derive_district_profile is now a thin wrapper over the shared
derive_at_metres_with_riparian core at survey-cell-centre world metres
— one derive core, two position sets. The batch pseudo-grid and the
true D-243 district grid were two coordinate systems sharing one bare
(i32,i32) type; the new SurveyCellPos newtype re-keys every batch
product (BodyWorldState.districts, Layer1Output.survey_basin_dirs) so
the compiler rejects cross-namespace passing.
Fixes two latent same-position divergences the T-1174 investigation
surfaced: three inconsistent latitude conventions collapse into the
core's single inverse mapping, and the region-climate baseline now
floor-divides true world metres instead of collapsing the whole body
onto region (0,0)'s baseline — batch climate becomes latitude/region
graded (D-245 direction: every changed believability metric increased).
Binding preservations per D-256(c): basin_direction rides a post-call
override with the true L1 D8 survey-cell aggregate (layer1's map
re-keyed to SurveyCellPos, identity lookup — a floor-divide lookup
against the pseudo-keyed map would have silently defaulted every cell
North); the riparian verdict comes from near_perennial_water_at, never
the empty-slice default (which would have flipped riverside
vegetation_class).
Quarter-skeleton morphology_zone now resolves at the settlement's
exact world position via derive_at_metres at work-item execution
(where TerrainAnalysisCache lives), replacing the survey-cell-centre
map lookup (D-256(d)); settlement_district_pos fixed to true-district
floor-division in passing (same doc/impl mismatch class). Second
pixel-vs-metre conflation fixed in aliveness_probe's anchor-walk math.
Window path byte-unchanged (window_derivation_golden 6/6 byte-
identical); derivation_harness golden untouched; believability golden
regenerated. Full lib + integration suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The batch's real bug: extract_river_network computed the seaward
neighbor (nr,nc) to decide the MOUTH sentinel then discarded it, and
build_edges placeholder-pointed mouth edges at themselves — zero
chord, invent_course's degenerate 1-point return, resolve_mouth_
terminus dead code on real data, ALL real mouths resolving None, and
(because Ruling 3g retired the D/Q clip on the promise of real
termini) mouths vanishing at District/Quarter. The second instance of
the threw-away-the-answer anti-pattern Ruling 2b fixed for interior
pointers. Fix: river_seaward: Vec<(u16,u16)> on RiverNetwork
(additive, serde-default, parallel array; meaningful only at MOUTH
entries), captured in the same extraction pass; build_edges gives
Mouth edges the real one-D8-step chord. Permanent acceptance:
all_real_gj1c_mouths_resolve_to_mouth_terminus_not_none — 3/3, revert-
verified failing at the golden's first mouth (38,47). Mouth golden
coverage added (river_course_golden gains district_mouth/quarter_mouth
samples + non-degeneracy test; the previously Interior-only filter
gap closed). Tyre 1: the land-probe's dead dx/len*len arithmetic
replaced — station_spacing_m threaded through the crop path, probe
steps one real cell spacing, comment reconciled. Tyre 2: boxing
comment reattributed to variant-size balancing (Layer1Output retention
lives on TerrainAnalysisCache, not BodyWorldState). Hoshe #4:
cascade_golden's doc now states the attractor cascade accurately
(count-parity, not byte-identity — water_dist seeds from mouths).
Full cargo test green; goldens re-pinned deliberately; bench +3.0%.
Tickets: T-1170
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
RiverNetwork gains river_downstream: Vec<u8> (serde-default, parallel
to river_cells): values 0-7 index drainage::D8 (row,col deltas, N/S/E/
W/NE/NW/SE/SW order); sentinels MOUTH=8, EDGE_DRAIN=9, TERMINAL=10
(reserved — the future endorheic-basin hook, Ruling 2c/7b). Captured
in extract_river_network's existing pass (fdir already in scope, one
map, no new grid pass). Pole-edge D8 exits reclassify as EDGE_DRAIN
and leave the mouths list (Ruling 3f); flat-peak interior no-outflow
cells get EDGE_DRAIN too. cascade_golden deliberately re-pinned: GJ1c
mouths 19->3 — sixteen were pole-edge artifacts, exactly Jeroen's
'circles with no sea in sight'; river_cells/attractors counts
unchanged (pure reclassification + additive field). 21/21 drainage
tests incl. mouth-sentinel/mouths-list bijection on the real fixture
and a synthetic pole-draining-grid case.
Tickets: T-1170
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The one additive server change of wave 1 per Tyre's carrier ruling:
river_class: Vec<u8> parallel to river_cells, serde-default-safe, no
new wire field. Log-scaled binning between RIVER_THRESHOLD and the
RIVER-RESTRICTED max accumulation (max over cells passing the is_river
elevation filter — NOT the grid-wide max, which peaks past the
coastline on wet large-ocean bodies and would starve the trunk class
exactly where Araminta's District-shows-trunk-only table needs it;
caught in lead review of round 1, fixed round 2). Log not linear
because accumulation grows combinatorially downstream. By construction
every body with rivers has trunk cells — pinned by a non-synthetic
regression on the committed GJ1c heightmap at the golden's exact
downsample. cascade_layer1.json regenerated: every pre-existing field
byte-identical (python-verified), only the new river_class arrays
added — GJ1c distribution stream 72 / tributary 18 / trunk 3.
drainage 16/16 (+10), layer1 3/3, layer_proxy 50/50, build --tests
clean; revert-verified (non-monotonic binning fails the monotonicity
test by name).
Tickets: T-1156
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
CascadeLayer::Region appended per the enum's append-only Ord rule (depends only on seed/body_params/heightmap dims — documented); BodyWorldState.regions BTreeMap per the districts precedent; RegionGridLayer dense row-major all-integer encoding (season/weather repr(u8) discriminants, mean_temp deci-degC i16 with i16::MIN airless sentinel, moisture_q u8); build_region_grid mirrors build_district_grid; protocol.gd region_grid passthrough (visual overlay deliberately out of scope); wire fixtures regenerated via make fixtures. atlas:: suite 507 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase 2 of the D-243 re-scale. The ~1km carrier is renamed and re-scaled to
the 2km district, and every consumer reads scale from the canonical scale.rs
instead of a local literal.
- region_profile.rs -> district_profile.rs; RegionProfile -> DistrictProfile,
RegionPos -> DistrictPos (re-exported from scale::DistrictPos), derive_*_regions
-> derive_*_districts, across all 10 consumers + the derivation harness.
- chunk_context now references scale:: for the carrier cell: district 1024m -> 2048m,
shift 4 -> 5 (CHUNK_DISTRICT_SHIFT). This caught a real latent bug: the seed-district
index used a literal '>> 4' while the anchor used the constant, so same-district
chunks could derive different anchors — now both use scale::CHUNK_DISTRICT_SHIFT.
- derivation_harness scale literals ('>> 4', '* 1024', '0..16') converted to
scale:: constants (the same drift the canonical source eliminates). Believability
tests pass at 2km; the voxel determinism golden re-pinned (anchors moved with the
re-scale — deterministic, intended).
Full suite + clippy --all-targets -D warnings green. The district DERIVATION still
tiles the heightmap at 8 cells (the old coarse path); replacing it with on-demand
heightmap interpolation + detail-scatter is phase 3.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
New deterministic cascade layer (CascadeLayer::RoadGraph) building the
transport topology between Layer-3 settlement placements, stored on
BodyWorldState.road_graph (session-cached, never serialized).
- MST force-connect (strict Kruskal over squared distance) + secondary
links across a 30-60% body-scale band where the MST detours >1.5x.
- A* over the Layer-1 terrain-cost field on a coarse ~64-wide routing grid:
ocean/lake impassable, river corridors 1/2 cost, slope >=35deg (D-210
roughness ~0.7) 10x, else the D-210 terrain_modification_cost. Columns
wrap (equirectangular); integer costs + index tie-break keep A*
deterministic.
- MaintenanceAuthority per edge (new generator.rs enum) from endpoint
political archetypes + haul length; waypoint nodes at long-edge midpoints;
named-route identity join (designed-for, pool empty post-D-223); junction
detection (high_connectivity_junctions, degree>=3).
Wired into the cascade (gen_queue requests CascadeLayer::RoadGraph). Adds
Copy to PoliticalArchetype. 10 road_graph unit tests + a cascade e2e test;
full suite + clippy --all-targets -D warnings green.
Deferred to T-1076 (gated on the D-242 settlement model): the RailHeadFacing
junction pass (needs a D-213 FoundingOrientation amendment + Layer-4 handling)
and the hub-selection refinement (needs baked population/specialization).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First foundation slice of the Atlas-to-tile derivation model (epic T-974),
building the carrier layer ahead of its T-1027+ consumers.
T-1026 — Anti-squaring domain warp (D-239 §4): stateless pure
fn(seed,body_id,pos)->(f64,f64), ±8m, f64 to the final voxel then as-i32
truncation for IEEE-754 cross-target determinism. New domain_warp.rs,
SeedDomain::DomainWarp; golden-vector + cross-thread tests. Position math
only — D-010 integer discipline preserved downstream. Marked dead_code
until the T-1028 VoxelColumn pipeline consumes it.
T-1023 — RegionProfile carrier (D-239 §1,§10): new RegionProfile +
TectonicClass/GlaciationGrade/PrecipitationClass enums + BodyParams; derived
per-region river_threshold replacing the global 200 for tile consumers.
regions: BTreeMap on BodyWorldState, populated via the cascade's new
RegionProfile layer (runs when body_params is Some, else falls back to
Settlement). D-010 integer discipline, BTree ordering.
T-1024 — District climate primitives (D-239 §2): nullable temperature_c +
moisture on RegionProfile, mean-annual scalar (no clock dep; dynamic branch
deferred to Q-105). Hybrid inputs — new bodies.axial_tilt_deg column imported
from planet-gen body-defs (populate_axial_tilt_deg, 2611 bodies), luminosity
and orbital distance derived at runtime; greenhouse + diurnal-swing tables in
source-canonical climate_constants.toml. D-239 implementation note added.
cargo test: 1498 passed, 0 failed. clippy clean (pre-existing
large_enum_variant only). make check-systems-db: stamp fresh.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Derive and store each placed settlement's spatial character on top of the
#955 placement (D-212/213/214/215). Derivation is pure + integer-deterministic
(D-010); the cascade stays DB-free (D-225) — the enqueuer pre-resolves the
body's system faction onto the work item, like #955's settlements.
- TerritorialStatus (D-212): mapped from the authored dominant_faction
(territorial_status_from_faction). Adds an AutonomistHeld variant for the
Compact of Westphalia (self-governing bloc that rejects Assembly authority —
neither Commission, Corp, Contested, nor truly Frontier). Grounded in
wiki/factions/. Stored per-province on DrainageBasin.territorial_status
(uniform per body for now; forward-compatible for per-province faction data).
- PoliticalArchetype (D-214): political_archetype(status, role), status takes
precedence over economic_role.
- ArrangementPattern (D-215): new 5-variant enum + arrangement_pattern(); the
block-adjacency *enforcement* stays deferred to the Quarter-skeleton gen (#957)
— this only derives + stores which pattern applies.
- FoundingOrientation (D-213): existing fn extended with a seed-derived Free
bearing so pioneer/open-terrain grids vary per seed.
Wiring: dominant_faction threaded through CityContextReader
(read_body_dominant_faction) → atlas proxy (cache-miss read) → AnalyzeBody work
item → run_cascade → run_layer3/match_cities. Enrichment stored on CityPlacement
(political_archetype, arrangement_pattern, founding_orientation).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
D-222 renamed the 512m generation cell from District to Quarter (District
is now a new 2048m tier above it). Align the generation skeleton code to
the canonical vocabulary. Pure naming — no behavior change; all 1296 lib
tests + integration tests pass unchanged.
Renamed (spatial-cell identifiers):
- DistrictSkeleton → QuarterSkeleton, DistrictWorldState → QuarterWorldState
- DistrictId → QuarterId, DistrictContext/DistrictBoundaries → Quarter*
- field district_id → quarter_id, district_type → quarter_type
- BodyWorldState.districts map → .quarters
- generate_skeleton → generate_quarter_skeleton
Deliberately left as-is (these name functional ZONING, not the spatial
tier — orthogonal to D-222): DistrictType, DistrictLayoutMode, the
district_mix module (DistrictMix/compute_district_mix), and the
GenWorkItem::GenerateSkeleton / GenCompletion::SkeletonGenerated variants.
Also aligned the perception "sim tile" → "subtile" vocabulary (D-222:
Subtile = 0.5m) in decisions/perception.md and the generation-cascade code
comments. Historical D-066/D-094/D-201/D-220 decision bodies keep their
existing D-222 amendment notes (not rewritten in place); the public
max_offset_sim_tiles fn name is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wire the existing attractor-matching engine (#919/#925) into the
generation cascade as Layer 3, and make the whole placement-scoring path
integer-deterministic.
Layer 3 (D-211):
- CascadeLayer::Settlement + Layer3Output (placements) on the snapshot;
BodyWorldState gains a `placements` field (the D-203 hot cache).
- run_layer3 runs the five-phase match_cities against Layer-1 attractors
via the authored D-195 compatibility matrix; pure function of
(attractors, cities) — no RNG. cities are passed in by the caller so the
cascade stays DB-free and testable. A `// cache seam` marks where a
persistent cache wraps it later (#1021).
- gen_queue passes &[] for now (Topography needs no cities); the runtime
settlement read (gen_queue/layer_proxy) is the #955 follow-on.
Integer determinism (D-010 / D-227 — D-195 amended):
- Wiring match_cities into the deterministic cascade made its f32 scoring
a live cross-platform divergence risk (a near-tie comparison or the
Hungarian's f32 reductions can round differently per platform → a
different world from the same seed). Converted the entire path to
integers: CompatibilityMatrix is a 0-100 affinity table; attractor
strength is 0-100 and terrain cost is a percent (100 = baseline),
quantized once at the Layer-1 feature boundary; cell_score, the
Hungarian, and CityPlacement.score are i64. No f32 in any placement or
ranking decision.
- Layer-1 golden fixture rebaked: confirmed selection/positions are
unchanged (same 256 attractors, 93 river cells) — only the strength/cost
representation changed.
Tests: lib green (1292); new settlement_layer_places_cities_deterministically
covers placement + determinism + propagation into BodyWorldState.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Define the type-definition layer the Phase-4 fill-seam tickets depend on
(D-229/D-230/D-231/D-232/D-233), compiling with stubs/defaults; behavior
logic lands in #982-985/#998.
- New types in generator.rs: BuildingPropertyTag, FloorExtent +
FloorHeightProfile (floor_at_voxel_z/voxel_range_for_floor, resolves
Q-104), BuildingEntryClass, ConstructionEra, ZoneTypeId, MorphologyZone,
BulkClass(5), ProductionUbiquity, DoorSpec, InteriorDescriptor,
DistrictWorldState.
- Rename spatial AccessTier -> ZoneAccessTier to free the name for the new
per-building BuildingEntryClass.
- CityGenerationContext: +morphology_zone, +trait_selection,
+dominant_bulk_class, +dominant_production_ubiquity.
- BodyWorldState: +districts (DistrictWorldState w/ block_tags).
- GenCompletion::SkeletonGenerated carries body_id + DistrictWorldState;
plugin handler inserts into BodyWorldState.districts.
- Add smallvec as a direct dep (DoorSpec list stays Vec for now, TODO).
cargo check --all-targets / clippy clean; 1259 lib tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
End-to-end determinism guard. cascade_golden.rs pins two artifacts for a real
committed body heightmap (GJ1c) in one diffable JSON golden
(server/tests/golden/cascade_layer1.json):
- Layer 0: SHA-256 of the source heightmap.png bytes (flips if the Python
heightmap generator or the file changes)
- Layer 1: the serialized Layer1Output of run_cascade on a 128x64 downsample
(flips if the Rust drainage/feature/sub-biome code changes)
JSON (not the msgpack discussed in refinement) to match the existing
golden_suite.rs convention and stay diffable — a failure shows what drifted.
UPDATE_GOLDEN=1 regenerates; wired into `make golden-update`.
Adds Serialize/Deserialize to RiverNetwork/DrainageBasin/Layer1Output and a
sha2 dev-dependency.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>