Guard becomes land_districts <= 1 (both reviewers converged — a lone
island definitionally cannot show two distinct directions; same
nothing-to-vary condition one value short), with a lone-island vacuous-
pass fixture; golden confirmed untouched. Oasis scaling adjudicated as
LIVE, not future — GRID_W is already 1024 on main, so ring iterations
change 2/4 -> 4/8 today: extracted a pure oasis_ring_iterations()
helper pinned by tests at both 512 and 1024, and traced exactly why the
determinism hash stayed green (it reads only elevation; the rings touch
only biome — a genuinely different array, not a coincidence). The
drainage merge-logic question answered byte-precisely: zero logic
changed vs main (comment-only diff) — and the deeper dig PROVED the
'isolated basin with another basin to escape to' branch is
mathematically unreachable for any connected grid (contracting vertex
groups of a connected graph cannot disconnect it), so the comment now
states that instead of narrating a divergence that never fires; two
direct merge-target tests added regardless. Wrap test renamed to what
it actually pins (non-wrap-awareness). D-010 docstring softened to
same-process purity, naming the cascade golden as the cross-run layer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The verified-still-open coverage list: per-type attractor reachability
fixtures (LakeShore via enclosed depression, PassEntrance via crafted
saddle, PlainCenter via flat terrain, RiverCrossing via confluence) plus
thin_by_spacing behavior (collision, strict-< boundary, equirectangular
column wrap); heightmap 8-bit decode, sea_level passthrough, downsample
identity and zero-target early-return; drainage area_pct bit-for-bit
determinism plus the isolated-basin-fallback divergence comment (Tyre
N1, citing the pre-#953 behavior it deliberately departs from); the
layer1 mountain-branch pairing test (investigated first — the cascade
test supplies a mountain pool but only ever asserted river counts, a
genuine gap); an importer idempotency test covering atlas_city_names
AND atlas_feature_names plus the Sol exemption, wired into
make test-tooling; and the oasis_water dilation radius scaled by
GRID_W/512 (Tyre N2, hash-stable). One stale item dropped per the
refinement trim (test_sim_determinism wiring — already done).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The PR #206 eyeball caught what every numeric gate passed: the depth
signal was visually flat on both test lakes (GJ1c lmq=0 across the whole
basin; GJ338Bd 0-13 of 100). Two compounding causes: a fixed absolute
ceiling (one body's p90 cell depth) compressing skewed depth
distributions into single digits, and heightmap-pitch depth variation
being sub-texel-tiny within most basins. lake_margin_q is now
depth / the basin's own maximum settled depth: HydrologyResult grows
basin_max_depth_scaled (computed in solve() from existing basin_cells
membership, broadcast per basin), threaded through
HydrologySample.basin_max_depth, normalized in lake_from_hydrology_at
with a degenerate-basin epsilon guard (a genuinely uniform pond shades
flat — honest, not forced). Lake EXISTENCE (filled > original) is
untouched — only tone changes. Measured at district spacing:
GJ1c min=0 p50=33 max=84; GJ338Bd min=8 p50=38 max=70 — full-range
shore-to-deep ramps on both. No perceptual curve added: the linear
per-basin ramp is already well-quartiled. project.yaml 0.4.1 -> 0.4.2
(0.4.1-tagged canvases carrying flat-lmq semantics reached real disk
caches during eyeball runs and must miss). Acceptance gates green;
zero golden churn (lake_margin_q not captured by either golden shape).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hoshe finding 1: dropping HydrologySample.elevation was PROVEN unsafe
(TerrainAnalysis.elev_pct is a rank percentile, not raw elevation;
HydrologyResult carries no elevation) — the copy stays, and the truth
moves into the docs instead: gen_queue's TerrainAnalysisCache sizing
comment corrected to real 512x256 working-grid numbers (~1.57 ->
~2.62 MB/entry, capacity-8 worst case ~21 MB), clone-on-hit cost
documented, byte-safety proof recorded on HydrologySample itself.
Arc<TerrainAnalysis> follow-up filed as T-1187.
Hoshe finding 2: the endorheic-split test now asserts the bowl basin's
BasinOutcome actually diverges (Endorheic at moisture 0, Overflow at
100, straddling ENDORHEIC_MOISTURE_CEILING=60) plus basin-count sanity
— mutation-verified by stubbing is_endorheic and watching it fail.
Doc/test-only round: goldens byte-unchanged, full suite 2114 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Productionizes the T-1177 equilibrium solver: run_layer1 now solves
hydrology once per body (~24ms, mirrors drainage::analyze) and carries
it as TerrainAnalysis.hydrology; run_layer1_with_moisture threads the
real body moisture ceiling (extracted derive_moisture_ceiling_q), with
the T-1177 population-survey default as fallback. The resident rung-0
global tier does not exist yet (T-1181's scope) — hydrology rides
TerrainAnalysis and lands in that tier for free when it is built
(deviation recorded on the ticket).
MorphologyZone::Lake is now sourced from the settled solver at derive
time: a gridunit is Lake when bilinear-sampled filled surface exceeds
bilinear-sampled original elevation at the sample's own (px, py) — the
continuous comparison, so lake edges refine with rung like coastlines;
never a discrete basin-cell projection. The gate sits strictly between
OpenOcean (>= 80) and the old ocean_fraction heuristic (>= 60), which
survives as the derive-fresh fallback when no solve is attached —
byte-identical to pre-T-1184 output in that case. Static
classification, distinct from the sim-state flooded plane; no
endorheic bit (the drains-vs-closed cue is T-1185's outlet-course
presence, per the D-227 amendment (4) sequencing). Zero new wire
bytes.
Acceptance: lake_classification_cache_hit_equals_cache_miss (solve
twice independently, byte-identical zones, non-vacuous Lake hit) plus
hydrology determinism tests. Golden fidelity: the window golden
fixture now builds TerrainAnalysis through the production entry point
(run_layer1_with_moisture, per-body), and a dedicated lake_bowl golden
body pins the hydrology-sourced Lake path (morphology 1 at
ocean_fraction_q 0 — provably not the heuristic); the 108 pre-existing
golden rows are byte-identical (pure append). believability.json moved
by one lake-shaped line (GJ338Bd voxel_relief_m 27->28, a correctly
reclassified lake district leaving the dry-relief sample set).
river_course and derivation-harness goldens unchanged. Full suite:
2114 passed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Close the last D-234 piece — terrain water-direction extraction wired through
to founding orientation and the quarter waterfront rule:
- Layer 1: TerrainAnalysis::water_bearing — 8-octant integer bearing toward the
nearest water from the water_dist gradient (D-010, no atan2). Stored on
GeographicAttractor.water_bearing (360 = none).
- #956 founding orientation: coastal/river settlements now get a real
water-facing bearing (the anchoring attractor's), replacing the 0 stub.
- #957 waterfront rule (D-234b): the water-facing quarter edge (from the
settlement's Coastal founding orientation) drops its block setback to 0 so
buildings present flush to the quay (dock-orthogonal). Typed Edge + coastal_edge
+ per-block gating.
Golden + atlas_response fixture rebaked (additive water_bearing field only).
8 new tests. All integer-deterministic (D-010).
Pending: the waterfront rule reads context.founding_orientation, which
city_context_reader still stubs to Cardinal — real per-settlement orientation
reaches quarter generation once the Layer-3 placement -> Layer-4 GenerateSkeleton
dispatch is wired (the remaining cross-layer integration).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address the doc/test-correctness items from PR #149 review:
- cascade.rs: Layer 3 is RNG-free (pure fn of attractors+cities); it does
not consume the carried SeedChain. Corrected the "first RNG-using layer"
claims on the module doc and the Settlement variant (Hoshe H3).
- cascade.rs: layers_are_ordered now also asserts Topography < Settlement,
pinning the invariant the up_to >= Settlement guards rely on (Tyre T2).
- features.rs: strength is an integer 0-100 (quantized at extraction), not
f32, and consumers that rank by it use the integer value (Hoshe H2).
- layer_proxy.rs: AtlasLayerRequest.up_to is not yet honored — run_work_item
runs through Settlement unconditionally; per-request depth deferred to
#1021 (Tyre T1).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wire the existing attractor-matching engine (#919/#925) into the
generation cascade as Layer 3, and make the whole placement-scoring path
integer-deterministic.
Layer 3 (D-211):
- CascadeLayer::Settlement + Layer3Output (placements) on the snapshot;
BodyWorldState gains a `placements` field (the D-203 hot cache).
- run_layer3 runs the five-phase match_cities against Layer-1 attractors
via the authored D-195 compatibility matrix; pure function of
(attractors, cities) — no RNG. cities are passed in by the caller so the
cascade stays DB-free and testable. A `// cache seam` marks where a
persistent cache wraps it later (#1021).
- gen_queue passes &[] for now (Topography needs no cities); the runtime
settlement read (gen_queue/layer_proxy) is the #955 follow-on.
Integer determinism (D-010 / D-227 — D-195 amended):
- Wiring match_cities into the deterministic cascade made its f32 scoring
a live cross-platform divergence risk (a near-tie comparison or the
Hungarian's f32 reductions can round differently per platform → a
different world from the same seed). Converted the entire path to
integers: CompatibilityMatrix is a 0-100 affinity table; attractor
strength is 0-100 and terrain cost is a percent (100 = baseline),
quantized once at the Layer-1 feature boundary; cell_score, the
Hungarian, and CityPlacement.score are i64. No f32 in any placement or
ranking decision.
- Layer-1 golden fixture rebaked: confirmed selection/positions are
unchanged (same 256 attractors, 93 river cells) — only the strength/cost
representation changed.
Tests: lib green (1292); new settlement_layer_places_cities_deterministically
covers placement + determinism + propagation into BodyWorldState.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pre-push surfaced fmt + clippy (-D warnings) failures in the new code:
- rustfmt the 6 new/changed atlas files + the bench example.
- features.rs: HashMap → BTreeMap (project bans HashMap for determinism via
clippy disallowed_types; the bucket map is lookup-only either way).
- attractor_matching.rs: drop now-redundant .clone() on AttractorType (it
became Copy in #953) — clippy clone_on_copy.
- drainage.rs tests: manual range → (1..=12).contains(&n).
- features.rs test: drop .clone() on Copy AttractorType.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Review (Hoshe) caught that the MAX_ATTRACTORS cap sorted by global strength,
and RiverMouth's normalized strength (accum/max_accum) is tiny — so on a
realistic body 108 river mouths produced 0 surviving RiverMouth attractors,
violating D-209 ('RiverMouth: always high-value') and starving #955 placement.
Replace the global-strength cap with group-by-type + round-robin so every
present type keeps representation (strongest-first within each type).
Deterministic. New test river_mouths_survive_cap locks it in.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wire the empty-world topography cascade (D-208/209/210):
- generator.rs: add SubBiomeVariant (11 variants, D-210) + sub_biome and
terrain_modification_cost fields on GeographicAttractor; AttractorType
is now Copy.
- features.rs (new, D-209): extract the 7 attractor tags from heightmap +
drainage. Coast/lake derived from the heightmap (D-209/D-223
reconciliation — markers are names-only now, no polygons). Deterministic
(sorted seeds, integer keys, bucket-grid thinning); strength-capped at
MAX_ATTRACTORS preserving type diversity. Shared TerrainAnalysis
(masks/slope/moisture/percentile) feeds both extraction and sub-biome.
- subbiome.rs (new, D-210): classify sub-biome + terrain_modification_cost
from elevation/slope/moisture/latitude. Volcanic stays in the enum but
is not emitted (no heightmap signal).
- layer1.rs (new): run_layer1 orchestrator + attach_feature_names (D-223
pool names to largest rivers / Alpine peaks).
- attractor_matching constructors updated for the new fields.
76 atlas tests pass; run_layer1 determinism verified.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>