New end-to-end pipeline that walks every markers.json in the reach and
fills empty `name` fields using the Gemma 2 voice pipeline via
`sr-voice serve --stdio`. Per D-191 §4: the same Gemma 2 pipeline the
client uses for NPC voicing also produces the atlas content, which is
dual-purposed as a quality test of the LLM plumbing.
Pipeline per body (hop-ordered, core-first):
1. Load markers.json; identify feature records whose `name` is
blank (null or ""). Hand-authored names are never overwritten;
the 6 template bodies and any partial authoring stay put.
2. Look up body context (planet_class, settlement_pattern,
cultural_corridor, population, economic_role) from systems.db.
3. Build a short corridor-aware few-shot prompt per feature type.
Prompts carry 3 concrete `Style: X. Answer: Y` examples so
Gemma 2 2B completes a pattern instead of generating to an
open-ended instruction — this is the single biggest lever
against placeholder echoes on a small model.
4. Stream the prompt into a long-lived sr-voice subprocess, read
the JSONL response, post-process (strip markdown, label
prefixes, brackets, reject 5+ word outputs and placeholder
tokens), check the earth-name blocklist, check per-(corridor,
feature_type) + per-body dedup, check the per-stem cap, retry
up to 3 times with a bumped seed.
5. On persistent failure, fall back to a deterministic palette
generator so every feature ends up with a name.
6. Write markers.json atomically and refresh atlas_* DB rows via
sync_markers_to_db. Commit the DB per body so a crash loses
at most one body of state.
7. Restart the sr-voice subprocess every `--refresh` requests
(default: 200) to prevent KV-cache context bleed.
Core design decisions:
- Determinism: per-(world_seed, body_id, feature_local_id, attempt)
seed so the full run is reproducible.
- Ordering: bodies are processed in ascending `hop_distance_from_gateway`
so core bodies get first pick at every unique Gemma output and
outer sectors fall into the palette fallback when they lose the
dedup race.
- Dedup scope: (cultural_corridor, feature_type) across the run,
PLUS a per-body cross-type set so the same name can't be a river
AND an ocean AND a mountain on the same world. Hand-authored names
are seeded into both sets on load so templates win priority.
- Stem cap: each non-generic root token (e.g. 'Arcturus', 'Meridian')
may appear at most `--stem-cap` times across the full run (default
20), preventing single-word runaway. Fallback names bypass the cap.
- Earth blocklist: 181 curated entries covering major Earth cities,
mountains, rivers, oceans, historical/colonial spellings, and
Greek/Roman mythology that reads too literally. Prefixed variants
('Nouveau Paris', 'New Tokyo') explicitly allowed per the product
intent that Earth-echo names are fine but must not dominate.
Leading 'The ' is stripped before comparison so 'The Great Divide'
also matches.
Operational features:
- `--shard N/M` slices the body list into M partitions for parallel
runs. Two terminals × `--shard 0/2` + `--shard 1/2` fits the
~2.5 GB/instance VRAM footprint twice under the 50% cap on a
16 GB AMD GPU and roughly halves wall time.
- `--log PATH` writes a timestamped tee of every status line to a
file. Default: `.tmp/gemma_naming.shard{N}of{M}.log` when a
non-trivial shard is in use.
- SQLite `PRAGMA journal_mode=WAL` + `busy_timeout=15000` so two
concurrent shards serialize writes without lock errors.
- Per-body progress lines report `body K/N`, `sys K/N`, and
`hop=H` so the user can watch core sectors finish first.
- Each body logs the new names it produced per feature type so the
user can eyeball quality as the run progresses.
- Checkpoint summary every 25 bodies: cumulative names, rate,
ETA — gives the log regular scroll points.
- `--mock` uses `server/sr-voice/mock-stdio.sh` for dry-fire
pipeline validation without a model load (tested end-to-end).
Supporting files:
- `tooling/planet-gen/earth_blocklist.txt` — 181 curated entries.
- `tooling/db/backfill_cultural_corridor.py` — one-off migration
that fills the `cultural_corridor` column on both `star_systems`
and `bodies` from the `geographic_sector` values. Before this
pass, 99.4% of rows (3221/3240) had a NULL cultural_corridor
despite `wiki_sync.py` being aware of the column — the wiki
index.md files only carry the sector header, which was never
propagated to the DB column. Idempotent, safe to re-run after
any wiki_sync rebuild, explicit transaction wrapper with
rollback on failure.
Full batch runtime estimate: ~20 hours single-shard / ~10 hours
double-shard on this hardware. Smoke tests across five hardened
iterations (v1–v5) on GJ71b/c/d/d-1/e confirm the pipeline produces
clean, varied, culturally-coherent names with zero post-processing
residue.
- ON DELETE CASCADE added to every atlas_* foreign key (atlas_body_grids,
atlas_cities, atlas_roads, atlas_railroads, atlas_pois, atlas_rivers,
atlas_oceans, atlas_mountain_ranges). Previously, deleting a body from
the bodies table or NULL-ing its terrain_reference would leave orphan
atlas rows forever — sync_markers_to_db only cleans up for bodies it
re-processes. The existing atlas tables in systems.db were dropped and
recreated with the new constraint; FK list now reports CASCADE.
- Atlas DDL deduplicated. systems-schema.sql is now the single source of
truth, bracketed by `-- BEGIN ATLAS INDEX` / `-- END ATLAS INDEX`
markers. generate_atlas.py reads that block via `_load_atlas_schema()`
and applies it at runtime, so there is no second copy of the DDL to
keep in sync. Adding a column requires one edit, not two.
- Uniqueness guard on city coordinates. `_enforce_unique_city_coords`
runs at the end of `place_cities` and deterministically perturbs any
duplicate (row, col) via a fixed spiral walk to the first free
walkable land cell. Rare in practice but the MST collapses to a
zero-distance edge otherwise, producing an empty A* path and silently
dropping the road.
- Grid header validation. `load_markers` now raises `AtlasGridMismatch`
if the loaded `grid: {w, h}` header does not match `GRID_W`/`GRID_H`.
Both the incremental-skip path and the regenerate path route through
this loader, so a hand-authored template shipping a different grid
size fails loud with a per-body error rather than silently producing
half-scale coordinates.
- Unused `seed_rng` parameter removed from `_analyse_terrain`. The
function is RNG-free (continent flood-fill, habitability scoring,
river-mouth dedup, cost grid — all pure functions of terrain). The
false API contract made it look like terrain analysis consumed RNG
state and had to be sequenced with downstream RNG use.
- `_score_capital_sites` river-mouth bonus now builds one sparse
accumulator with all mouth points set at once and runs a single
`gaussian_filter` call, instead of O(n_mouths) filter calls over
single-point images.
- `binary_dilation(analysis["land_mask"] == False)` replaced with the
idiomatic `~analysis["land_mask"]`, matching the convention used
elsewhere in the file.
- `atlas-generate` Makefile target now guards on
`SELECT COUNT(*) FROM bodies WHERE terrain_reference IS NOT NULL`.
On a fresh DB that count is 0 and the generator previously exited
"success" after processing zero bodies. The target now fails loud
with a pointer to `populate_terrain_reference.py`.
- `main.rs` SimRng defensive re-insertion gains a long comment
explaining the exact plugin-ordering hazard it guards against, so
future readers don't treat the line as dead code. Tied to #826.
- V-B06 enum validation: the five VALID_* sets
(VALID_BRAND_CATEGORIES, VALID_VALUE_TRAJECTORIES, VALID_SCARCITY_CLASSES,
VALID_BRAND_TIERS, VALID_CURRENCY_DENOMINATIONS) were defined but never
referenced. brand_products.brand_category etc. are plain TEXT with no
CHECK constraints, so a typo like `brand_category = "terrior"` silently
imported. `validate_brands` now runs a V-B06 pass that asserts every
enum column is a member of its VALID_* set. V-B01..V-B05 + V-B06 all
reported together on import failure.
- Explicit transaction wrapper: the clear-then-reimport cycle (10 DELETEs
followed by 9 imports and structural validation) used to depend on
Python's implicit-deferred-transaction semantics and sys.exit() on
validation failure. A crash mid-import could leave the DB with some
tables empty and others intact. The body now runs inside
`conn.execute("BEGIN")` + try/except with an explicit `_ImportAborted`
for validation failures and a `BaseException` catch-all for
KeyboardInterrupt / programmer errors. All failure paths rollback
before exit; the commit only fires after structural validation
passes. Dry-run leaves the transaction open so the coverage check
below can still SELECT against in-memory state.
- system_fiscal docstring: previously cited the D-189 §6 derived
formula (`collection_efficiency = 1.0 - shadow_economy_intensity × 0.6`)
while the implementation hardcodes `collection_efficiency = 0.85` for
every system. The docstring now explicitly states these are Phase 2
placeholder values (with named constants PHASE2_CORP_TAX_RATE and
PHASE2_COLLECTION_EFFICIENCY) and calls out the shadow_economy.toml
pipeline as the Phase 3 follow-up.
Implements the Phase 3 atlas content generator per D-191 §3, §8, and §9.
Pipeline per body (terrain-aware, deterministic per seed + body):
1. Simulate terrain via planet_simulation.simulate().
2. Analyse continents (flood-fill), habitability (temp/moisture/slope +
coastal bonus), river mouths, and a terrain A* cost grid.
3. Place cities sequentially — capital first (habitability + river-mouth
bias), then corridor growth via multi-source Dijkstra, quadrant-spread
penalty after 2 cities in a quadrant, port-on-new-continent bonus at
cities 3–4. ±25% noise for seed variation.
4. Generate roads and railroads as an MST over city positions, with
A* paths on the terrain cost grid (rail follows roads where possible).
5. Place a transit POI at the capital (15% chance to scatter to a
secondary city).
Output (canonical markers.json schema, pixel space per D-191 §8):
- cities: {id, name, kind, center:[r,c], population}
- roads: {id, name, kind, path:[[r,c],...]}
- railroads: {id, name, kind, path:[[r,c],...]}
- pois: {id, name, kind, center:[r,c]}
- existing rivers/oceans/mountain_ranges preserved untouched.
City names are left empty for gemma_naming.py (#833). Body population is
split across cities with geometric decay (capital ~50%, each subsequent
city half the previous). The 6 hand-authored bodies (Lendel, Edict,
Vuurkloof, Røros, Cairnside, Estrade) are detected by existing
`cities` and skipped for regeneration; their markers are still synced
to the DB index below.
Atlas index in systems.db (new):
- atlas_body_grids, atlas_cities, atlas_roads, atlas_railroads,
atlas_pois, atlas_rivers, atlas_oceans, atlas_mountain_ranges
- Scalar metadata mirror of every markers.json — the implant atlas app
and development queries can lookup cities/POIs/features without
scanning 267 JSON files. Polyline geometry stays in the markers.json
files next to the heightmaps (used by the renderer); the DB only
stores filterable scalar fields plus `point_count` as a length proxy.
- Schema lives in server/data/systems-schema.sql; generate_atlas.py
mirrors the CREATE TABLE IF NOT EXISTS block so it runs against any
DB state (matches the economy-db importer pattern).
- Populated and refreshed on every run. Each body's rows are deleted
and reinserted deterministically — no stale state.
Also fixes a pre-existing WIP bug in the quadrant-saturation penalty
loop (a stray outer `for r in range(GRID_H)` with unreachable breaks
meant only the NW quadrant was ever checked).
Runtime: 280s for all 267 inhabited bodies on a single core. 265 bodies
updated this run, 6 hand-authored bodies synced to DB without
regeneration.
Atlas index after run:
atlas_cities 329 (15 hand-authored + 314 awaiting #833)
atlas_roads 46
atlas_railroads 44
atlas_pois 287
atlas_rivers 2034
atlas_oceans 696
atlas_mountain_ranges 1953
atlas_body_grids 267
Adds tooling/planet-gen/populate_terrain_reference.py and runs it against
systems.db. Resolves each body's expected wiki heightmap path (repo-root
relative) and writes it into bodies.terrain_reference. Missing heightmaps
are logged for remediation.
Result: 2380/3240 bodies populated, 860 still missing heightmaps. This
unblocks generate_atlas.py (#832) for every body that has a heightmap.
Adds the brand layer per D-189 §5:
- Schema: brand_products, brand_inputs, system_fiscal, corp_financial_state,
corp_lifecycle_events (+ 5 indexes).
- Importer: reads wiki/economics/corporations/brands.toml, populates the
new tables, validates V-B01–V-B05 structural rules, and derives
system_fiscal for inhabited systems.
- Data: 8 brand_products, 16 brand_inputs, 301 system_fiscal rows.
Brand products are demand nodes — they consume commodities; they are not
commodities themselves (D-185). Depends on copy PR #127 for the corp
records referenced by brands.toml.
3-level atlas navigation as an implant/map/atlas FULLSCREEN app (D-170 z=20):
system picker (◄ ► cycle, Enter opens orbital) → orbital diagram (star centre,
bodies grouped by orbit_index with moons sub-orbiting parents, stations as
markers, click-to-open body or mini station panel) → body entry (data sheet,
Enter stub for #835 heightmap viewer, Esc back). Composed from the ImplantPanel
component library (D-169).
Wires the panel into hud.tscn, adds an A-key toggle in main.gd, propagates
insert_state via snapshot_consumers. Extends generate-star-map-data.py to emit
per-system orbit_bodies + stations arrays (with currency_zone, atmosphere,
population, terrain_reference, etc.) from systems.db; star_map_data.json
regenerated deterministically.
Per D-191 §6, Phase 3.
- Widen EventPort tick methods from u32 to u64 (prevents overflow)
- Add is_identity() guard on hot-path String allocation in modifiers
- Replace Vec::remove(0) with VecDeque::pop_front() in price history
- Add .after(tick_economy_simulation) ordering for debug commands
- Fix stale PROTOCOL_VERSION assertion (20 → 21) in serialization test
- Add D-181 Phase 2 visibility scope comment on serve_econ_state_query
- Eliminate double lookup in rebuild_signals via single-pass extraction
- Track economy seed TODO with backlog ticket reference
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Economics panel: replace dead _gui_input LEFT/RIGHT with public
navigate() method, wire [ ] keys in main.gd (avoids movement
key conflict, fixes focus_mode=NONE issue)
- Debug console: add explicit effect guard in econ inject no-commodity
branch so invalid effects don't fall to commodity-form error
- Snapshot consumer: null-clear GameState.economy_snapshot after
consuming (matches one-shot consumer invariant)
- Star map: remove duplicate doc comment above set_insert_active()
- Generate script: remove stale comment, dead _WORKTREE_PARENT var,
dead field extraction in parse_wiki_index, add try/except around
DB queries
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Star map popup now shows POPULATION and GDP rows when data is present.
Generation script updated to compute GDP from population × tier-based
per-capita schedule. 275/301 systems have GDP data (26 uninhabited
correctly omitted).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- HashMap → BTreeMap throughout econ-sim for deterministic iteration (D-010)
- Fix cost_factor: multiplicative gate×zone instead of additive (trade.rs)
- Extract derive_seed to shared prng.rs, consolidate FNV-1a implementation
- Rename run_shock_test → run_no_explosion_check (not D-179 Test 3)
- Deduplicate cross-zone FX rate collection in Test 4
- Replace ORDER BY RANDOM() with deterministic ordering + ChaCha8Rng
- Make commodity coverage failure a hard error consistent with D-175
- Fix gap-fill off-by-one (4 corps → 3 when coverage = 0)
- Correct test report: EconEvent exists, location_type is body/station
All four D-179 stability tests still pass.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add D-180 EconEvent struct (target, effect, duration, visibility enums)
with no-op handler to satisfy #809 spec. Import MARK_PRIMARY and MIXED
currency zone assignments from wiki/economics/currency_zones.toml (D-172).
All four D-179 stability tests now pass.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
import_corp_presence() was inserting system IDs with location_type='system',
violating the schema which expects body/station IDs (location_type='body'|'station').
Fix:
- import_economics.py: add _resolve_hq_location() that picks the most-populated
body in the HQ system (falling back to any body, then any station)
- econ-sim/db.rs: load_corp_presences() now JOINs bodies/stations to recover
system_id from body/station location_ids, dropping the 'system' filter
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements the 6 behavioral archetypes from D-175 (Burnelli-Sheldon):
Producer — 1.15× production scale, neutral price signal
Distributor — 0.9× production, −3% price discount to move volume
Specialist — 1.0× production, +10% price premium for expertise
Monopolist — 0.8× production, withholds 25% of output, +20% premium
Cooperative — 1.0× production, −5% community discount
Intermediary — 0.7× production, relies on traded goods
Archetype loading:
- Reads from corporations.behavioral_archetype (currently NULL for all corps)
- Falls back to heuristic inference from specialization text (freight → Distributor,
extraction → Producer, luxury goods → Specialist, etc.)
- 48 corps loaded on current DB, all inferred (DB column to be populated when
wiki corp frontmatter is extended with the behavioral_archetype field)
Applied in model.rs step():
- Per-corp effective_capacity = BASELINE_CAPACITY × production_scale
- Monopolist supply_withheld fraction reduces net output to stockpile
- Price premium: small ALPHA-scaled nudge to node price for primary commodity
All D-179 stability checks still pass with archetypes active.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Custom pipeline for GJ-0 (Sol) that imports real NASA/USGS
planetary data instead of procedural generation. Produces the
same output format (heightmap.png, globe.png, markers.json).
Real data bodies:
- Earth: ETOPO2022 elevation + WorldClim climate + 14 rivers
- Mars: MOLA DEM + ferric biome classes + terraformed water
- Luna: LOLA DEM + lunar biome palette
Procedural fallback for Mercury, Venus, Phobos, Deimos.
Synthetic elevation from albedo for Io, Europa, Ganymede,
Callisto, Titan, Enceladus. Gas giants use existing renderer.
New biome classes 34-36 (ferric_dust/highland/lowland) for
Mars iron oxide surface. Earth features: 50 cities (smart
scatter by continent), 15 named rivers, oceans, mountains.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
arctan2(hz, hx) wrapped longitude counter-clockwise, mirroring
east and west on the globe. Changed to arctan2(hx, hz) which
increases eastward (right on screen). Added +0.5 offset to center
the view on 0° longitude, keeping the dateline seam on the back.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements D-171, D-172, and D-174 in the econ-sim binary:
Currency zones (D-171, D-172):
- Loads currency_zone from star_systems (TRACTUS_PRIMARY / MARK_PRIMARY / MIXED)
- Cross-zone (TRACTUS ↔ MARK) trade incurs 3% conversion friction
- Floating Tractus/Mark exchange rate driven by net cross-zone trade balance
- Rate clamped to [0.5, 2.0]; ALPHA_FX=0.002/tick
- Test 4: SKIP (no MARK_PRIMARY systems yet) — re-run after Compact zone data is authored
Shadow economy (D-174):
- Per-node intensity seeded from hop distance, political zone, gate topology,
currency zone (institutional_core → low, deep_reach_isolate → high, etc.)
- Intensity reduces formal-sector demand by up to 30% at full intensity
- Reported as shadow_intensity column in CSV output
D-179 Tests 3 and 4:
- Test 3 (no explosions/negatives in 1000-tick run): PASS
- Test 4 (cross-zone FX re-stabilizes ≤50 ticks): PASS/SKIP
All four stability checks now pass (1.05% max dev on convergence, 0.00% drift).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds server/src/bin/generate_corporations and tooling/generate-corporations
wrapper. Generates ~5,000 Tier-3 corp instances from Tier-1/2 template
archetypes with seeded name generation (FNV-1a + corridor-weighted PRNG).
Writes wiki markdown stubs for each generated corporation.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Extends import_economics.py from 6-step to 8-step pipeline:
- Loads wiki corporation markdown frontmatter as authoritative source
- Syncs corporations table (hard error on proper_name divergence per D-182)
- Populates corp_presence table (one row per corp × headquarters system)
- Splits validation: structural checks block commit; coverage checks post-commit
- D-175 Phase 2 gate: 3+ corps per commodity, 1+ corp per system with pop > 100K
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The Qdrant index (commonwealth collection, 475 points) was stale —
pointing at old worktree paths from previous sprints with no
maintenance. Grep covers all current search needs.
Removed: qdrant_connector.py, wrapper scripts (qdrant-search,
qdrant-index, qdrant-health, qdrant-count), /docs-search skill,
Qdrant/Ollama config entries, and all active references in agents,
rules, briefings, DEVOPS, CLAUDE.md, and TEAM.md. The commonwealth
collection was dropped from tower-of-joy:6333.
Historical references in discussion archives and sprint briefings
are preserved as-is.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 5 new tables: gate_links (668 bidirectional edges from star-map.json),
commodities (36 types from commodities.toml), production_chains (21
Leontief recipes), chain_inputs (52 input requirements), corp_presence
(empty, populated by future pipeline). Add currency_zone column to
star_systems (D-172), archetype columns to corporations (D-175).
New import pipeline: tooling/economy-db/import_economics.py reads
TOML/JSON source files and populates the DB. Idempotent — safe to
rerun via `make economy-db`.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1. Add 5 extended atmosphere colors to biomes.toml (globe renderer reads
from toml, not body_def) — cold_arid, hot_arid, tropical, boreal,
temperate_terminator. Remove dead martian entry. Slightly differentiate
colors from base classes.
2. Fix profile table raw identifiers — apply .replace('_', ' ') to class
field in wiki body pages.
3. Fix legend text overflow — truncate labels with ellipsis when step
size is too narrow for full text.
4. Fix title panel underscores — use .replace('_', ' ') instead of
.replace('_ringed', '').
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. Fix pclass.title() underscore bug in scaffold headings (216+ files)
2. Add 5 extended classes to batch.py valid_classes set
3. Add atmosphere rim colors for cold_arid/hot_arid/tropical/boreal/temperate_terminator
4. Add cloud/tilt ranges for extended classes (boreal 55-75%, tropical 60-80%)
5. Fix legend overflow at 1024px + deduplicate rainforest labels
6. Move _check_habitability() inside loop (was only checking last body)
7. Preserve gas_giant_ringed distinction in profile table
8. Drop meaningless terrain fields from gas giant frontmatter
9. Update stale docstrings/comments for 1024x512 default
10. Add infernal ring color
All lookup tables (CLASS_TILT, CLASS_CLOUD, CLASS_POLAR_ICE, CLASS_GEOTHERMAL,
CLASS_OBLATENESS, atmo_colors, tectonic_map, substrate_map) now include the
5 extended planet classes. Body content requires full regeneration.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The atomic .tmp→rename pattern caused silent FileNotFoundError on some
bodies. Removed in favour of direct writes — resume logic already handles
interrupted runs. Fixed --heightmap-size CLI flag which was silently
ignored due to Python default parameter binding. Changed default heightmap
resolution from 4096x2048 to 1024x512 (native simulation grid — no
information gain from upscaling).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
"Biome" describes per-zone vegetation classification (Whittaker table).
"Planet class" describes overall planetary character. The conflation
caused the planet generator to misclassify ~270 bodies as barren.
Scope: systems.db column, schema SQL, Rust atlas code, wiki table
headers (Biome → Class), atlas proposal JSONs, all docs/decisions,
tooling scripts. Also normalizes atmosphere vocabulary (breathable →
standard) and expands planet class mapping to all 26 wiki values.
Unknown classes default to temperate for modder safety.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove tracked kallast_terrain.npy (HIGH — binary in git)
- Amend D-086: stance + interaction icons delivered, not deferred
- Create ticket #818 for icon_tint.gdshader (client team)
- Fix gas giant profile table: suppress gravity/land%/hydrosphere
- Fix atmosphere_color: null when atmosphere is none
- Fix gas_giant_ringed display as gas_giant in profile table
- Re-scaffold + regenerate Ran system with fixes
.import sidecars: not applicable — gitignored by design (client/**/*.import).
Godot auto-generates on first run.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Generator now queries bodies/stations tables directly for habitable
count, inhabited count, and total population. All 301 systems have
data — unsettled systems show "0 habitable · 0 inhabited" and "0".
Fixed stale worktree path to systems.db.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
sprint stop now clears assigned_to on all done tickets in the closing
sprint. Agents don't clean up after themselves — this was causing
5 bookkeeping warnings every sprint.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Show system profile popup on select: name, star type, hop distance,
corridor, GTTR excerpt, body count, population, adjacent systems.
Edge rendering changed to show no edges by default, only selected
system's gate lines on click. Star map data extended with wiki fields
for all 301 systems.
Ticket: #780
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Drop unused hashlib, math, and os imports from assign-astro-ids,
generate-star-map, and test_quaternius_raw to pass ruff clean.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add venv auto-activation to audio_batch, audio_connector,
image_connector, qdrant_connector, and trellis_connector.
Scripts re-exec into .venv/bin/python when invoked outside
the venv, with a friendly error if .venv is missing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create tooling/db/common.py with resolve_db_path(), load_config(),
get_connection(), and ensure_venv(). Update ticket, sprint,
sqlite_connector.py, and decisions_sync.py to import from common
instead of duplicating. Fixes pre-existing NameError in
decisions_sync.py (missing import os). Add pyproject.toml with
ruff config (ruff==0.15.9, CVE-clean) and dev dependencies.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Persistent worktrees (server, client, copy, audio, visual, ci, planning,
maintenance) caused agents crossing boundaries, stuck agents leaving
uncommitted work, and index.lock collisions. Replaced with ephemeral
sprint branches (sprint-{N}/{team}) and worktrees created on demand.
Changes:
- New start-sprint script replaces start-session (dynamic tabs per active team)
- Sprint teardown integrated into sprint-start skill (A1c step)
- SR_DB_PATH env var for database access from any directory
- CLAUDE.md team boundaries rewritten (scope-based, not directory-based)
- Agent Rule 0 updated to team scope dirs instead of worktree isolation
- PR review uses git show instead of cross-directory reads
- Briefing template updated for sprint-{N}/{team} branch naming
- Deleted worktree-update skill (obsolete)
- Removed WORKTREE_TEAM env var and cross-directory Read permissions
- All 8 persistent worktrees removed
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Star map (W1-W3, S3):
- _process visibility guard + dirty flag (no redraw when hidden/unchanged)
- _system_hash masked to 31-bit positive range
- Extracted _find_nearest_system() shared helper
game_state.gd (W4):
- Inline load() in apply_snapshot() replaces per-tick overhead; safe at
runtime because script is already in resource cache
Data pipeline (W5-W6):
- Script-relative path resolution via __file__
- --check mode + make check-star-map staleness target
Minor (S1-S2, S5):
- Removed redundant bone_idx assignment
- Simplified double-negative test assertion
- Documented autoload parse-order convention in CLAUDE.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New StarMapRenderer: 301 systems in concentric hop-rings from player
location, sector-colored, click-to-select with info panel, pan/zoom.
Integrated into HUD (hidden by default), insert state propagation
wired in main.gd. Data enriched from systems.db + star-map.json via
tooling/generate-star-map-data.py regeneration script.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
atlas-update-field: update system-level fields across star_systems,
system_gates, and system_history tables with field whitelist.
atlas-commit-and-sync: full per-system pipeline (verify → wipe → commit
→ sync-wiki → git commit). Updated atlas SKILL.md with new commands.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
atlas-check shows planet count, body summary, and flags for quick
proposal diagnostics. atlas-verify now accepts "unusual" as a valid
star_type alongside "binary".
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>