Commit Graph
25 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 7aa1c71d92 docs(decisions): file D-166 (development cascade) and D-167 (heritage root supersession)
D-166: 6-phase cascade as architectural constraint. Each phase
completes before the next begins. No v0.2 target.

D-167: 7 abstract heritage roots retired. Real-world corridor
cultural system (Commonwealth/Iberian/East Asian/Germanic) is
canonical. Supersedes D-104, D-105, D-101 axis A, D-107 (partial).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 14:36:22 +01:00
jpmschweitzerandClaude Opus 4.6 92209f85e6 fix(decisions): clarify D-148 overhead camera angle convention (0°→-80°)
The original "top-down (0°)" was ambiguous — 0° in the code's pitch
convention is horizontal (eye-level), not overhead. The implementation
correctly uses -80° for near-top-down. Updated the decision text to
match the confirmed implementation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 17:57:18 +01:00
jpmschweitzerandClaude Opus 4.6 143185741e fix(design): address PR #97 review — all items
Review fixes:
- Eyebrows moved from Head tab to Hair tab (with brow tint + beard tint)
- Head tab now has skin tone dock only
- Eyebrow names match asset keys (regular, female, teen, thick)
- Added earring L/R and necklace slots to Accessories tab
- Added wrist L/R slot labels already present, shifted grid for 3rd row
- Removed "Other" row label for Child (no gendered framing)
- D-155 cross-reference anchor fixed (was stale "full-360-rotation")
- D-160 segment count corrected 17→18 (added torso_upper)
- D-164 rationale corrected: Superhero mesh retained as muscular type
- Added compositor segment visibility note to implementation section
- D-165 cross-ref clarified (clothing colors only, not skin tones)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 16:42:50 +01:00
jpmschweitzerandClaude Opus 4.6 bcd5887b82 fix(client): address PR #95 review — 8 items
SLOT_TO_BONE expanded to 12 slots (earring_l/r, necklace, wrist_l/r).
_clear() outline teardown ordering fixed. toon_masked.gdshader: removed
cull_disabled, added ALPHA output. _attach_to_bone() returns node instead
of bool. skin_tone clamped in from_dict(). D-160 segment count 15→17.
Blender scripts: docstrings + __main__ guards. Reload test tightened.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 07:59:23 +01:00
jpmschweitzerandClaude Opus 4.6 f34e6362c4 docs(decisions): update camera presets, bone names, accessory slots
D-148/D-158: confirm three camera presets (frontal -5°, dramatic -30°,
top-down 0°), supersede 45° isometric. Update asset organization doc
with verified Quaternius bone names, add wrist_l/r and earring_l/r
accessory slots, fix eyebrow naming convention (short names, no prefix).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 07:48:57 +01:00
jpmschweitzerandClaude Opus 4.6 63b7d69535 docs(decisions): add character pipeline decisions from Quaternius spike
D-158: Frontal camera angle for editor/mugshot UI
D-159: Character body type enum (4 adult × 2 genders + 1 child)
D-160: Body meshes segmented into 15 bone-group regions
D-161: Head always separate mesh on Head bone
D-162: Clothing pre-baked per body type via Blender Surface Deform
D-163: Trellis generates unique heads via BoneAttachment3D
D-164: Fork Quaternius skeleton, replace all body meshes

Q-060: Surface Deform quality at extreme body types
Q-061: Base clothing mesh count for v0.2
Q-062: Quaternius Source tier body type coverage

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 13:28:35 +01:00
jpmschweitzerandClaude Opus 4.6 8ab042e3f1 docs(decisions): add Sprint 28 character visuals decisions
D-148 through D-157: camera angle, live 3D characters, inverted hull
outline, server facings, performance LOD, player indistinction, cardinal
rotation, faction colors as narrative, alarm clock game start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 23:34:28 +01:00
jpmschweitzerandClaude Opus 4.6 e8263e209e refactor(data): rename Krenn to Van Maanen's Star
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:23:26 +01:00
jpmschweitzerandClaude Opus 4.6 623e2e2f16 docs(decisions): D-141 PlatformInfo OS abstraction, resolve Q-059
D-141: client-side PlatformInfo autoload centralizing all OS queries.
Q-059: resolved — full interface scope (23 properties, 7 categories).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:55:34 +01:00
jpmschweitzerandClaude Opus 4.6 eea3f3cf25 docs(decisions): record 24 workshop decisions and updated questions
D-records from Where's the Fun workshop across architecture, content,
and scope domains. Updated open questions for v0.2 pivot.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 20:56:46 +01:00
jpmschweitzerandClaude Opus 4.6 b04ad93a0f docs(architecture): D-113 tile data model — extensible per-tile properties (#594)
Tile palette + sparse override design. Zero-migration path for existing
location YAMLs. Runtime: TilePalette resource, TileCell with material_id,
sparse TileOverrideMap. Unblocks post-v0.1 door mechanics and visual variants.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 09:13:11 +01:00
jpmschweitzerandClaude Opus 4.6 9b8569a03a docs(docs): Sprint 22 planning — Q-052/Q-053/Q-054, D-108 amendment
- Q-052: Storyteller hint delivery — parallel diegetic channel model
  with 8 ranked channels, scaling properties, signal pollution gating
- Q-053: Insert workspace boards — design philosophy and information
  architecture (general-purpose communication layer, not mechanic)
- Q-054: Insert workspace board — rendering primitive data contract
  with 6 open technical questions
- D-108: Amended with MobileChunk Idle state note and D-111 cross-ref
- Ticket #162 scoped for Sprint 23 (storyteller module activation)
- Ticket #566 done (D-108 documentation update)
- Tickets #570-572 created (EngagementRecord, MovementHistoryBuffer,
  triangle lifecycle rules)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 13:15:32 +01:00
jpmschweitzer 72fb8ff987 Merge remote-tracking branch 'origin/planning' 2026-02-28 12:18:37 +01:00
jpmschweitzerandClaude Opus 4.6 a69e69e663 feat(perception): ground vision cone in human sensory physiology
- Visible half-angle 150° → 100° (200° arc), matching average human
  binocular field. Blind spot widens from 60° to 160° — genuine
  vulnerability behind the character.
- Forward half-angle stays at 60° (120° arc) — binocular overlap zone.
- Peripheral zone represents combined sensory awareness: visual
  periphery + subconscious sound/motion tracking, not just eyes.
- Per-character VisionConeConfig allows implants and perception modes
  (D-017) to widen beyond the unaugmented baseline.
- Fog shader: smooth back-edge gradient via smoothstep blend between
  Layer 2 (peripheral) and Layer 3 (deep fog), eliminating blocky
  stair-stepped tiles at the rear of the vision cone.
- D-015 updated with physiological basis and per-character config.
- D-017 updated with vision cone modification by perception modes.
- D-020 updated with protocol versioning policy: PROTOCOL_VERSION
  gates wire format, not gameplay parameters.
- DB backup after sprint 21 close.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 22:31:29 +01:00
jpmschweitzerandClaude Opus 4.6 a44a1081bc docs(docs): record D-110–D-112 — z-level addressing, subterranean architecture, no instancing
Signed z-level fix (base_z u8→i8), MobileChunk Idle as stationary
installation primitive, and rejection of separate location instancing.
LocalOverlay confirmed as canonical DLC/mod content injection point.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 11:07:13 +01:00
jpmschweitzerandClaude Opus 4.6 2f2f8eb06d docs(docs): file D-096–D-109 and Q-045–Q-050 from generator workshop
14 confirmed decisions filed across architecture.md (10) and content.md (4).
6 open questions filed in questions.md (Q-046 resolved immediately by D-108).
README.md index updated.

Key decisions: DistrictLayoutMode (D-096), guarantee tier system (D-097),
MobileChunk spec (D-108), DamageOverlay prohibition (D-109), WorldTier
enum with corrected constraint ceilings, heritage grammar overlay (D-104).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 10:40:15 +01:00
jpmschweitzerandClaude Opus 4.6 98d28b5a54 docs(discussions): archive workshop #153 station district layout
Three-round workshop producing D-093 (Sova Transit District spatial
layout), D-094 (chunk/block/district hierarchy), D-095 (horizon
stations and transport lore). Resolves Q-040, Q-041, Q-043, Q-044;
partially resolves Q-042. Establishes spatial hierarchy as
architectural precedent for Q-036 generator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 19:08:29 +01:00
jpmschweitzerandClaude Opus 4.6 f874979ff9 docs(decisions): file 6 D-records and 10 Q-records from workshop backlog
D-087 through D-092: v0.1 triangle config, 3-state pause, self-contained
forks, PC voice registers, complicity as theme, anchor line requirement.
Q-030 through Q-039: long-term strategy questions from wiki-review R4
(seed schema, generator pipeline, Sacred/Profane, 300-world estimates).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 12:18:53 +01:00
jpmschweitzerandClaude Opus 4.6 262cac5849 docs(decisions): add D-085 per-game save dirs, Q-029 save file format
D-085: per-game save directory structure with F5/F6 quicksave/quickload.
Q-029: open question tracking long-term save file format design.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25 10:43:21 +01:00
jpmschweitzerandClaude Opus 4.6 ac86c8a72b docs(decisions): record audio discussion outcomes D-067 through D-074
Recognition chime timing (D-067), 5-bus audio architecture (D-068),
audio dip profiles (D-069), confrontation as cognitive vulnerability
(D-070), monologue chime placeholder strategy (D-071), universal
conversation murmur (D-072), zone crossfade (D-073), hybrid audio
generation (D-074). Amends D-038 scope, resolves Q-014.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:02 +01:00
jpmschweitzerandClaude Opus 4.6 f1bd361816 feat(docs): add D-066 dual-scale grid decision and propagate to all docs
0.5m sim tiles for movement/LOS granularity, 1m visual tiles for
proportional art and readable spaces (2x retina factor). All world
geometry constrained to 2x2 sim tile minimum so cover/LOS maps 1:1
with visuals. Entities occupy 1x1 sim tiles for fine positioning.

Updates: D-043, D-044, D-051, D-056, D-059 annotations, workshop
outcomes (art direction + control/interaction), sprint 6 briefings,
decision index, and CLAUDE.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 11:01:05 +01:00
jpmschweitzerandClaude Opus 4.6 c28d9b6501 feat(decisions): formalize D-053 through D-065 from Control & Interaction Workshop
13 new decisions covering movement stances, tile-based movement, cursor states,
entity interaction, fog rendering, dialogue UX, confrontation, and smuggler inventory.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 09:34:42 +01:00
jpmschweitzerandClaude Opus 4.6 3c106aa2d0 feat(simulation): complete interaction and monologue pipelines (#413, #414, #415)
Three fixes to make the gameplay loop functional end-to-end:

- Add Interactable component to NPC spawn so E-prompt detection works
- Build monologue trigger system (enter_location + time_idle) with
  MonologueBuffer/MonologueState components, wire through ObserverSnapshot
  as current_monologue field, decode on client and display via HUD
- Change PlayerAction::Interact from unit to struct variant carrying
  optional target_entity_id and verb fields

Bumps protocol version from 4 to 5. Regenerates MessagePack fixtures.
All 200 tests pass (170 unit + 30 integration).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 19:23:47 +01:00
jpmschweitzerandClaude Opus 4.6 93abd9b9d0 docs(workshops): complete Knowledge Graph & Information Boundaries workshop
Two-round workshop producing D-041 (Knowledge Graph Data Model):
- Round 1: independent analyses from Dudley, Gestalt, SI, Tyre, Paula
- Round 2: synthesis resolving debates + Gestalt mechanics validation

Key decisions:
- 4-level confidence hierarchy (Suspects < KnowsOf < KnowsDetails < Direct)
- BTreeMap for deterministic iteration (D-010 principle 4)
- Per-entity Component model, not centralized Resource
- StableEntityId + EntityRegistry for save/load stability (partial Q-019)
- Sprint 2 stub: structs + direct observation + basic decay (~6.5 dev-days)

Resolved Q-016 (knowledge hierarchy), raised Q-024/Q-025/Q-026.
Created tickets #361-#368 under epic #351, reconciled #49 children.
Updated sprint 2 briefings, agent briefings, and decision files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 23:24:37 +01:00
jpmschweitzerandClaude Opus 4.6 4f5ee0274b docs(decisions): split DECISIONS.md into domain-scoped files
Replace monolithic 474-line DECISIONS.md with 7 domain files under
decisions/: architecture, perception, content, scope, process,
questions, rejected. Each file owns its decisions with cross-reference
hyperlinks. Root DECISIONS.md becomes a redirect with domain index.

Reduces per-agent context load by ~70-80% (80-150 lines vs 474).
Taxonomy: architecture (D-008..D-031), perception (D-011..D-019),
content (D-023..D-029), scope (D-001..D-027), process (D-004..D-022),
questions (Q-001..Q-011), rejected (R-001..R-010).

Restores D-002 original text (was a tombstone referencing D-005).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 09:28:57 +01:00