Produces sfx_npc_murmur.ogg via Stable Audio Open for D-072 universal
event-driven NPC proximity murmur. Organic sonic family (D-074): warm
mid-freq 200-800Hz vocal texture, human voices in adjacent room with
direction and cadence distinguishable, words not. World SFX bus.
Generated 3 candidates (5s/CFG8, 6s/CFG7, 4s/CFG9), selected candidate
1 for richest texture and clearest spatial framing. Unblocks client #533.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adopts the whatsinagame naming pattern where the domain comes
first and the action second (e.g. pr-review, sprint-start,
audio-gen). Updated all cross-references in settings, agents,
docs, and inter-skill references.
12 renames: commit→git-commit, create-skill→skill-create,
gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan,
push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review,
search-docs→docs-search, start-sprint→sprint-start,
start-workshop→workshop-start.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Updated ambient.md, sfx.md, and ui.md with generation parameters,
frequency specs, and integration notes for all 8 new assets.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Re-generate monologue chimes (were oversized placeholders) and
fog_recognition (was silent). Fix sample rate headers on remaining
assets (192kHz→44.1kHz). All 8 UI assets now at 44.1kHz stereo,
LUFS -16 normalized, Vorbis q6, durations within D-038 spec.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Generated via Stable Audio Open with sonic family prompt prefixes:
- cursor_hover.ogg (insert-tech, digital click)
- weapon_aim.ogg (insert-tech, mechanical latch sketch)
- implant_open.ogg (insert-tech, neural lattice rising tone)
- fog_recognition.ogg (organic, cognitive realization chime)
- sfx_monologue_chime.ogg (insert-tech, placeholder per D-071)
- sfx_monologue_chime_urgent.ogg (insert-tech, placeholder per D-071)
All assets need duration trimming in next audio sprint (#453).
Updated docs/assets/audio/ui.md status to draft.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Category-based asset index for audio, visual, and video pipelines.
Audio pipeline fully populated: palette (sonic identity bible), ambient
loops, SFX, UI sounds with generation specs and mix parameters.
Visual and video are stubs pending their respective workshops.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>