f756 refactor(ui): migrate 6 meta screens to MetaScreen pattern (Workstream 2)
Relocates main_menu, character_creation, settings_dialog, debug_console,
bug_report_dialog, loading_screen from flat client/ui/ into structured
client/ui/meta/screens/<name>/. All six now extend MetaScreen instead
of Control; the base handles open/close lifecycle, visibility,
captures_input, and — for overlays — the sim-pause contract.

Screen policies set per Tyre's proposal:
- settings_dialog: pauses_sim=false, PUSHES onto MetaStack
- debug_console: pauses_sim=true, PUSHES (D-088 routing via base)
- bug_report_dialog: pauses_sim=true, PUSHES
- loading_screen: closable_by_escape=false, PUSHES
- main_menu, character_creation: scene-roots, extend MetaScreen for
  the lifecycle contract only, do NOT push onto the stack

character_creation stays at its current surface (tabs, descriptor,
creation_confirmed signal unchanged). Tab consolidation and
CharacterProfile migration happen in Workstreams 5 and 6.

Knock-on changes:
- main.tscn ModalLayer CanvasLayer renamed to MetaLayer; main.gd
  @onready refs updated; constants.gd comment updated; test_client_p3
  and test_ui_framework_sprint15 assertions updated; test_monologue_display
  and .tscn header comments updated.
- OPEN_MENU handler now pushes settings_dialog onto MetaStack before
  calling open(). Full ESC priority chain lands in Workstream 4.
- atlas_app.gd: _unhandled_key_input signature widened from
  InputEventKey to InputEvent with an is-check, per Godot 4 API. Pre-
  existing narrowing was silently tolerated until main.tscn started
  fully instantiating under the new pattern.
- test_client_p3: entity_renderer type annotations corrected from
  ColorRect to Sprite2D (stale since a prior refactor); facing
  indicator rotation assertion switched to angle_difference() for
  modular-safe comparison.

Verification:
- gdlint client/scripts/ client/ui/ — zero problems
- godot --headless --path client --quit — no SCRIPT ERROR
- test_client_p3: 24/24 pass
- test_ui_framework_sprint15: 54/54 pass
- test_implant_nav_stack: 52/52 pass
- test_implant_registry: 42/42 pass
- test_implant_app_lifecycle: 36/36 pass

Workstream 1 foundation (84105916) remains unchanged. Workstreams 3-8
follow: protocol layer, Option A sequencing, 3-tab restructure,
Bookmark tab, location picker, Skills stub.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-19 21:58:24 +02:00
jpmschweitzerandClaude Opus 4.6 746ed05e2d fix(ui): address PR #118 review — 5 items
- Preload stance icons at _ready() into cache Dictionary
- Null-guard shader + theme loads with push_error() + early return
- Guard _icon_mat.set_shader_parameter inside if _icon_mat:
- Icon size 18→20px per D-086, container height 44→46px to fit
- Add _apply_stance test coverage (known + unknown stance)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 16:41:27 +02:00
jpmschweitzerandClaude Opus 4.6 a14828e02a refactor(ui): add stance icons to implant badge (#787)
Replace text-only stance labels with SVG icons + tint shader per D-086.
Alpha-mask shader swaps color at runtime via ShaderMaterial parameter.
Icons: walk, crouch, careful, sprint at 18px inside ImplantPanel row.
Also fix stale UILayer/HUD test path in test_ui_framework_sprint15.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-06 16:30:22 +02:00
jpmschweitzerandClaude Opus 4.6 4eb54a6f7a fix(client): resolve all gdlint warnings — zero warnings policy
Fix 354 gdlint warnings across 65 files: 194 class-definitions-order
(reorder declarations), 138 max-line-length (split long lines),
22 code issues (unused args, no-else-return, naming). Update .gdlintrc
to exclude addons/ and raise max-public-methods for test files.
No logic changes — declaration order, whitespace, and naming only.

Ticket: #783

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 09:59:56 +02:00
jpmschweitzerandClaude Opus 4.6 eeb82535f6 feat(ui): minimap rendering with POI dots and border arrows (#151)
Circular 160px diegetic insert overlay on CanvasLayer 10. Nearby
POIs as colored dots (diamond=danger, square=evidence, circle=default),
distant POIs as directional border arrows. Player centered, fixed-north.
Moved from UILayer to InsertOverlay per D-013/D-049.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 02:29:46 +01:00
jpmschweitzerandClaude Opus 4.6 062ae88803 fix(client): revert DIALOGUE_MAX_WIDTH to 1200px (intentional override of D-076)
The 1200px value was a deliberate readability decision, not a spec
violation. Reverts the incorrect 640px change from round 1. Updates
comment and regression test to match.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:44:34 +01:00
jpmschweitzerandClaude Opus 4.6 78c8bb97de fix(client): address PR #54 round 2 — stale comments, D-076 test, GROUND_FLOOR const
Remove stale smoothing re-enable comments from main.gd (Hoshe #1).
Add DIALOGUE_MAX_WIDTH=640 regression test (Hoshe #2).
Extract GROUND_FLOOR const in tile_renderer (Tyre #3).
Clean up entity_renderer migration comment (Hoshe #3).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:42:25 +01:00
jpmschweitzerandClaude Opus 4.6 c347f28cbd fix(client): address PR #54 review — 7 items across Hoshe and Tyre
Critical: DIALOGUE_MAX_WIDTH 1200 → 640 to match D-076 spec.
tile_renderer: clarify z = server floor level, not scene z_index.
Add z-filter unit test (tiles at z!=0 must be skipped).
Camera test: is_equal → distance check for float safety, convergence
test frames 40 → 120 for robustness at lower smoothing speeds.
Teleport: remove redundant first snap in _teleport_transition (the
camera block in _process handles it via _teleport_in_progress flag).
entity_renderer: document y-sort bottom-anchor migration path.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:20:27 +01:00
jpmschweitzerandClaude Opus 4.6 e616af6eca test(client): sprint 15 validation tests — camera, UI framework, entities
Add test_smooth_camera_sprint15.gd (11 tests): lerp convergence,
teleport snap, D-015 fixed-north, constant range validation.
Add test_ui_framework_sprint15.gd (20 tests): D-049 z-layer hierarchy,
OQ-07 insert_active, #241 follow stub, Sprint 14 regression checks.
Update test_camera_anchor.gd and test_client_p3.gd for ENTITY_OFFSET_X/Y
split and manual lerp camera behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 14:10:06 +01:00