Commit Graph
10 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 3d306b8a2b feat(ci): add tracing::instrument to heavy per-tick systems, fix stale protocol comment (#344, #527)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 14:55:00 +01:00
jpmschweitzerandClaude Sonnet 4.6 3248603838 feat(simulation): ban HashMap via clippy disallowed_types, fix violations (#343)
Adds server/.clippy.toml with disallowed-types for std::collections::HashMap
and std::collections::HashSet. HashMap iteration order is non-deterministic
and breaks deterministic simulation replay (D-030).

Changes:
- server/.clippy.toml: disallow HashMap and HashSet crate-wide
- simulation/movement.rs: WalkabilityMap.chunks and occupied map → BTreeMap;
  add PartialOrd+Ord to ChunkCoord, TilePosition, TilePresence
- simulation/monologue.rs: MonologueState.shown_ids → BTreeSet (simulation state)
- perception/shadowcast.rs: #![allow] — per-frame FOV scratch, iteration irrelevant
- perception/interpretation.rs: #![allow] — per-frame lookup table, key-only access
- perception/query.rs: #![allow] — sector_lookup is a per-frame read-only cache

Also applies cargo fmt to pre-existing format drift in contraband.rs,
dialogue.rs, test_world/mod.rs, and several integration tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 14:14:07 +01:00
jpmschweitzerandClaude Opus 4.6 258b266f15 fix(simulation): address PR #39 review — 3 warnings + 6 suggestions
Warnings fixed:
- contraband.rs: scan event now always emits even when NPC already
  knows (was skipped by early `continue`). Contract matches doc.
- test_world/mod.rs: ScanEventBuffer added to player spawn bundle
  so check_contraband_scan doesn't silently no-op in gauntlet mode.
- npc/mod.rs → simulation/mod.rs: moved check_contraband_scan
  registration to SimulationPlugin (operates on player inventory and
  snapshot pipeline, consistent with process_talk_interaction).

Suggestions addressed:
- cross_room_transitions.rs T1: clarified standalone position vs
  constants.rs observer position in comment.
- dialogue.rs: Vec<&str> dedup replaced with BTreeSet<&str> for
  deterministic iteration (project convention).
- contraband.rs: added test for multiple simultaneous ScanAuthority
  NPCs in range (564 tests total).
- dialogue.rs: doc-comment on relationship_to_trust explaining
  KnowledgeConfidence ordering and Suspects default.
- cross_room_transitions.rs T5: noted direct KG API usage vs full
  perception system.
- sprint_gauntlet.rs: documented intentional Contentment { level: 0 }.
- content_scaling.rs: noted GAUNTLET_NPC_COUNT is manually maintained.
- contraband.rs: doc-comment on cross-plugin registration rationale.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 12:23:02 +01:00
jpmschweitzerandClaude Sonnet 4.6 d103e445e7 feat(simulation): contraband detection + dialogue confidence gate (D-075) (#425, #524)
Contraband detection (Task #425, D-065):
- New module: simulation/contraband.rs — NPC scan checks carried items
  against the KnowledgeGraph confidence gate. NPCs with Authority access
  can initiate a scan; scan outcome depends on item CarriedBy + KG entry.
- Adds ContrabandScanResult event type and ContrabanEntry component.
- Wired into simulation/mod.rs module list.

Dialogue confidence gate (Task #524, D-075 — OQ-18 resolution):
- relationship_to_trust() gains confidence parameter (KnowledgeConfidence).
- Trust tier mapping: (Friendly, KnowsDetails+)→Secret, (Friendly|Known,
  KnowsOf+)→Real, otherwise Surface. Access tier (Layer 1) unchanged.
- Caller process_talk_interaction passes observer KG confidence_of target.
- Resolves OQ-18: confidence co-gates TrustTier, not AccessTier.

Supporting changes:
- decisions/content.md: add D-075 (16 decisions, dated 2026-02-19)
- knowledge/types.rs: expose KnowledgeConfidence comparison helpers
- knowledge/registry.rs: minor API polish
- bridge/types.rs: ContrabandScanResult wire type
- bridge/text_renderer.rs: render contraband scan status
- perception/observer: include carried item count in snapshot
- npc/mod.rs: NPC scan range constant, authority flag

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-19 11:12:24 +01:00
jpmschweitzerandClaude Opus 4.6 52eb8bfc81 fix(simulation): address PR #37 re-review — stale strings, test coverage, confrontation symmetry
Hoshe re-review (3 items):
- content_scaling.rs:185: doc "StableId 0-51" → references constant
- content_scaling.rs:256: assertion message "id<=51" → "id <= max_baseline_id"
- input.rs: teleport test now asserts WalkAwayRequest + ConfrontationDelivered
  are cleared (was only checking TalkRequest + ActiveDialogue)

Tyre re-review (2 items):
- input.rs: same teleport test coverage (overlaps Hoshe #3)
- dialogue.rs: process_confrontation_response now inserts RoutineDeviation
  with DeviationTrigger::Confrontation — symmetric with walk-away path.
  Test updated to verify deviation is recorded.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 18:22:32 +01:00
jpmschweitzerandClaude Opus 4.6 d92a2e5f50 fix(simulation): address PR #37 review — doc corrections, race fix, marker cleanup
Hoshe review (4 items):
- types.rs: doc comment "Current: 6" → "Current: 9"
- dialogue.rs: walk-away doc duplicated numbering (items 4-5 were 2-3)
- test_world/mod.rs: comment "Reset plates at 49-51" → "49-55"
- content_scaling.rs: magic number 51 → constants::RESET_PLATE_STABLE_IDS.1

Tyre review (3 items):
- knowledge/types.rs: guard comments on decrement() floor at Hostile
- input.rs: TeleportToHub now clears ConfrontationDelivered marker
- content_scaling.rs: same magic number fix (covered above)

Additional:
- content_runtime.rs: barrier-based shutdown handshake fixes TCP RST
  race condition under parallel test execution
- dialogue_room.rs: clippy type_complexity allow on NPCS tuple array

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 17:50:22 +01:00
jpmschweitzerandClaude Opus 4.6 273d29f26f feat(simulation): sprint 10 — hub teleport, confrontation response, walk-away phase 2, gauntlet rooms 4-7, blocked_entities debug field
#491: PlayerAction::TeleportToHub — moves player to hub spawn, clears
dialogue/monologue/interaction buffer, Gauntlet-only with log warning.
#520: ConfrontationDelivered event — Tier 2 animation shift, relationship
state decrement (D-033), monologue spike emission.
#519: Walk-away Phase 2 — NPC animation shift + routine deviation on
dialogue exit (D-064).
#498: Four new Gauntlet rooms — Interaction Gallery, Fog Theater, Crowd
Plaza, Dialogue Room with constants and wiring.
#514: blocked_entities Vec<u64> on ObserverSnapshot, protocol v9.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 12:58:14 +01:00
jpmschweitzerandClaude Opus 4.6 d5a1f6dadb refactor(simulation): apply rustfmt formatting
Formatting-only changes across server source and test files.
No logic changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 01:39:44 +01:00
jpmschweitzerandClaude Opus 4.6 12d1fd505e fix(simulation): address PR #26 review comments (13 items)
Warnings fixed:
- Add WalkAway to all_player_action_variants_roundtrip test
- Warn and skip on unresolvable speaker_entity_id (was silent 0)
- Change MonologueState.shown_ids from Vec to HashSet (O(1) lookup)
- Add cross-plugin ordering: trigger_recognition_monologue after
  detect_anomalies (latent determinism bug)
- Add TODO for unreachable Secret trust tier

Suggestions addressed:
- Server-side range check for Talk verb in handle_talk (CLOSE_RANGE)
- Emit IncompleteInteraction before overwriting ActiveDialogue
- Add different_seed_produces_different_replay determinism test
- Replace panic with assert for unknown fixture naming convention
- Fix duplicate "Observe" label: ExamineNpc now uses "Examine NPC"
- Change DialogueCooldownTracker.used from Vec to BTreeMap (D-041)
- Add .after(process_talk_interaction) to process_walk_away ordering
- Collapse dead conditional in main.rs (both branches identical)

468 tests pass, 0 failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 18:12:45 +01:00
jpmschweitzerandClaude Opus 4.6 35f55cfa46 feat(simulation): dialogue pipeline, ContentSlug, and walk-away KG recording
Implement full dialogue selection pipeline (D-028): 4-layer filtering
engine with access tier, situation derivation, trust tier, and weighted
topic+mood scoring via SimRng. Add ContentSlug component for stable
content identity across save/load. Add walk-away KG recording with
IncompleteInteraction events per D-064 three-phase consequences. Bump
protocol to v8 with DialogueResponseEvent. Fixes #305, #427, #452.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 17:41:23 +01:00