Commit Graph
12 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 e66352e0ea feat(simulation): sprint 9 gauntlet — test infrastructure and first 3 rooms
Add Gauntlet test world with 3 rooms (Inventory Warehouse, Occlusion
Corridor, Pause Chamber) + Central Hub, room constants module, room
reset trigger mechanism, Layer 3 subprocess integration test, golden
file comparison engine and test suite, and content runtime validation.

Tickets: #482, #484, #485, #487, #488, #489, #490

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 02:25:57 +01:00
jpmschweitzerandClaude Opus 4.6 d5a1f6dadb refactor(simulation): apply rustfmt formatting
Formatting-only changes across server source and test files.
No logic changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 01:39:44 +01:00
jpmschweitzerandClaude Opus 4.6 b1fdeabb7c test(simulation): sprint 8 test suite — pause guards, registry, boundary, determinism
Add 50+ tests: pause guard suite (movement, unpause, roundtrip, stance,
interact, batch, tick_rate), EntityRegistry lifecycle (stale mapping,
re-register, unknown unregister), boundary value encode/roundtrip (41
values), encoding asymmetry (GDScript signed→Rust unsigned), malformed
batch rejection, determinism gauntlet (20-tick replay), per-fix
determinism unit tests, and recognition monologue integration tests.
Fix pause guard to block all actions except Pause/Unpause while paused.
Fixes #461-463, #466-469, #471-473, #479.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 17:41:33 +01:00
jpmschweitzerandClaude Opus 4.6 35f55cfa46 feat(simulation): dialogue pipeline, ContentSlug, and walk-away KG recording
Implement full dialogue selection pipeline (D-028): 4-layer filtering
engine with access tier, situation derivation, trust tier, and weighted
topic+mood scoring via SimRng. Add ContentSlug component for stable
content identity across save/load. Add walk-away KG recording with
IncompleteInteraction events per D-064 three-phase consequences. Bump
protocol to v8 with DialogueResponseEvent. Fixes #305, #427, #452.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 17:41:23 +01:00
jpmschweitzerandClaude Opus 4.6 4d8fe996fc feat(perception): add cognitive delay system for fog recognition (#423)
New CognitiveDelay component buffers perception events before emitting
KnowledgeEvents. Normal delay: 6 ticks (0.6s), urgent: 3 ticks (0.3s).
Drain system runs after emit_observation_events, before process_knowledge_events.

Adds pending_recognitions to ObserverSnapshot (protocol v7) for client
fog entity visualization. Includes cancellation when entity leaves LOS.

Monologue fires during delay (not after) per D-060 — cross-system
wiring deferred to follow-up ticket #451.

Ref: D-060 (cognitive delay), D-031 (10 tps), D-059 (fog layers)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 00:41:08 +01:00
jpmschweitzerandClaude Opus 4.6 d0663c4193 refactor(server): apply rustfmt and clippy suggestions
Formatting pass across simulation, perception, knowledge, NPC, and
test modules. Includes two clippy fixes in monologue.rs (.values()
instead of for (_, v) pattern).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 00:40:43 +01:00
jpmschweitzerandClaude Opus 4.6 9943684f2c refactor(server): address PR #16 review feedback
Hoshe + Tyre review items:
- Use StableId consistently for wire entity_id (H4) across observer,
  observation, interpretation, and interaction systems
- Make NearbyInteractionBuffer.interactions private with take() (H1/H20)
- Add system ordering constraint for compute_nearby_interactions (H5)
- Panic on missing PlayerCharacter in input processing (H2)
- Remove redundant paused field from GameTime (Tyre8)
- Remove #[serde(default)] from nearby_interactions (H3)
- Change NearbyInteraction.distance from f32 to u32 (H8)
- Add sort stability for equal verb priorities (H6)
- Scope constants to pub(crate) (H7)
- Add debug_assert for last_observed_tick ordering (H10)
- Strengthen unregistered entity handling to debug_assert + error (H11)
- Document fractional tick accumulation (Tyre9)
- Extract collect_remembered_entities helper (Tyre2/H17)
- Add half_rate_no_drift_over_10000_frames test (H14)
- Add mid-range and deterministic sort tests (H15)
- Add fixture version assertion (H16)
- Regenerate msgpack fixtures for wire format changes

146 unit + 19 integration tests pass, zero clippy warnings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 20:14:35 +01:00
jpmschweitzerandClaude Opus 4.6 5afea99622 feat(simulation): add tick rate scaling system
Replace binary paused flag with TickRate enum (Full/Half/Paused)
per D-052. Full rate advances every frame, Half every 2 frames
via fractional accumulation, Paused blocks all advances. Add
SetTickRate player action for client-driven rate changes.
Implements ticket #406.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 19:48:43 +01:00
jpmschweitzerandClaude Opus 4.6 ad653cffc3 refactor(server): fix clippy warnings from Rust 1.93
- Use #[derive(Default)] + #[default] instead of manual Default impls
  for FacingDirection, KnowledgeState, RelationshipState, EntityVisibility
- Replace manual modulo check with .is_multiple_of()
- Collapse nested if in shadowcast symmetry check

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 18:18:04 +01:00
jpmschweitzerandClaude Opus 4.6 9c0190c7c2 feat(simulation): integrate knowledge graph into observer snapshot (#366)
VisibleEntity now carries relationship state (D-033 entity color) and
observation type (Visible vs Remembered). compute_observer_snapshot
queries the player's KnowledgeGraph to overlay relationship data on
visible entities and include remembered (not-in-LOS) entities as fog
ghosts at their last known position. Regenerated msgpack fixtures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:28:53 +01:00
jpmschweitzerandClaude Opus 4.6 3115c7a84c fix(simulation): address PR #10 review — plugin wiring, stale reset, warnings
- Register KnowledgePlugin in main.rs and game_loop test (Tyre critical)
- Add KnowledgeGraph component to player spawn (Tyre critical)
- Reset Stale -> Active on fresh direct observation (Hoshe warning)
- Make registry/queue non-optional in emit_observation_events (Tyre/Hoshe)
- Add tracing::warn for missing EntityRegistry entries (Hoshe warning)
- Replace HashSet with Vec for small entity ID lookups (Hoshe suggestion)
- Add const static assertion for KnowledgeConfidence ordering (Hoshe)
- Add is_empty() and known_facts_iter() to KnowledgeGraph (Tyre)
- Add decay_skips_non_minute_ticks and observe_resets_stale tests (Hoshe)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 01:06:33 +01:00
jpmschweitzerandClaude Opus 4.6 e733a4c223 feat(simulation): add knowledge graph system per D-041 (#361, #362, #363, #365)
Implement per-entity KnowledgeGraph component with BTreeMap storage
for deterministic iteration (D-010). StableEntityId + EntityRegistry
for entity identity across save/load. KnowledgeEventQueue + processing
system for decoupled knowledge updates. Decay system runs once per
game-minute. All types conform to D-041 canonical structs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 00:48:43 +01:00