Commit Graph
2949 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 5 6cfd829445 feat(simulation): sub-cell composition — a summarised cell can contain its minority (T-1213)
D-258 invariant 2: descending the ladder must reveal COMPOSITION, so a cell
reading "forest" globally contains the clearings, marsh, rock and scrub the
vote suppressed. Below Global it contained nothing: morphology carried NINE
zones at Global and exactly ONE (AlluvialPlain) at every rung under it, and
vegetation collapsed to one class from District down.

WHY THE EXISTING TIERS COULD NOT DO IT. vegetation_invention already perturbs
moisture with a massif band and a texture band — but that pair was built for
cross-rung coherence and is weighted 70/30 specifically so "the texture term
alone can never outweigh the massif term". It is designed NOT to change a
verdict, which is the exact opposite of what composition needs.

And it could not simply be turned up. Measured: 50.2% of the texture field's
amplitude sits in its 32,768 m octave alone, and everything at or below 2,048 m
holds 5.9% of the total. Across a District window only that 5.9% varies, which
after the 30% weight and a ~29-point ceiling swings moisture by +/-0.51 points
against vegetation gates 5-15 points apart. Nothing could ever cross one. That
is the geometric series, not a tuning shortfall — raising the ceiling enough to
matter at District would make the field violent at Region.

So a third tier carries the fine band ALONE, normalized to its own full swing:
quiet where the coarse tiers are loud, loud where they have nothing left to
say. It feeds BOTH classification inputs, because moisture alone would have
left morphology just as flat.

CONSERVATION IS THE BOUND, not weighting (D-258 invariant 3). The field is
zero-mean, so a downsample returns the summary it was added to. Pinned two
ways: a field-level zero-mean test, and a real-terrain test that derives a
District-sized patch and asserts the majority vegetation class survives.

RARE INCLUSIONS, and this was a correction. The smooth term is a gentle sway
around the base, so it can only flip a verdict where the ground already sits
near a gate — which made deep-in-class ground immune, and the conservation test
duly measured a patch that was 100% Forest. A monoculture is the flat map this
ticket exists to fix, one scale down. Jeroen: "maybe a dense forest should
still sometimes produce a clearing or a rocky outcropping." D-258 says CONTAIN,
not border on. A sparse high-contrast term now rides on top — thresholded value
noise so inclusions are connected blobs rather than stray speckled cells. The
same patch now reads 98.9% Forest with 1.1% Barren outcrops.

The moisture half of an inclusion obeys the envelope rule (a world with no
patchiness ceiling grows no glades — caught by the zero-ceiling test, which the
first version failed by putting damp pockets on airless rock); the slope half
does not, because an outcrop is geology and a dead world is exactly where bare
rock should break the surface.

The slope ceiling is 6, not the 15 first written. Measured against the
window-derivation fixtures, base slope_q on ordinary ground is 2-6, so +/-15
did not vary the signal but REPLACED it — one fixture moved 6 -> 19 and two
coastal samples flipped to Wetland on invented slope alone. The morphology
gates are far apart because a cliff coast is a real landform; composition must
let marginal ground fall both ways, never manufacture a fjord on a flood plain.

NOT applied at the orbital rung, which is envelope-only by design and documents
that it never invents slope — pinned by
derive_orbital_at_metres_never_invents_slope, which caught the first version.

Both goldens move in the IMPROVING direction, checked before updating rather
than blind-refreshed:
  GJ338Bd  moisture 75->85 distinct, slope 28->34 (range 0-50), materials 3->4
  GJ244Ad  moisture 25->42, slope 15->22, morphology zones 6->7, materials 2->3

Ladder effect (was -> now): Region moisture 25->39; District moisture 3->17 and
vegetation 1->2; Quarter moisture 3->8.

45 server suites green, clippy clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 10:01:16 +02:00
jpmschweitzerandClaude Opus 5 43a267439b feat(client): ScatterField — reusable seeded scatter for client-side paint
Extracted from the T-1194 stipple, which was the first of a family: graffiti
placement, cracks in textures, drifting cloud cover — presentation decisions
that must look the same when the player returns to a place, and which the
simulation has no opinion about and should not be burdened with.

THE LINE IT DRAWS. It answers "how is this drawn", never "what is here". A
cell's biome, a settlement's position, whether a wall exists — those are world
data, derived once by the server and sampled everywhere (D-255(f) mechanism B),
and the player eventually stands on them; inventing those here would put the map
and the ground in disagreement. Stated on the class so the next consumer does
not have to re-derive it: if the answer changes what is THERE it is not a
ScatterField question; if it only changes how it is DRAWN, it is.

Bit-identity with the server's Rust noise is explicitly NOT a requirement
(Jeroen: "a seed is a seed and the functional intended outcome is repetition
here"). Nothing here is compared against a server value or round-tripped
through a save, so the contract is stability across sessions, not agreement
across languages — which is precisely why paint belongs on this side: it buys
visual density with no cross-language determinism burden.

Seeded from GameState.world_seed, so two playthroughs scatter differently and
one playthrough is stable forever.

API: domain() resolves a name to a salt ONCE (the first consumer runs ~700,000
times per canvas rebuild, so the hot calls take an int, never a string);
value/chance/pick/jitter for discrete marks; smooth() for continuous fields
like cloud cover; an optional time axis for animation. Domains keep consumers
uncorrelated — without them graffiti and cracks at the same wall coordinate
would mark identical spots and read as one artefact.

The tests pin the CONTRACT, not the numbers — freezing outputs would make any
future improvement to the mixer a breaking change for no gain. They caught a
real defect immediately: (-x, -y) collided with (x, y), because negated
coordinates produce negated products and the sign-bit mask folded the pair
together, mirroring every mark west and south of the origin onto its north-east
counterpart. Not an edge case — the descent ladder's own anchor sits at
y = -5,675,959. Fixed by zigzag-encoding coordinates before mixing.

1853 client tests, 0 failed (15 new). Global capture re-verified unchanged
after migrating the stipple onto the service.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 16:41:38 +02:00
jpmschweitzerandClaude Opus 5 5eb394b36f feat(simulation): relief_q — a local relief signal the deep rungs can resolve (T-1213)
The District and Quarter rungs rendered as flat colour, and the cause was not
the biome work everyone assumed. Measured on Ferrath through the production
canvas builder: at District the mean |elev_q delta| between neighbouring
gridunits is 0.02, and NOT ONE PAIR in a 1290x540 frame differs by 2.

elev_q spans 0-100 across the body's whole 8 km elevation range, so ONE STEP IS
80 METRES. A District canvas covers 2,048 m of ground, where the rolling relief
a walker navigates by is metres to tens of metres -- a fraction of a single
step. The sub-district detail IS generated (invent_primitives' scatter and
relief bands compute it) and then rounded away. Confirmed by running the
diagnostic with the octave cutoff disabled: still 0.02.

relief_q carries that same invented fine component against a scale chosen to
resolve it: 0-100 about a flat 50, RELIEF_FULL_SCALE_M = 400 m either side, so
8 m per step -- ten times finer than elev_q. elev_q keeps its body-absolute
meaning and the Atlas legend stays true.

Measured effect, elev_q vs relief_q (distinct values / mean 4-cell delta):

  Region     49 / 2.38   ->   101 / 21.86
  District   10 / 0.08   ->    35 / 0.35
  Quarter     8 / 0.02   ->    19 / 0.06

FIXED metre scale, never per-canvas normalization: the value for a piece of
ground must not depend on what else is in frame, or the same hillside changes
tone as the viewer pans. And it excludes elev_pct deliberately -- this is the
departure from the surrounding land, not height above sea level; including the
base would re-introduce the body-scale dominance that makes elev_q unusable
down here.

50 at the orbital rungs, which skip invent_primitives by design. Nothing is
lost: Global and Region still have varied elev_q (101 and 49 distinct values),
and the client takes whichever field carries signal via a max, with no
rung-name branching.

The client's ruggedness driver changes with it. It was an elev_q GRADIENT,
which cannot work across rungs -- the same 4-cell delta reads 21.86 at Region
and 0.08 at District, so any single full-scale constant either saturates one or
vanishes on the other. relief_q states relief outright, so |relief_q - 50| is
the answer directly and a fixed metre scale is immune to that by construction.

An absent plane reads FLAT, not zero -- 0 on this field means maximum relief
BELOW flat, so a payload without it would have stippled the entire map. That is
reachable: the field is #[serde(default)] so old-shape payloads decode. Two
colorize tests whose fixtures predate the plane caught it.

2004 server tests, 1838 client tests, 0 failed. clippy clean.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 16:11:23 +02:00
jpmschweitzerandClaude Opus 5 566b566519 feat(ui): relief and vegetation texture over the terrain hue (T-1194)
RimWorld technique 4 from the reference map: texture as data, not decoration.

WHY IT WAS FLAT. The base layer reads hue from morphology and lightness from
elev_q. Below Global, morphology resolves to exactly ONE zone per canvas, so
the frame became a single colour whose only variation was a lightness ramp too
subtle to see. Measured on Ferrath at Region: 1 morphology zone, but 49
distinct elev_q values. The information was already on the wire and arriving —
the renderer was discarding it by expressing it in lightness alone.

TWO MARKS, NOT ONE SLIDER — the ticket's design question (b), settled by
looking at the reference rather than reasoning about it:
  - RELIEF stipple: fine, dense, darker, keyed to RUGGEDNESS not height. The
    reference's high flat plains carry none while its ranges are dense with it,
    so the driver is the local elev_q gradient; a high plateau stays clean.
  - VEGETATION blotch: coarser, softer, marked on a half-frequency lattice so
    it reads as patches rather than a second speckle at the same pitch.

Inline in the existing per-cell loop (question (a)) and always-on, base layer
only (question (c)). The TMP/MST/VEG toggles are ANALYTIC reads — stippling a
temperature ramp would corrupt the quantity being read.

THE BASELINE IS MEASURED, NOT GUESSED, and the first attempt got it wrong: a
1-cell ruggedness delta samples mostly quantization noise, reads
near-identically everywhere, and rendered as uniform static over flat green —
grain, not structure. The gradient saturates by about 4 cells (Region: d1 1.40,
d4 2.38, d8 2.41, d16 2.51), so the baseline is 4 and the full scale 4.
Verified by capture at native resolution: on Global the stipple now
concentrates on rugged ground and leaves plains clean.

WATER TAKES NEITHER MARK, and gets a flat tone. An earlier version excluded
Lake alone and stippled the entire ocean — the one surface with no relief to
express. Both open-water zones are excluded now.

The ocean also stops shading by elev_q, which is the same argument T-1188
already made for lakes and never applied here: elev_q on a water cell is the
bedrock UNDER the water, not the surface, so shading the sea by it paints
seabed relief nobody can see. Near a coast that bedrock rises steeply and
quantizes hard, which is exactly where it showed — a pale, pixellated, broken
fringe hugging every shore (Jeroen, on the capture). One tone for the sea reads
as water and lets the coastline be the edge.

D-255(e)-legal throughout: texture-space dithering of already-derived per-cell
values, decided per server cell by a hash of its own coordinates and values —
no sample invented between cells, identical on cache hit and miss.

Two colorize tests updated: both asserted the old ocean shading incidentally
while testing zero-fill/no-crash. Property under test unchanged.

1838 client tests, 0 failed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:20:04 +02:00
jpmschweitzerandClaude Opus 5 8eb5cb9ff7 feat(ui): the Atlas ladder bottoms out at Quarter (D-255, T-1213)
Quarter becomes the deepest navigable rung. Block and Chunk leave the ladder.

The rule, from the amendment: the deepest Atlas rung is the one at which a
screen pixel shows one subtile. At the uniform 2x2 px display ratio a
3440x1440 window gives 540 gridunits on the short axis, so Quarter's 512 m
extent draws 0.948 m per gridunit -- about one voxel per gridunit and one
0.5 m subtile per pixel. Block (0.237) and Chunk (0.119) magnify beneath the
finest datum that can exist, and measured as exactly that on Ferrath: one
morphology zone, one vegetation class, an unbroken colour field. They were not
missing a feature; there was nothing left to show them.

CHUNK ITSELF IS UNTOUCHED. It remains D-243's 64 m stream/derive unit and is
where Phase 5 derives first-person walkable content -- D-012's
load-around-the-player is expressed in chunks. Block remains the 128 m
generator planning unit. Both keep their enum variants, their extent_m answers
and their wire vocabulary. What was retired is the claim that a MAP of one is
worth looking at.

DEEP_RUNGS moved with the floor, and this is the part worth reading twice. It
is a mandatory D-255(d) hardening: a per-body retention cap bounding how much
ground an exhaustive pan can hold resident at fine spacing. Left as
[Block, Chunk] it would have guarded rungs no client can request -- dead code
-- while the accumulation gap silently re-opened under Quarter, now the finest
navigable rung at ~0.95 m per gridunit. It is now [District, Quarter]. A
control that names its targets by rung has to follow the ladder when the
ladder moves.

Six tests pinned the old floor and were updated rather than deleted, since
each was protecting a real property: the clamp tests now clamp at Quarter, and
the disk-cache tests use Region for "shallow" (District is capped now) and
Quarter for "deep". One new test pins the distinction the change turns on --
the retired rungs are absent from RUNG_LADDER but still present in
RUNG_EXTENT_M, because viewability was retired, not vocabulary.

Also removes the four capture scenarios for the retired rungs, including the
two blank goldens that had been passing against blank captures.

1838 client tests, 0 failed. Server clippy clean, step_canvas suite green.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 14:38:47 +02:00
jpmschweitzerandClaude Opus 5 b429f633e6 docs(meta): D-255 — the ladder floor is one subtile per pixel (T-1213)
Measured during T-1213, through the production canvas builder on Ferrath: at
Quarter and below, morphology collapses to ONE zone and vegetation to ONE
class. The uniform frames in the 2026-08-06 descent ladder were those rungs
drawing exactly what they contain.

The cause is arithmetic, not a missing feature. At the uniform 2x2 px display
ratio a 3440x1440 window gives 540 gridunits on the short axis, so:

  Quarter  512 m  ->  0.948 m/gridunit  ->  0.474 m/px   ~1 subtile per pixel
  Block    128 m  ->  0.237 m/gridunit                    4 gridunits per voxel
  Chunk     64 m  ->  0.119 m/gridunit                    8 gridunits per voxel

Block and Chunk magnify beneath the finest datum that can exist, so they can
only ever draw one voxel larger. Quarter lands within 5% of one subtile per
pixel and becomes the floor.

Stated as a rule so it survives the constants moving: the deepest Atlas rung
is the one at which a screen pixel shows one subtile. It is derived from the
data model rather than chosen, and it moves automatically if the subtile does.

WHAT THIS IS NOT. Chunk remains the 64 m stream/derive unit of D-243 and stays
vital — it is what Phase 5 derives first-person walkable content on, and
D-012's load-around-the-player is expressed in chunks. Block remains the 128 m
generator planning unit. Only Atlas VIEWABILITY is retired; the containment
ladder is untouched. This record governs what the map draws, not what the
generator builds.

The justification is the Atlas's purpose (Jeroen): it exists to give the player
information, and a rung earns its place by answering a question the rung above
cannot. Once a pixel is a subtile there is no finer datum to answer with.

The resulting Global -> Region -> District -> Quarter steps at ~93x -> 100x ->
4x. That unevenness is NOT from this change — the rungs removed were 4x and 2x
steps carrying no information — it is D-243's one non-power-of-2 rung, and
T-1218 already exists to re-balance it. A compensating rung above Region was
considered and declined here; it belongs with that ticket.

CLAUDE.md's cascade line updated in the same commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 14:05:41 +02:00
jpmschweitzerandClaude Opus 5 6beb4bbea1 chore(meta): commit the T-1212 -> T-1213 blocker removal (T-1211 re-scope)
The write-through row tombstoning that dependency edge was left untracked by
the earlier re-scope commit. It matters on its own: the tracked July file
CREATES the edge, and this August file is the only record that it was
removed. Without it a `pql plan rebuild` replays July unopposed and T-1213
comes back blocked by a measurement that was retired as a gate.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 13:12:01 +02:00
jpmschweitzerandClaude Opus 5 49812e3127 test(client): the chaining test outlived the chaining (T-1237)
4e503c356 deleted the client's _chain_runs() when the join moved to the
server, but left the test that pinned it. It asserted that three end-to-end
edges chain into one river, which is now precisely what must NOT happen, so
the gdUnit4 suite went red on main. Caught by the push gate; the parse sweep
I did run cannot see a behavioural assertion.

Replaced with the two properties that actually hold now, rather than dropped:

- A river's length is measured WHOLE. One course of four collinear points,
  each 1,500 m segment 5.9 px and under the 15 px floor, total 17.6 px and
  over it. That is the invariant the old test was really protecting — long
  rivers must not vanish because their pieces are individually small — and it
  survives the move to the server.

- Separate courses meeting end-to-end are NOT rejoined. This is the deleted
  chaining's headstone. Water splits a course, and D-261 is explicit that a
  river crossing a lake is two visible strokes, so a client that helpfully
  reconnected them would draw a line across the lake. Three touching
  sub-threshold courses must all be culled; a resurrected chaining pass would
  report one.

1837 tests, 0 failed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 12:35:54 +02:00
jpmschweitzerandClaude Opus 5 6147529fe8 test(config): reject captures where the renderer drew nothing
run-visual verified only that the captured PNG was non-empty AS A FILE. A
blank screen is a perfectly valid ~19 KB PNG, so it passed — and once a blank
capture had been recorded as a golden, every later blank capture matched it at
0.0% and the scenario PASSED. atlas_GJ338Bd_Block and atlas_GJ445c-m1_Chunk
sat green against blank goldens while the suite's other 30 scenarios failed.

That is the worst kind of test result: indistinguishable from success, and
load-bearing for exactly the work it fails to cover. e024cfb3f recorded this
same failure once already ("the Atlas Global goldens have been measuring
nothing"); it recurred because nothing checked the property, only the file.

tooling/visual-blank-check measures the share of the frame taken by its single
most common colour. On this project's real captures the classes are far apart:

  Global (real world map)     38.7% modal
  Region (flat colour wash)    7.2% modal   <- dither; least uniform of all
  District                    45.4% modal
  Block / Chunk / Quarter     92.9-94.6% modal   <- nothing drawn

Nothing falls between 45% and 93%, so the 0.85 default sits in open space
rather than being tuned against a boundary case. Deliberately NOT an aesthetic
judgement: the Region wash is a real product gap (T-1213) and scores 7.2%,
comfortably "content". The question is only whether a world reached the
screen.

Wired into both paths, and the update path is the one that matters — refusing
to RECORD a blank golden is what stops the trap being re-armed. Ad-hoc
--screenshot only warns, since capturing a rung that renders nothing is a
legitimate thing to want to do; that is how the empty deep rungs were found.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 09:12:12 +02:00
jpmschweitzerandClaude Opus 5 aeab41555a docs(meta): D-258 — the storage question was premature (T-1211 re-scope)
The 2026-07-27 amendment closed by naming the live question: does biome
un-summarisation need a stored layer, or does it ride the existing
sample-fresh-at-every-rung mechanism. A descent ladder answers a prior one:
it is not happening in any form, stored or derived.

One body, one land-anchored point, one capture per rung, no overlays, at the
panel's native 3440x1440. Ferrath's heightmap is 1024x512 over a 38,089 km
circumference -- 37.2 km per source pixel. Global draws at 35.267 km/gridunit,
about 1:1 with the source, and reads as a world. Region draws at 0.379 --
98x finer than anything stored -- and is a uniform colour field with dither.
District, at 0.0038, is ~9,800x finer and identical in character. The Atlas is
legible exactly where it samples the heightmap and flat everywhere it invents.

So the D-227 carve-out cannot be argued yet on any basis, disproven or
measured, because there is no artefact to store. Ruling: build the expansion
as a pure function first, following the mechanism that already exists
(D-255(f) mechanism B), measure that, and reopen storage only if the numbers
force it. T-1211 re-scoped, T-1212 retired as a gate with its measurement
moved downstream, T-1213 unblocked as the epic's first child.

Recorded with the same process note the previous amendment earned: this was
found by capturing the ladder and looking at it, after the goldens had been
failing for 15 commits with two of them passing against blank screens.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 18:00:39 +02:00
jpmschweitzerandClaude Opus 5 8e69503e77 test(client): capture offscreen under gamescope, at the native 3440x1440
Two faults, one fix.

Captures were stealing the desktop. Only the golden path even tried to go
offscreen, via xvfb-run -- which is not installed here, so it took the
"using visible window" fallback; --screenshot and --movie never wrapped at
all. Every capture opened a Godot window on the machine Jeroen is working
and gaming on. Now a single wrapper covers all three paths.

gamescope, not the alternatives, for two independent reasons. It renders on
the real AMD GPU, and the goldens are pinned to this box's Mesa/AMD output
(T-1121 -- they do not port across rendering stacks), so xvfb-run's llvmpipe
would shift every pixel: offscreen must not silently mean a different
renderer. And it is the only installed option that lets the output size be
set. cage is also present and also GPU-backed, but it is a kiosk compositor
and forces its client to the headless output's default -- measured, a
960x540 request produced a 1280x720 PNG. A wrapper that quietly changes
resolution is worse than none here.

Worse, because resolution is not cosmetic on this map. D-255's extent
inversion makes the shorter viewport axis span exactly one cell of the rung,
so the viewport decides how much world a rung shows and at what cell count
-- a small capture is a DIFFERENT map, not a scaled one. 960x540 was also
16:9, so it never exercised the ultrawide aspect added in 21e263d0a, which
is the aspect actually in daily use. Raised to the panel's native 3440x1440.

It paid for itself immediately: at native, Ferrath Global reports
courses=375 drawn=0 -- every river culled, where the same build drew them at
960x540. Filed as T-1239. That is exactly the class of bug a too-small
capture hides.

Goldens are NOT regenerated here. They are stale across 15 commits already,
and blessing the current look before it has been reviewed is the trap this
suite just spent a day proving.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 16:47:13 +02:00
jpmschweitzerandClaude Opus 5 c91096a3c9 test(client): retire the top-down visual suite, aim the Atlas ladder at land
The visual gate had stopped measuring anything: 30 of 32 scenarios
failed, and the two that passed were the worst result of the lot.

Deleted the 15 top-down scenarios (fog, HUD, dialogue, NPC, minimap,
cursor) and their goldens. They all failed at a near-uniform ~12%, and
that uniformity across unrelated scenes is one global cause -- the
ultrawide UI stretch moved every element. They cover the renderer the
cascade freezes until Phase 5, which will need its own tests anyway, so
re-baselining would only have blessed a deprecated layer nobody is
reviewing. Jeroen's call.

The remaining problem was the goldens that PASSED. atlas_GJ338Bd_Block
and atlas_GJ445c-m1_Chunk matched at 0.0% because capture and golden
were both blank -- the same "goldens have been measuring nothing" trap
e024cfb3f caught at Global, still live at the bottom of the ladder. The
cause is that every below-Global golden descends at jump_to(ZERO), and
world-metre zero is merely the origin of the region grid, not anywhere
chosen. So _setup_atlas_golden_shot now takes an optional world_center
(default ZERO -- existing goldens are untouched), and a new
atlas_GJ820Bc_land_* set walks Region through Chunk at ONE land point,
so the rungs can be read as a descent instead of five unrelated frames.

aliveness_probe prints the placement's world metres alongside its pixel
and survey cell, since that is the coordinate the Atlas actually
navigates in.

Recorded because it will be asked again: the ladder is anchored via a
CityPlacement, but that is a match record -- a pixel, an archetype, an
orientation -- not built geography. No settlement exists anywhere yet
and none is due before T-1207, so the empty deep rungs are the expected
state. What the ladder judges is the nature layer.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 16:33:57 +02:00
jpmschweitzerandClaude Opus 5 4e503c3565 fix(simulation): a river course was one D8 hop, not a river (T-1237)
D-261 asked for contiguous river strokes, and the client got them by
chaining hops back together after the fact. That could not work: each
hop was warped independently, so a shared confluence point arrived as
two points that no longer coincided -- 375 hops rejoined into 260
pieces, and Ferrath's Global map showed scratches rather than
watercourses.

The join belongs before invention, so it now happens on the server.
river_course::build_paths walks the D8 cell graph into whole rivers
from headwater to mouth, edge-drain, or junction with an already-walked
river (including the joint cell, so a tributary visibly meets its
trunk). step_canvas emits one course per river instead of one per cell,
which also drops the per-hop warp and resampling -- a path's shape is
the terrain's, so there is nothing left to invent. It is cheaper too:
one point per river cell rather than three.

The client's _chain_runs() and its endpoint index are deleted. Runs
survive only for the reason D-261 gives them -- water splits a course,
and a river crossing a lake is genuinely two strokes that must not be
rejoined.

Pinned by a real-terrain test on GJ380c rather than a synthetic graph,
because the bug was caught by eye on real terrain: a lake must have an
outflow that runs to sea level, and no such line existed. It asserts
the property the eye was checking -- rivers are long, at least one
reaches the sea, and every path is a contiguous walk.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 14:43:41 +02:00
jpmschweitzerandClaude 474ab90663 feat(ui): rivers as cartographic strokes (D-261, T-1237)
Rivers now appear on the whole-body map for the first time. Five on Ferrath's
Global canvas, drawn as 5 px strokes that stop at the coastline.

Four rules, all client-side over existing server data, computed once on canvas
adoption rather than per draw:

  - fixed 5 px screen-space stroke at every rung
  - contiguous geometry through the river's own cells
  - never drawn over water — ocean and lake end a run
  - culled below 15 px of on-screen length (3x the stroke: below that a line
    is a square, not a river)

TWO THINGS THE MEASUREMENT FOUND THAT THE RECORD DID NOT ANTICIPATE.

First, the cull unit was wrong. A server "course" is an EDGE of the river
network — the stretch between two confluences — not a river. Culling per
course culls per segment, so a long river assembled from many short edges
vanishes entirely. Measured on Ferrath Global: 375 courses, 180 surviving the
water clip, and ZERO surviving a per-course cull. Edges are now chained
end-to-end into rivers before the cull is applied, which also delivers the
other half of D-261's "contiguous": per-course contiguity only makes each edge
unbroken; joining is what makes a river read as one line rather than dashes.
After chaining, 5 rivers survive at Global — the "major systems only from
orbit" behaviour the record predicted, arrived at by a different route.

Second, and worse: uses_orbital_derive() still read `Global | Region` while
the client's mirror had said Global-only since 2026-07-26. The D-255 amendment
claims "Region left the orbital derive set... it now takes the full
courses-aware derive". That was implemented against the MIRROR and never
against the authority, so Region kept running envelope-only and carrying no
courses — the exact thing the amendment said it had stopped doing. Both test
suites stayed green for two days because neither compares itself to the other.
Fixed here, with a note on each side pointing at the other, since the two
cannot be cross-checked automatically.

Also removes the two gates that withheld courses from the orbital rung — the
reason the whole-body map had no rivers at all. Whether a course is worth
drawing is measured in screen pixels, which only the client knows, so the
server now supplies geometry at every rung and the client decides.

The capture harness reports "drawn" alongside "courses", because "375 courses
arrived" and "375 rivers are drawn" are different claims and conflating them
is what made an empty map look like a data problem.

Client suite 1836 / 1810 passed / 26 skipped. Server suite green.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-28 17:51:58 +02:00
jpmschweitzerandClaude 41b6ceb47e chore(meta): close T-1236 — the capture drift was the product bug, not the harness
Filed blaming the capture harness for parking the mouse in a corner. The
harness was faithfully reproducing a real edge-scroll defect, fixed in
dac64a8a4. No harness change was needed. Kept rather than deleted because the
mis-attribution is the useful part: a tooling explanation was reached for
before the product was checked.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-28 17:11:39 +02:00
jpmschweitzerandClaude f5044926da docs(meta): D-261 — rivers are a stroke, not a scaled feature
A river is sub-pixel at almost every Atlas scale (a 100 m channel against
Global's ~17.6 km per screen pixel), so drawing it to scale draws nothing.
The line becomes a symbol whose job is legibility: a fixed 5 px screen-space
stroke, contiguous through the river's own cell centres, never drawn over
water, and culled when too small to read.

The cull threshold derives from the stroke rather than being stipulated. A
mark reads as a line at roughly 3x its own width, so the minimum is 15 px of
on-screen length — and the kilometre thresholds then fall out of each rung's
scale: 264 km at Global, 2.8 km at Region, 28 m at District. A level-of-detail
ladder with no hand-tuned constants, which self-corrects if the width changes.

Measured on the visible extent, not total river length: a course crossing the
window always spans it and passes, so only a course wholly inside the view and
small is culled. Correct at both ends of the ladder, and no new wire field.

Records a tension that had to be resolved rather than split. Jeroen proposed a
flat 100 km cutoff, then noted that 5x5 px still reads as a dot and asked for
15-20. Those are incompatible: the km threshold depends only on the pixel
length, so 100 km implies ~6 px, which is dot-shaped at a 5 px stroke.
Admitting 100 km rivers AND keeping them line-shaped needs a ~2 px stroke.
Thick lines mean fewer rivers; thin lines mean more. Ruled for the bold stroke.

Client-side, and provably so: the cull is measured in screen pixels, and the
display ratio is a client-side viewport-dependent parameter that never reaches
a wire request or cache key, so the server cannot know how many pixels a
course occupies. Water-clipping needs nothing new either — the per-cell
classification is already in the adopted canvas.

Built on the 2026-07-27 measurement in D-258's amendment: 375 courses present,
458 of 518,400 pixels different. The rivers were not failing to render, they
were correctly beneath notice; the defect was drawing specks instead of
drawing properly or not at all.

T-1237 implements. T-1238 restores size-varying width as polish, deliberately
deferred — noting width and cull are coupled, since a thinner stroke lowers
its own visibility threshold.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-28 08:41:44 +02:00
jpmschweitzerandClaude 21e263d0a4 feat(ui): stretch the UI to the window aspect — support ultrawide properly
Jeroen on a 3440x1440 panel: 'it does not fit the viewport', then 'widescreen
users are fully supported so we add stretching ui'.

client/project.godot declares a 1920x1080 base viewport with
stretch/mode=canvas_items, and stretch/aspect was unset — which defaults to
'keep'. On a 21:9 display Godot letterboxes the entire 16:9 UI inside it, so
every screen in the game was pillarboxed, not just the Atlas. Measured: the
window came out 2432x1368, exactly 16:9; with aspect=expand it becomes
3440x1368, the full panel width.

Worth being explicit that the Atlas was innocent here. It was filling its
logical viewport correctly the whole time; that viewport was being boxed
inside the monitor. The three genuine Atlas sizing bugs fixed today (the
zeroed extent, the legend-column mismatch, the integer-ratio floor) were all
real and all separate from this.

expand gives every screen more space on a wide display instead of bars, which
is the right default for a UI-heavy game with a HUD and implant panels. The
tradeoff is that layouts must tolerate a variable aspect ratio rather than
assuming 16:9 — accepted deliberately, since widescreen is a supported target.

Verified: full client suite 1833 / 1807 passed / 0 failed, cold-parse clean,
parse sweep clean across 226 scripts.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 21:39:10 +02:00
jpmschweitzerandClaude dac64a8a40 fix(client): the Atlas map scrolled itself off the world
Jeroen: 'it scrolls out of screen automatically.' It did, with no input.

_gui_input only fires while the pointer is over the Control, so
_last_mouse_pos freezes at wherever it was last seen. Leaving the map ALWAYS
means crossing an edge, so the frozen value is always inside the 24px edge
margin — and the viewer went on believing the cursor was held there, panning
forever. Moving the mouse elsewhere could not stop it, because 'elsewhere'
generates no events this Control ever hears.

NOTIFICATION_MOUSE_EXIT now resets to the same (-1,-1) sentinel the field is
born with, making 'pointer is not over the map' and 'pointer has never been
over the map' the same state. Neither should scroll, and there was already a
test asserting the second case — the first had no equivalent.

Considered and rejected: reading get_local_mouse_position() live instead of
caching. It is arguably cleaner, but it cannot be injected in a headless test,
so it would have traded a bug for the inability to prove the fix — and the
existing edge-scroll suite drives _last_mouse_pos directly.

This also explains the drift I had blamed on the capture harness (T-1236):
same defect, and the harness was simply exercising it faithfully.

Client suite 1833 / 1807 passed / 0 failed / 26 skipped.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 21:36:32 +02:00
jpmschweitzerandClaude 144d35d2a5 fix(client): size Global's cell count so the display ratio divides exactly
Jeroen: 'still not filling the screen... maybe we should calculate the depth
that needs to be invented based on the canvas size somehow.' That is the fix.

The old flow picked cells from the viewport, let the SERVER impose Global's
2:1 aspect, then fitted the returned extent into the drawable area with an
INTEGER pixels-per-gridunit ratio. When that extent did not divide the area
evenly, floor() dropped a whole step — and at ratio 2 the only step below is
1, i.e. half size. Worse, because the client fitted an extent it had not
chosen, the result could fill NEITHER axis.

Inverted: global_fill_extent() chooses the cell count FROM the ratio, already
shaped 2:1, so cells * RATIO is the drawn size by construction and lands
exactly on the binding axis. Verified across window shapes — 1920x1080 fills
width, 2560x1080 fills height, 2560x1440 width, 3440x1440 height, 1280x720
width. Exactly one axis fills at every shape, which is the most a 2:1
equirectangular canvas can do in an arbitrary viewport; the other letterboxes.

Global keeps its 2:1 aspect because it is 360 degrees of longitude by 180 of
latitude — the aspect cannot follow the viewport without shearing the map.

Tests pin the invariant directly: 2:1 preserved, never overflowing the
drawable area, and never leaving slack on BOTH axes.

Client suite 1832 / 1806 passed / 0 failed / 26 skipped.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 21:24:21 +02:00
jpmschweitzerandClaude d36d458b74 fix(client): Global drew at half size — request and fit disagreed about the legend
Jeroen: 'that does not fit the viewport'. Correct — Global rendered a real map
into roughly a quarter of the available area.

_letterbox_scale_for() reserves LEGEND_COLUMN_PX before computing the Global
fit, but _request_extent() sized the request against the FULL Control width.
Because that fit is an INTEGER pixels-per-gridunit ratio, the disagreement
does not degrade gracefully: at a 1920-wide window we asked for 960 gridunits
but could only fit floor(1628/960) = 1 px each, so the canvas drew at HALF the
intended scale with room to spare on every side.

The request is now sized to the drawable area, so both sides agree: 814
gridunits at 2 px = 1628 px, plus the 292 px legend column = exactly 1920.
Verified through the capture harness — canvas_scale went 0.5 -> 1.0.

Only Global reserves the column, so only Global adjusts; the fixed rungs are
untouched.

Also corrects the regression test I wrote yesterday, which computed its
expectation from the full viewport and so encoded the bug.

Client suite 1830 / 1804 passed / 0 failed / 26 skipped.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 21:13:04 +02:00
jpmschweitzerandClaude 3a17624ddc style(simulation): cargo fmt the Global extent fix
Caught by the push gate, whose new named-failure block reported it as
'- cargo fmt' with the fix command — the information the old anonymous
'1 check(s) failed' withheld, on its first real outing.

No behaviour change.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 20:56:46 +02:00
jpmschweitzerandClaude dc1c8ca900 docs(meta): D-258 amendment — the hydrology rationale was false
Written one day after the record, on evidence, and it narrows D-258's scope.

The Rationale claimed hydrology 'was not derivable at all under the old
model'. Not true, and not true when written: layer1.rs already solves drainage
AND settled-equilibrium hydrology once per body, folds the filled surface into
TerrainAnalysis, and every rung bilinearly samples it. The code's own comment
names it — 'a coarse continuous primitive computed once, sampled fresh at
every rung, never re-solved', mechanism B, D-255(f). The pattern rung 0.5 was
invented to provide already existed. I inferred the claim from Region having
no rivers without reading the layer-1 pipeline.

What actually made Global flat was a stale sentinel zeroing its extent, giving
a 2x1 canvas. Once sized correctly Global reads as a world with no hydrology
work at all. Rivers there measured negligible: 375 courses present, 458 of
518,400 pixels changed versus courses-off, because at ~39.7 km/gridunit most
courses are shorter than one gridunit.

Survives: reliefmap-as-plurality, composition-on-descent, the conservation
invariant, and the lake-shore amendment — none depend on hydrology moving.
Weakened: the stored expanded layer and its D-227 carve-out, since the
compute-once-sample-everywhere mechanism it argued for is already shipped.

T-1211 and T-1212 flagged needs-refinement with the reasoning attached; the
measurement as scoped would have priced work that is not required.

The amendment also records why this survived review: the sizing fix's tests
called resolve_canvas_extent directly rather than the serve path, and the
capture goldens could not have caught it either since they never supplied a
body radius. Two verification layers, both green, neither looking at the thing.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 20:53:08 +02:00
jpmschweitzerandClaude e024cfb3f9 test(client): the Atlas Global goldens have been measuring nothing
Every atlas capture scenario built its body dict without body_radius_km.
Radius is Global's ONLY spacing input (2*pi*R / width), so every Global
golden has been a degenerate block since these scenarios were created — the
map rendered at 0.000 km/gridunit. The fixed rungs were unaffected, since they
derive spacing from the rung's own cell size rather than the body.

That means the "eyeball check against .cache/screenshots baselines"
discipline has been hollow at Global specifically: a baseline that is a solid
rectangle diffs clean against a new solid rectangle. It is how a 2x1 canvas
survived in front of two verification layers.

Adds the real radii to all ten scenarios (Lendel 6238.4, Vethis 6959.3,
Arbour 6711.0, Ferrath 6062.0, Threshold 5503.5), and makes the capture log
course and settlement counts alongside canvas_cells — an empty annotation
layer was previously indistinguishable from a populated one in the log, which
is exactly the signal needed to tell "no rivers" from "rivers not drawn".

Also updates three suites to the corrected Global cache contract: the key now
honours extent (collapsing it meant a resize could never miss), so the shared
_land_global_canvas helper must cache under the extent the viewer will
actually request, and the two make_key tests now assert the real rule —
centre collapsed, extent honoured — instead of the retired sentinel.

Client suite 1830 total / 1804 passed / 0 failed / 26 skipped.

Pair session with Jeroen, 2026-07-27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 20:52:54 +02:00
jpmschweitzerandClaude bdea719530 fix(simulation): Global was a 2x1 canvas — a sentinel outlived the extent inversion
Jeroen's Global map has been two coloured blocks all along. Not missing
hydrology, not a missing layer: serve_step_canvas_request zeroed Global's wire
extent, so every request arrived downstream as (0,0), clamped to (1,1), and
resolved to a 2x1 canvas.

That sentinel was correct when Global's size came from the body's region grid
and the client's extent field was meaningless. The D-255 extent inversion made
Global viewport-sized and this line silently outlived it. The commit titled
"size the Global rung to the viewport" was therefore correct and completely
unreachable — its tests passed by calling resolve_canvas_extent directly
rather than through the serve path, i.e. they tested the function that changed
instead of the path the data takes.

Two more places carried the same dead premise, both meaning the first canvas
ever built answered every later request and a resize could never take effect:

  - GlobalTierCache keyed on body id alone. Now treats a size mismatch as a
    miss, so the re-derive replaces it. Deliberately still ONE entry per body
    rather than one per size: keying by size would make a tier that never
    evicts accumulate an entry per viewport a player has ever used.
  - The client's make_key collapsed Global's extent to a sentinel. Centre
    stays collapsed — Global's canvas really is whole-body and origin-anchored
    — but extent is now part of the key.

project.yaml 0.4.5 forces the 2x1 canvases already on disk to miss.

Verified through the capture harness, not by reasoning: server probe shows
req=(960,540) radius=6238.4 resolved=960x480, and Ferrath's Global now renders
continents, oceans, inland lakes and polar ice where it previously rendered
one solid rectangle.

Server suite green (45 binaries), client 1830 total / 1804 passed / 26 skipped.

Pair session with Jeroen, 2026-07-27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 20:52:23 +02:00
jpmschweitzerandClaude b7dfc8c50f docs(meta): D-259 + D-260 — the two rulings that only existed in /tmp
Everything else from the pair session was either shipped or ticketed with its
rationale in git. These two were design decisions Jeroen made, living only in
a scratchpad under /tmp, one cleanup away from gone.

D-259 — ENCLOSED SETTLEMENTS. Open-air requires atmosphere == standard;
everything else is enclosed, as point locations on the Atlas with interiors
deferred to a separate generator and handled like embedded stations. Branch on
an explicit `enclosed` property rather than the atmosphere string, so enclosed
settlements on breathable worlds (hostile-biome posts, undersea, arcologies)
need no second code path. NULL defaults to enclosed, which fails safe.

The load-bearing claim is that D-220's density model is PHYSICALLY
INAPPLICABLE to a pressure vessel, not mistuned: it measures people per km2 of
footprint driven by utility cost per metre of street, so run airless it yields
1,500 ppl/km2 of open-air streets in vacuum. The handoff mechanism was already
planned — D-166's door boundary contract, where a dome's airlock IS that door.
Atmosphere keeps its full range for the surface-expedition layer; the binary
collapse applies to settlement layout only, and the record says so to stop the
collapse being read as atmosphere not mattering.

D-260 — GENERATOR SCOPE. Sol is encoded as Authored { deepest_rung: Global }
rather than excluded by convention. The DLC gate is a DEPTH, not a boolean, so
a Sol expansion changes one value instead of unpicking an exclusion. No new
wire status: "viewable at Global, no deeper" IS the existing rung-liveness
path. Sol art is an authored data canvas, not a finished image, so it rides
the existing wire and is drawn by the same map-art function as all 269
procedural bodies.

The hazard that made encoding necessary is recorded: systems.db still carries
terrain_reference rows for Sol bodies pointing at heightmaps deliberately never
baked, so a real Earth DEM dropped at that exact path would silently start
generating a procedural homeworld. The importer comment said Sol was excluded;
nothing enforced it.

Also files the last three parked items, which were likewise /tmp-only:
T-1233 tiled/interlaced map loading (workshop-sized D-255 revision, blocked in
spirit on the rung-0.5 cost numbers), T-1234 enumerate the flow tweaks the
fetch panel exposed but which were never written down, T-1235 zoom
discoverability — the person who specified wheel-only zoom could not find it.

T-1231 closed.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 09:09:34 +02:00
jpmschweitzerandClaude 58cd87d48c chore(meta): record the atlas shutdown leak as intermittent, not constant
Observed twice today with different outcomes. The crash is deterministic —
every shutdown logs the null-instance error at server_process.gd:87 via
_stop_spawned_server. The orphaned server is NOT: one run leaked a process
that had to be killed by hand, the next reaped cleanly with the same error in
the log.

That combination is the awkward one. A fix verified by a single clean
shutdown proves nothing, so T-1224 now says to reproduce by repeated
launch/close while watching for surviving processes, rather than by reading
one log.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 09:05:40 +02:00
jpmschweitzerandClaude 363574d687 fix(config): pre-push names which check failed
The hook incremented a bare counter at 13 sites and ended with "N check(s)
failed. Fix the errors above." — naming nothing. Six of those sites (fmt,
clippy, cargo test, deny, ruff, tooling) print no FAIL line at all, so a
failure was only inferable from the ABSENCE of an "— OK" line.

Hit for real today: a push aborted on cargo fmt, and the verdict was
indistinguishable from any other failure. Finding the cause meant scrolling
past thousands of lines of unrelated test-fixture output, because the one
actionable line said only that something, somewhere, had failed.

Failed checks are now collected by name and printed in a self-contained
final block, so tailing the log always shows WHAT broke — plus a pointer to
grep the failing check's own output, and the reminder that fmt auto-fixes.

Note this is NOT a verbosity reduction, which was the tempting fix. Detail is
exactly what you want when something fails; the defect was that the verdict
carried no information, not that the log carried too much.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 01:43:46 +02:00
jpmschweitzerandClaude 145e3c8b11 style(simulation): cargo fmt the extent-inversion tests
Hand-written test bodies in step_canvas.rs did not match rustfmt. Caught by
the pre-push gate, which is exactly its job — team-patterns.md's note that
fmt auto-fixes and clippy is a quick lead patch, rather than something agents
should pre-emptively duplicate.

No behaviour change.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 01:38:42 +02:00
jpmschweitzerandClaude 885a10af09 chore(meta): close the two harness tickets, file the gaps they exposed
T-1222 and T-1223 shipped today but were still sitting in backlog. Closed,
with what actually landed recorded on each — including that T-1223's title
premise was wrong: godot-cold-parse does not miss client/tests specifically,
it only ever sees the startup path, so the fix was a new tool rather than a
widened filter.

Three gaps opened after the reconciliation pass and had no ticket:

T-1230 — re-enable test_character_visual_sprint28 and fix the per-test
compositor rebuild that made it 37% of the client suite. Skipping it bought
39s; the skip must not become permanent, and the ticket says so with the
deadline (Phase 5 player rendering) and the better fix to prefer.

T-1231 — the enclosed-settlement and Sol GeneratorScope rulings still exist
only in a scratchlog under /tmp with no D-record behind them. Qatux flagged
this and correctly refused to invent the governance itself.

T-1232 — scene_helper.gd turns out to have no importers at all, which is why
its five-month parse breakage cost nothing. Delete or adopt: user's call.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 01:14:03 +02:00
jpmschweitzerandClaude 791600dd24 test(client): skip the 3D character compositor suite while 3D is not in play
Jeroen's call during the Phase-4 Atlas work: nothing in this suite's subject
is being changed, and it is by a wide margin the most expensive thing in the
client suite. Client run drops from 135s to 96s — 29% — from this one file.

The numbers, measured across all 86 suites:
  this suite     50.0s /   26 tests  (~1.9s each)  -> 37% of the whole run
  all 86 suites 127.1s / 1830 tests
  the other 78   ~33s  / 1804 tests
Every test instantiates a fresh CharacterVisual Node3D and loads the skeleton
.glb plus body and skin-tone assets, so the cost is asset loading per test,
not assertion count. The rest of the suite is close to free.

Used gdUnit4's own suite-skip (__is_skipped) rather than a hardcoded pass, as
requested but one level more honest: a test that returns success without
exercising anything reports as COVERAGE. It inflates the pass count and reads,
to anyone scanning a summary, exactly like a suite that ran and was fine.
The skip reports these 26 as SKIPPED in the statistics — and run-godot now
parses that field and excludes it from passed — so the omission stays visible
in every run rather than being laundered into a green number. It also
short-circuits before the test bodies, so the 50s is genuinely reclaimed
rather than merely hidden.

No test was modified. Deleting the _init() restores the suite exactly as it
was, and the comment says so, along with when to do it (Phase 5 player
rendering at the latest) and the better fix to prefer then — sharing the
compositor instead of rebuilding it per test.

Pair session with Jeroen, 2026-07-27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 00:57:15 +02:00
jpmschweitzerandClaude 263a98f3ed fix(config): run-godot reported double the real test count, and could not see skips
Two parsing bugs in the summary, found while measuring suite times.

DOUBLE COUNT. gdUnit4 prints one "Statistics:" line per suite and then a
single "Overall Summary:" line whose numbers are the sum of all of them. The
pattern matched both shapes and summed all 87 lines, so every total was
exactly twice the truth: a full run reported 3,660 tests against an actual
1,830, and a 26-test suite reported 52. It was invisible because it doubled
UNIFORMLY — nothing ever looked inconsistent, only large. Every count quoted
from this harness, in this session and before it, was 2x.

Now prefers the Overall Summary, which is gdUnit4's own arithmetic over the
whole run and so cannot disagree with itself; per-suite summing survives only
as a fallback for a run that dies before printing it.

ANSI. gdUnit4 colourises output and the escape sequences sit BETWEEN the
fields of the summary line, so patterns matching the raw log silently fell
through to the weaker "Executed test cases" fallback — which cannot see skips
and reported a fully skipped suite as 26 FAILED. All parsing now runs against
a de-ANSI'd copy, including the load-error guards.

SKIPS are now parsed and surfaced as their own JSON field, and excluded from
passed. Counting a skipped test as passing is the same false-green shape the
harness guards exist to prevent, and it stops being hypothetical the moment a
suite is deliberately skipped.

Verified against a fully-skipped suite (26 total / 0 passed / 0 failed / 26
skipped, was 26 FAILED) and a full run (1,830 total / 1,804 passed / 0 failed
/ 26 skipped, was 3,660/3,660).

Pair session with Jeroen, 2026-07-27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 00:56:47 +02:00
jpmschweitzerandClaude bf1976613f chore(config): enforce the parse sweep at the push gate, ahead of the suite
Placed in the pre-push hook rather than /pr-process, because the hook is where
enforcement actually lives — and notably the hook never ran godot-cold-parse
at all, so until now nothing enforced "does this script parse" for any file
outside the startup path.

Ordered BEFORE the test suite deliberately. That makes failures cheaper rather
than the gate slower: a script that does not parse is caught in ~4s instead of
after ~135s of tests that could never have covered it. A clean push pays 3.7s;
a broken one saves over two minutes.

Not redundant with the suite. gdUnit4 reports the suites that DID load as a
clean pass, so an unparseable file reads as success — guarded now in
tests/run-godot, but only for test files. The sweep covers all 226 scripts,
including the roughly half of the codebase no test ever loads.

/pr-process gains a scope note instead of a second invocation: cold-parse sees
only the startup path and filters "Cannot infer the type" (which hid a
genuinely broken file for five months), so it must not be read as a general
parse check. Per team-patterns.md the skill does not duplicate the gate.

Hooks run from .config/hooks via core.hooksPath, so this is live without an
install step.

Pair session with Jeroen, 2026-07-27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 00:42:19 +02:00
jpmschweitzerandClaude a005e48405 feat(config): parse sweep — verify every project script parses, not just the startup path
godot-cold-parse only ever sees scripts on the STARTUP path: autoloads and
the main scene chain. That is the correct scope for the job it was built for
(Sprint 36's `Could not find base class "MetaScreen"`, a registration-ORDER
bug), but it is far narrower than the name suggests, and most of the codebase
is invisible to it. Verified by deliberately breaking a non-startup UI script
and a test file in turn: cold-parse reported "clean", exit 0, for both.

That is the second half of today's false green. A parse error in
test_step_canvas_annotation_layer.gd survived cold-parse AND survived
gdUnit4, which reports the suites that DID load as a clean pass. Two gates,
one blind spot: neither verified that a file it never opened was openable.

godot-parse-sweep opens every .gd in the project (226 today, addons and
.godot excluded) and fails on any that will not parse.

The split between the two halves is forced, not stylistic. No Godot API
reports GDScript parse failure reliably:

  - ResourceLoader.load(path, "GDScript", CACHE_MODE_IGNORE) SEGFAULTS the
    engine on a script that fails to parse — it dies on exactly the input the
    tool exists to find.
  - GDScript.new() + source_code + reload() returns a clean error code but
    detaches the script from its resource_path, so class_name, preload() and
    relative extends stop resolving: it reported 150 of 226 healthy scripts
    as broken.
  - Plain ResourceLoader.load() neither crashes nor false-positives, but
    returns a NON-null object for a broken script, so its return value is
    useless.

The engine's own stderr is the only honest signal. So the GDScript half just
opens files and makes no verdict; the wrapper scrapes the diagnosis. The
wrapper also refuses to pass unless the sweep reported completion, so a
future break in the walk cannot itself become a false green.

Unlike cold-parse, "Cannot infer the type" is NOT filtered. That filter is
precisely why cold-parse stayed silent about the file below.

First run found a real one: client/tests/util/scene_helper.gd has not parsed
since 2026-02-25 — five months — because `func(a := null, ...)` cannot infer
a type from null. Fixed with explicit `: Variant` params. Blast radius is
zero (the helper has no importers, so nothing else was taken out with it),
but it went unseen by two gates for five months, which is the point.

Full suite green at 3660.

Pair session with Jeroen, 2026-07-27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 00:32:42 +02:00
jpmschweitzerandClaude 6547482e6d docs(meta): reconcile CLAUDE.md + CHANGELOG with the extent inversion; file 19 tickets
CLAUDE.md's Phase-4 row described the pre-inversion ladder — "every step a
server-derived data canvas at its native gridunit spacing" — which the D-255
amendment reversed. Corrected, with rung 0.5 noted as ruled (D-258) but not
implemented rather than restated there. The D-243 scale-ladder section is
deliberately untouched: scale.rs still holds the old constants, so it is
still accurate, and amending it now would make it wrong in the other
direction.

CHANGELOG gains three player-facing entries for today's shipped work, with
the whole-body-map fix carrying an explicit "still open: no rivers or lakes
yet" caveat so it does not read as finished.

Tickets T-1211..T-1229 filed: the rung-0.5 epic with its cost measurement
gating every child, the scale-constant change, Sol's GeneratorScope, the two
test-harness false greens, the make-atlas shutdown bug, two data gaps and
three cleanups. Golden regeneration is blocked on both the rung-0.5 epic and
the scale-constant change so the revalidation is paid once.

Review corrections applied to the delegated pass:

- The blocker graph was reported but never created — all 8 claimed edges were
  absent. Added. `pql ticket list --under T-1211 --unblocked` now correctly
  returns only the measurement, which was the structural point of the epic.
- A changelog entry credited T-1206, which is an unrelated open bug about
  synthetic settlements landing in open water. Re-attributed to the D-255
  amendment.
- Tickets have no --decision link to D-258/D-255. Not repairable: --decision
  exists only on `ticket new` and `refine write` rejects it. Filed upstream as
  pql FR-5 rather than worked around; the descriptions reference the records
  in prose meanwhile.

Pair session with Jeroen, 2026-07-27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 00:18:47 +02:00
jpmschweitzerandClaude b2ef73256a fix(config): run-godot reported a suite that never ran as a pass
Found by walking into it. test_step_canvas_annotation_layer.gd had a parse
error from an earlier edit in this session, so gdUnit4 could not load it and
ran the other suites instead. The harness printed 3610 passed / 0 failed and
exit 0. Fifty tests had not run for hours and nothing said so — the full
suite reports 3660 with the file repaired, and that difference was invisible.

Two states are now hard harness failures rather than test results:

  load_error — a suite failed to LOAD. Any pass count excludes it, so a green
  number is a lie. The hint names the offending file.

  no_tests  — zero tests executed. A run that executes nothing can never be
  a pass; previously a mistyped --filter printed "Tests passed".

Both add a "harness_error" field to the summary JSON and exit 2. The exit
code cannot inherit gdUnit4's, which returns 0 in both states — that is
precisely why they were invisible.

Verified by injecting each failure rather than by reasoning about it. The
load_error guard was checked in the case that actually matters: one broken
file among many, where total stays large and failed stays zero. That run now
reports 3610/0 WITH harness_error and exits 2, where before it was
indistinguishable from success.

Also repairs the file itself: a missed set_frame() argument (the parse error),
and a cell-placement test still asserting pre-inversion spacing. Rewritten to
assert the invariant that survives the extent inversion, the viewport aspect
ratio and panning — half the SHORT axis is half a rung cell — instead of a
literal. Two things it deliberately does not assert, both of which the
previous version got wrong: "the corner is half a district away" holds only
on a square canvas, and the canvas is one district WIDE without sitting ON a
district. It is a free-floating window centred wherever the player panned;
zoom is stepped, pan is continuous. A rung names a scale, not a cell you are
inside. A second test pins that with a deliberately unaligned world centre,
so a future change that snaps the canvas to the rung lattice — making pan
step instead of slide — fails here.

Pair session with Jeroen, 2026-07-27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-27 00:12:26 +02:00
jpmschweitzerandClaude d58397c59f docs(meta): D-255 amendment — the extent inversion, shipped today
D-255 described a system that stopped existing this morning. It said a rung
fixes gridunit SPACING and that spacing is "never viewport-derived"; both are
now exactly backwards. Anything reading it — a refinement agent, a reviewer,
a future session — would have built against a fiction with no way to tell.

Records the inversion (a rung fixes EXTENT, the shorter viewport axis spans
one cell of that level, spacing falls out), Global moving from the body's
region grid to a viewport-sized 2:1 canvas, Region leaving the orbital derive
set, and the display-ratio band collapsing to a uniform 2x2.

Two corrections matter beyond bookkeeping.

D-255 justified Global's D-226(d) legality by it being COARSER than the region
grid. It is now finer — 40.8 km against 204.8 km. The conclusion survives,
since D-226(d) prohibits tile-level maps and caps at settlement/quarter
granularity and 40.8 km is twenty times coarser than a district, but the
premise is dead and nothing downstream should lean on it.

And the always-keep cache figure is invalidated. The "~8.85 MB across 267
bodies, trivially process-resident" number assumed ~18,073 cells per body; a
viewport-sized Global is 460,800 on a 1080p display, which is 25x — about
226 MB, and roughly 900 MB on a 4K display, with per-body derive going from
~16-21 ms to about half a second. An always-keep tier whose size scales with
the user's monitor is the wrong shape, which is an independent argument for
D-258: rung 0.5 is fixed-resolution and baked, and Global becomes a view of
it rather than a canvas retained in its own right.

Also records the two retired mechanisms (the S2 station-spacing floor,
cap_extent_to_body superseded by rung liveness) and states plainly that
Global is still broken — correctly sized now, but with no hydrology until
rung 0.5 lands. Region is eyeball-confirmed working.

Pair session with Jeroen, 2026-07-26.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 23:49:25 +02:00
jpmschweitzerandClaude 1c45cd2ec8 fix(client): Global rung derived its canvas from a pre-layout viewport
Eyeballed on Lendel: the Atlas opened on a Global map that was literally two
cells — one green, one blue — stretched across the window, reporting
19,598.512 km/gridunit, which is exactly half the body's circumference.

Two bugs, both of which the D-255 extent inversion turned from harmless into
fatal.

enter() fires its first request BEFORE this Control is laid out, and a
not-yet-laid-out size is not always exactly Vector2.ZERO — a few stray pixels
sailed past the `== Vector2.ZERO` guard, so the viewer asked for a 2x2
gridunit canvas and the server's 2:1 fit floored it to 2x1. That never
mattered while Global discarded the requested extent and took its cell counts
from the body's region grid; the moment the request became the canvas size, a
transient layout artefact became the map. Any viewport below a plausible
panel size is now treated as not-laid-out.

And Global was excluded from the refetch settle entirely, so a canvas born at
the wrong size could never heal however the window was resized. That
exclusion was correct when no viewport could change Global's extent. Global
now takes the SIZE refit like every other rung, but still never the pan
re-float — its canvas is whole-body and origin-anchored, and the server
ignores `center` for it.

Both have regression tests. The second asserts on _world_center rather than
_view_offset, because _recompute_canvas_transform() legitimately re-centres
the offset on any canvas adoption and would have made the test pass for the
wrong reason.

Worth noting for the class: no test written today could have caught this.
Every one supplies an explicit viewport. The bug lived entirely in the gap
between "scene loads" and "layout completes" — a seam a live launch
exercises and a unit test does not.

Also stages governance/README.md's pql-maintained record index (D-258).

Pair session with Jeroen, 2026-07-26.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 23:43:32 +02:00
jpmschweitzerandClaude 02fe71e9f3 docs(meta): D-258 amendment — one shore, not two; tidal energy over salinity
Jeroen, eyeballing the lakes: "they did not seem to run the same coastline
code as ocean does". Correct, in two separate ways.

The coastline warp was ocean-only. invent_primitives displaces the sample
through coast_warp_px before reading the ocean mask, but the lake test read
the UNWARPED position, so ocean coasts got invented bays and capes while lake
shores traced the bare elevation contour. It cannot be fixed by warping the
lake sample alone: a lake is where a filled surface sits above terrain, two
reads that must agree, so moving one and not the other puts water on
hillsides or holes inside lakes. Both surfaces move together in the rung-0.5
pass, or neither does.

And shore morphology was structurally unreachable at a lake edge. Every gate
keyed on ocean_fraction_q, which is always 0 in a lake basin because lakes sit
above sea level. Ruled: lakes get full shore morphology — cliffs, beaches,
deltas. Gates key on proximity to water, not to ocean. No new vocabulary
needed; MorphologyZone already carries Fjord, Delta, Wetland, CliffCoast and
DuneStrand.

The interesting part is what separates the sea-flavoured types, because it
isn't salinity. A delta builds land outward where the river deposits faster
than the water removes; an estuary is the inverse, a drowned valley widening
seaward. The discriminator is tidal energy: the microtidal Mediterranean is
ringed with deltas (Nile, Rhone, Po) despite being salt, while the macrotidal
Atlantic gives estuaries (Thames, Severn, Gironde). So lakes always resolve to
Delta — and so does a tideless sea, which an ocean-vs-lake switch would have
got wrong. Tidal energy governs TidalFlat too, so one derived quantity
replaces two stipulations and no "is it the ocean" branch survives.

Salinity is a property of water, not a landform, and is excluded from
morphology entirely. Derive it from below-sea-level connectivity if gameplay
ever needs it. Parked.

Pair session with Jeroen, 2026-07-26.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 23:38:18 +02:00
jpmschweitzerandClaude 8a9877c4bf docs(meta): D-258 — rung-0.5 expanded layer, one derived base for the ladder
Every Atlas rung currently re-derives from the heightmap independently. D-258
inserts one deterministic whole-body layer between the baked inputs and the
ladder, and points every deeper rung at it instead of at the source files.

Two failures forced it. The Global rung was deriving a five-class hue map
while a per-body artefact labelled "clean color hypsometric render (display /
Atlas)" sat unused beside it. And hydrology was not derivable at all: flow is
a global solve, so no per-window derivation could produce a coherent water
system — Region carried no courses and lakes could not fill.

The record also fixes what the reliefmap IS. It is a plurality, not a
classification: each cell names the biome dominating ~38 km, a vote already
counted and discarded. So rung 0.5 un-summarises it rather than upscaling it,
which binds three consequences — biome edges are gradients never lines
(D-243's climate rule extended to biome), descending reveals composition
rather than sharpness, and invented detail must downsample back to the
summary it came from. That last one is the acceptance gate for any sub-biome
algorithm.

Rung 0.5 is a stored derived artefact and therefore a named carve-out from
D-227's derive-don't-store. The boundary is principled: D-227 governs what is
LOCALLY computable, where storage is pure cost. A whole-body flow solve is not
locally computable by construction — that is why it must exist — so storage
here buys correctness, not convenience. Everything below rung 0.5 stays
derive-don't-store.

Record precedes implementation; no code changes here. Complements the same
session's D-255 extent inversion, which governs how a canvas is sized rather
than what it is made of.

Pair session with Jeroen, 2026-07-26.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 23:24:47 +02:00
jpmschweitzerandClaude 9c8fcc2f95 feat(client): size the Global rung to the viewport, not the region grid
Global took its cell counts from `global_cell_counts()` — one gridunit per
region — and discarded the requested extent entirely. On GJ380c that produced
a 191x95 canvas built from a heightmap stored at 512x256: roughly seven times
the available cells thrown away before anything was drawn. The count also
shrank as REGION_M grew, so tuning the scale ladder silently degraded the
opener, which is why the top of the ladder got worse rather than better as
the ladder itself was refined.

Global now fits the largest 2:1 canvas inside the requested extent. It cannot
take its ASPECT from the viewport — the canvas is equirectangular whole-body,
360 degrees of longitude by 180 of latitude, and must stay 2:1 or the cells
stop being square and the map shears — so the existing letterbox absorbs the
remainder. A hostile extent is still clamped; sizing to the request is not
trusting the request.

Global also joins the deep display ratio, making the band uniform. At 5 px
per gridunit a 1920 px window asked for 384 cells across a body whose
heightmap holds 512x256 — discarding stored detail to save work already done.
At 2 px it asks for 960, which is heightmap-native: nothing thrown away,
nothing invented, and the same screen area filled either way.

A body with no radius is not a sphere (asteroid belt, oort cloud) and has no
equirectangular surface to fit. Those degrade to the region grid — a visibly
degenerate 1x1 canvas — rather than a plausible-looking lie at whatever size
the viewport happened to ask for.

project.yaml 0.4.3 -> 0.4.4 invalidates the persisted step-canvas disk cache.
District/Quarter/Block/Chunk kept identical 960x540 cell counts through the
extent inversion, so their cache keys are byte-identical while a District
canvas now covers 3.6 km of ground instead of 1,966 km — a warm cache would
silently serve pre-inversion canvases.

Global still rides the orbital derive, so it carries no courses yet; that is
the next step and is deliberately separate, being a cost question over the
whole body rather than a sizing one.

Pair session with Jeroen, 2026-07-26.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 22:45:40 +02:00
jpmschweitzerandClaude 0a0419abcc feat(client): invert the Atlas rung relation — rung sets extent, not spacing
A rung used to fix the gridunit SPACING, with the canvas extent falling out
of spacing x cell count. That is why the top of the ladder was unusable: at
REGION_M spacing a viewport-sized canvas spanned ~251,658 km — six times
around a rocky body — so the Region rung capped to the body and redrew the
Global picture pixel-for-pixel. "Global and region look the same" was not a
rendering bug; it was this relation, stated in metres.

Inverted: a rung fixes the EXTENT and the spacing falls out of the canvas
size. The shorter viewport axis spans exactly one cell of the rung's level,
so a widescreen window shows more ground on the long axis rather than less
on the short one. Every rung now shows the ground its name promises —
Region 262x466 km, District 4.1x7.3 km — and the canvas cell count is
viewport-driven and identical at every rung, so derive cost no longer varies
with depth and resize is free.

Consequences that fell out of the inversion rather than being chosen:

- Region leaves the orbital derive set. It was envelope-only because at
  251,658 km nothing finer made sense; at 262 km it is a genuine provincial
  map and takes the full courses-aware derive. Region having no rivers at
  all was much of why the top of the ladder read flat. It also joins the
  deep display ratio for the same reason.
- The S2 station-spacing floor is deleted, not retuned. It guarded an
  O(1/spacing) blowup that the inversion makes structurally impossible (the
  canvas cell count is now constant across rungs, so stations-per-course is
  bounded however deep you scroll). Kept, it would do active harm in the
  opposite direction: a 2,048 m pitch across a 3.6 km District canvas places
  two stations and draws every river as a straight line. Station placement
  gets its own generator pass.
- cap_extent_to_body is superseded and now a documented no-op. A canvas can
  no longer over-request a body by construction. The residual question —
  whether a rung's cell exceeds the whole body — is liveness, not capping,
  and is_rung_live_on_body() answers it by omitting the rung. Empirically it
  never fires on inhabited content: all six rungs are live on all 271
  populated bodies with a radius.
- snap_to_gridunit no longer truncates its multiplier to int. Post-inversion
  the deep rungs run sub-metre (Chunk ~0.12 m at a 1080 px short axis), where
  int(spacing) floors to zero and would collapse every request centre onto
  the origin.

Both sides derive spacing from the same three inputs (rung, echoed cell
extent, body radius) rather than one telling the other, so there is nothing
to keep in sync beyond the constant table itself. Body radius already
reaches the viewer via enter(); no wire change.

Pair session with Jeroen, 2026-07-26. D-243/D-255 amendments to be backfiled.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 21:38:08 +02:00
jpmschweitzerandClaude f5b34131b0 chore(meta): update changelog
Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 17:12:52 +02:00
jpmschweitzerandClaude 36482de5d6 fix(ui): Atlas fetch readout, and one settle timer for resize and pan
Two viewer fixes from the same pair session; they share
step_canvas_viewer.gd so they land together.

FETCH READOUT. A cold derive takes seconds and the map gave no honest
sign of it. Root cause found while building the replacement: a Control
paints its own _draw() BEFORE its children, so everything the viewer
drew itself — the old DERIVING TERRAIN label AND the pending wash —
was painted UNDER the terrain canvas, visible only when no texture
existed at all, i.e. never in the slow-fetch case they existed for.
That has been the state since the stepped viewer shipped. The readout
now lives in its own overlay node added after the canvas: a centered
implant-idiom panel, DOWNLOADING MAP DATA, indeterminate sweep, 250 ms
grace so cache hits never flash it, held canvas still drawing beneath.
Indeterminate by design — the server reports no derive sub-steps, and
a progress fraction we cannot source would be invented.

ONE SETTLE TIMER, THREE TRIGGERS. The viewer never re-requested a
canvas on resize, so one derived for a smaller window letterboxed
forever in a bigger one — the map not filling the frame. And the
pan-edge refetch fired from inside the per-frame pan loop the instant
its threshold was crossed, so a held edge-scroll issued a fresh
request AND snapped the view on every frame past it. Both are the same
event: the user is still moving. A shared one-shot timer now collapses
them into a single request at the resting state, with a hard pan
threshold that still fires immediately when the canvas edge is about
to enter view (waiting there would show empty background), and
drifting back inside the soft threshold cancels the pending request.
Resize reaches this Control identically whether the OS window or a
diegetic in-implant parent changed, so both sources are covered.

Two new tests pin the soft path (schedules, does not refloat or snap)
and its cancellation; the pre-existing threshold test was verified to
still discriminate — its drift trips the new hard threshold — rather
than passing vacuously.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 17:12:05 +02:00
jpmschweitzerandClaude ae03ea2de7 perf(ui): Atlas deep rungs draw one gridunit per 2x2 px block
DISPLAY_RATIO_DEEP 1.0 -> 2.0, so a viewport-fit request at District/
Quarter/Block/Chunk asks for ~4x fewer gridunits (1920x1080: ~2.07M
cells -> ~518K) and the server-side derive cost falls with it. Texel-
exactness is preserved — the ratio stays a whole number of screen px
per gridunit, so every source texel still lands on whole pixels; only
the block size changes. Non-integer ratios are not an option here:
they reintroduce exactly the sub-pixel blur D-255's texel-exactness
exists to prevent.

Judged live by Jeroen against the 1x1 build (pair session): the deep
rungs read as crisp larger pixels rather than blur, and the speedup is
substantial. Looks were the gate.

Both transport tests that pinned the old literal now assert the
RELATIONSHIP instead — deep rungs share the constant, viewport-fit
divides by it — plus a new guard that the ratio stays whole, so the
value remains tunable without editing tests that are not about it.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-26 17:11:44 +02:00
jpmschweitzerandClaude Fable 5 b58b02c98a chore(meta): pql changelog — idmap row (T-1206 flow)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 15:28:25 +02:00
jpmschweitzerandClaude Fable 5 dc403d7f73 chore(meta): changelog + pql — T-1197 done (PR #217 merged, araminta re-accepted)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 15:24:26 +02:00
jpmschweitzer 3821e6718f Merge remote-tracking branch 'origin/main' into header-ghost-fix 2026-07-26 15:21:11 +02:00
jpmschweitzerandClaude Fable 5 c431780164 fix(client): fog perf test measures min-of-7, not median-of-5 (T-1210 done)
Three flakes in one day (0.549/0.503/0.638 vs the 0.5ms budget) proved
median-of-5 (T-1092's mitigation) insufficient when a concurrent cargo
build inflates all samples together. The assertion asks whether the
CODE meets the D-059 budget — load can only inflate wall time, never
deflate it, so the minimum is the least-noise estimator of code
capability, while a real regression shifts the minimum too. Budget
unchanged; regression-catching power preserved. 46/46 verified.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 15:17:51 +02:00
jpmschweitzerandClaude Fable 5 a4d9a4fa09 fix(ui): PR #217 review fixes — derived legend offset, 960x540 goldens, non-overlap tests
The legend's reposition() now derives its Y from the header panel's
MEASURED bottom plus a named 12px gap (new accessors on the viewer;
deferred recompute so it reads settled layout, refreshed on header
content change) — the old hardcoded 60.0 sat 17px inside the wrapped
header's real 77px bottom, fusing the panels. Pixel-proven at the
evidence center: bottom=77.0, legend top=89.0, gap=12.0 exact. All 13
goldens regenerated at the DOCUMENTED 960x540 (the 1280x720 rider was
my own CLI flag, not a config; PIL-verified) with two-run byte
stability. Two structural tests pin the header/legend relationship
(T-1192 precedent), proven failing-first against the old constant
(-17.0px reported), and the legacy test that pinned the literal 60.0
now asserts the derived relationship so it cannot re-enforce drift.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 15:13:11 +02:00
jpmschweitzer 34ecdad46f Merge remote-tracking branch 'origin/main' into header-ghost-fix 2026-07-26 14:47:21 +02:00