docs(simulation): correct stale cascade docs and pin layer order (#955)
Address the doc/test-correctness items from PR #149 review: - cascade.rs: Layer 3 is RNG-free (pure fn of attractors+cities); it does not consume the carried SeedChain. Corrected the "first RNG-using layer" claims on the module doc and the Settlement variant (Hoshe H3). - cascade.rs: layers_are_ordered now also asserts Topography < Settlement, pinning the invariant the up_to >= Settlement guards rely on (Tyre T2). - features.rs: strength is an integer 0-100 (quantized at extraction), not f32, and consumers that rank by it use the integer value (Hoshe H2). - layer_proxy.rs: AtlasLayerRequest.up_to is not yet honored — run_work_item runs through Settlement unconditionally; per-request depth deferred to #1021 (Tyre T1). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -11,9 +11,10 @@
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//! path-loading [`run_cascade`] is a thin wrapper around it.
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//!
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//! **Determinism (D-010 #4):** for a fixed heightmap + [`SeedChain`], the
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//! snapshot is reproducible. Layers 0–1 are RNG-free (pure functions of the
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//! heightmap); the carried `SeedChain` feeds the RNG-using layers (Layer 3+,
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//! D-224).
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//! snapshot is reproducible. Layers 0–3 are RNG-free — Layers 0–1 are pure
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//! functions of the heightmap, and Layer 3 is a pure function of
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//! (attractors, cities). The carried `SeedChain` is reserved for the future
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//! RNG-using layers (Layer 4+, D-224).
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use std::path::Path;
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@@ -36,7 +37,9 @@ pub enum CascadeLayer {
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/// Layer 1 — empty-world topography: drainage, feature tags, sub-biome (#953).
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Topography,
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/// Layer 3 — settlement placement: attractor-matched city positions (#955, D-211).
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/// First RNG-using layer (uses the carried `SeedChain`).
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/// Deterministic and RNG-free: a pure function of (attractors, cities) via
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/// `match_cities`. The carried `SeedChain` is unused here; later stochastic
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/// layers (Layer 4+) will consume it.
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Settlement,
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}
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@@ -258,7 +261,12 @@ mod tests {
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#[test]
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fn layers_are_ordered() {
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// The `up_to >= CascadeLayer::Settlement` guards in the cascade rely on
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// this declaration order — pin it explicitly so reordering the enum (or
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// inserting a layer out of sequence) fails here instead of silently
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// breaking which layers run.
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assert!(CascadeLayer::Heightmap < CascadeLayer::Topography);
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assert!(CascadeLayer::Topography < CascadeLayer::Settlement);
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}
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#[test]
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@@ -2,8 +2,10 @@
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//!
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//! After D8 drainage analysis (D-208), this module extracts the 7
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//! `AttractorType` tags from the heightmap + river network. Each attractor has
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//! a pixel position and a normalized `strength` (0.0–1.0) derived from local
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//! terrain quality.
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//! a pixel position and a `strength` (integer 0–100) derived from local terrain
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//! quality — computed in floating point, then quantized to an integer at the
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//! extraction boundary so all downstream decisions stay integer-deterministic
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//! (D-010).
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//!
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//! **D-209 / D-223 reconciliation:** D-209 reads ocean/lake polygons from
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//! `markers.json`, but D-223 reduced markers to a names-only pool — those
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@@ -13,8 +15,10 @@
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//!
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//! **Determinism (D-010 #4):** all collections iterate in sorted/row-major
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//! order; the final attractor list is sorted by `(attractor_type, row, col)`.
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//! No `HashMap`/`HashSet` iteration. `strength` is f32 but is never used as a
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//! sort key.
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//! No `HashMap`/`HashSet` iteration. `strength` (integer 0–100) is not part of
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//! that ordering here, so float quantization can't perturb the sort; consumers
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//! that rank by strength (e.g. `layer1::attach_feature_names`) do so on the
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//! integer value.
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use std::collections::{BTreeMap, VecDeque};
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@@ -25,8 +25,12 @@ use crate::seed::SeedChain;
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/// (the loader prefers the chunk; this is only the floor).
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const DEFAULT_SEA_LEVEL: f32 = 0.3;
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/// A client request for a body's generation layers (D-225). `up_to` is a
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/// forward-compat seam — v1 always runs the Layer-1 (Topography) cascade.
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/// A client request for a body's generation layers (D-225).
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///
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/// `up_to` is a forward-compat seam that is **not yet honored**: `run_work_item`
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/// currently runs the cascade through `CascadeLayer::Settlement` unconditionally,
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/// ignoring this field. Wiring per-request depth (and the partial caching it
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/// implies) is deferred to #1021.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct AtlasLayerRequest {
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pub body_id: String,
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