- workers/pool.rs: 5 new tests; catch_unwind keeps worker threads alive on
handler panic (in-flight request loss unchanged, pinned by test + #843
docs); stubs.rs no longer falsely claims the pool is tested
- save/load: execute_save_load pinned .after(Storyteller) so the scheduler
cannot legally save pre-Input state; exclusive-system exception recorded
in tick_phases.rs rules
- surname corpus extracted to bin/shared/surname_corpus.rs (both economy
generators import it; byte-identical output verified on 23.6MB+1.45MB
TOMLs); all three stamp/watch registries updated
- generator_spike gated behind non-default 'generator-spike' feature
- economy.rs: 11 new D-181 signal-derivation tests on the new
econ_sim Simulation::from_economy in-memory constructor
- perception exemption comments now state the consumer sort contract;
unused bytemuck removed; rayon comment corrected; the 22 allow(dead_code)
documented as serde schema enforcement
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Review fixes from Hoshe + Tyre:
- EntityRng seeding: splitmix64(seed) ^ splitmix64(id) instead of
splitmix64(seed + id) — eliminates collision class where adjacent
seeds produce identical streams
- AtomicBool ordering: Relaxed → SeqCst for shutdown flag (correct
on weakly-ordered architectures)
- Worker Drop: join handles instead of detaching threads
- Normalize stub API: remove ChunkGenWorker convenience wrappers,
use .pool consistently across all 3 workers
- trigger_monologue: downgrade &mut to shared refs (no-op anchor
was blocking parallel systems)
- Remove dead SimRng inserts from migrated monologue tests
- Document determinism gap on poll_worker_results
- Document bevy_tasks/rayon dep rationale in Cargo.toml
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Generic BackgroundWorkerPool<Req, Resp> with crossbeam channels, closure
handlers, and 3 delivery strategies (Fallback, GracefulDegrade, ModalLock).
Stub workers registered as Bevy resources:
- ChunkGenWorker (2 threads) — terrain/props/navmesh generation
- NpcPrepWorker (1 thread) — pre-compute NPC state for incoming areas
- OffscreenTickWorker (1 thread) — advance NPCs outside active tier
Tick loop integration:
- PreInput: poll_worker_results drains completed work
- PostSnapshot: push_worker_requests queues new work (no-op until Phase 5)
Handlers are stubs — real computation plugs in when the phases that need
them arrive. The infrastructure (channels, threads, push/poll, shutdown)
is real and tested.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>