Updated ambient.md, sfx.md, and ui.md with generation parameters,
frequency specs, and integration notes for all 8 new assets.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Mouse position now determines facing direction as a client-side float.
WASD remapped: W=toward cursor, S=away, A/D=strafe. Facing octant
derived from mouse angle and sent to server via SET_FACING action only
when it changes. EntityRenderer facing indicator uses continuous angle
for smooth rotation. SimBridge test mode updated to handle SetFacing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Michroma-Regular.ttf (OFL license) as the game font. Create
FontVariation with +1px tracking and a global Theme resource with
cyan-white (#E0F7FA) implant text color. Wire theme into project.godot
so all Label/RichTextLabel/Button/LineEdit nodes inherit automatically.
Add IMPLANT_TEXT_COLOR/DIM/PULSE constants to constants.gd.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Two new scratchpad entries: asset generation pipeline improvements
(registry, status tracking, prompt versioning) and a remote terminal
proxy concept for mobile monitoring of Claude Code permission prompts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds `make perf-baseline` — boots the full server plugin stack with
real content, measures 50 ticks (5 warmup), captures per-tick timing,
entity counts, and process RSS. Includes shadowcast benchmarks. Saves
structured JSON to tests/perf/baseline.json for regression detection.
Supports --compare mode (>20% threshold).
First baseline: mean 366µs, p95 526µs (0.5% of D-026 100ms budget).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Check 9 tested `target in npc_rels` which missed NPCs with no
relationship entries. Changed to `target in self.npcs` so the
advisory warning fires correctly for all NPCs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
On main, the skill now assesses sprint state and does the next right
thing: close active sprint (Case A), activate planned sprint (Case B),
or suggest /plan-sprint (Case C). Cases chain automatically — closing
flows into activation if a planned sprint is waiting.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Technical project descriptor with game architecture, simulation
parameters, and content model. Version field (0.1.9) is now the
canonical version — Cargo.toml synced, CLAUDE.md and start-sprint
skill updated to reference it during release workflow.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Step 7 now transitions all unblocked sprint tickets to in_progress
immediately rather than deferring to agents (who forget). Completes
the ticket lifecycle: start-sprint → in_progress, push-pr → review,
sprint stop → done.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Step 7 scans commit messages for #NNN ticket refs and transitions
in_progress tickets to review status. Only in_progress → review;
other statuses are left alone.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
sprint stop now marks in_progress/review tickets as done
automatically — agents often forget to update status after merging.
Backlog/ready tickets are left as carry-over candidates since they
were never started.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When invoked on main, /start-sprint now closes the active sprint,
bumps the version to v0.1.N, moves changelog entries under the new
version heading, tags, and pushes. Team branch behavior unchanged.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Generated by headless --import after audio merge. These are needed
for stable UID references across editor sessions.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ticket create previously had no way to set descriptions, causing
agents to work around with raw SQL or mangled titles.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
build-client used --quit without --import, which failed to create
.godot/ and register class_name types after a clean. game target
only depended on build-server, skipping client entirely. clean now
preserves the .godot/ directory itself while clearing contents.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Cast Variant to String via str() before passing to _on_room_change
- Clear _current_room_id on null room transition (fixes re-entry skip)
- Add push_error for failed dir creation and file writes in _save_report
- Fix docstring: tests/gauntlet-stats.json → user://dev/gauntlet-stats.json
- Namespace stats path to user://dev/ to avoid save data collision
- Replace print() with push_warning in _save_report (codebase consistency)
- Downgrade client-only wire guard from push_warning to silent return
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- golden-diff restores committed file even on cargo test failure
- Wire checklist-validate into pre-pr-content gate
- Fix schema description: condition IDs are globally unique, not
per-file; document room_id prefix naming convention
- Add schema file missing error handling in validate-checklist
- Add scope discriminator field (per_room/cross_room) to schema
- Check pyyaml and jsonschema packages in setup-tooling
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Re-generate monologue chimes (were oversized placeholders) and
fog_recognition (was silent). Fix sample rate headers on remaining
assets (192kHz→44.1kHz). All 8 UI assets now at 44.1kHz stereo,
LUFS -16 normalized, Vorbis q6, durations within D-038 spec.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
F12 pauses simulation, shows modal LineEdit prompt, saves three files
to user://bug-reports/gauntlet-t{tick}-{timestamp}/: snapshot.json
(full ObserverSnapshot), render.txt (simplified client-side text
render), description.txt (tester notes + tick/room/stance metadata).
Esc cancels without saving. Double-activation guard prevents stacking.
BUG_REPORT action added to InputMapper with wire guard in SimBridge
(client-only, never sent to server). Dialog on ModalLayer (CL 30).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
GauntletHUD in UILayer shows TIMER: MM:SS (PB: MM:SS). Timer starts on
room entry, resets on room change, records personal bests to
user://gauntlet-stats.json. Session summary printed on disconnect.
Hidden in non-gauntlet mode (anti-tedium guard).
Adds room_id and gauntlet_mode fields to GameState, parsed from
ObserverSnapshot. Main.gd wires update_from_state() and finalize().
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Golden targets: make golden-diff shows color diff if simulation output
changed, make golden-update regenerates and stages for review.
Checklist schema: JSON Schema for 7 condition types evaluable from
ObserverSnapshot. Per-room YAML checklists for 3 Gauntlet rooms plus
cross-room checks. Validation script + make checklist-validate/generate.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add SimBridge._last_snapshot = null to P3 before_test() (contamination risk)
- Clarify mono.is_visible is custom property, not CanvasItem builtin
- Camera smoothing test uses approximate equality instead of exact
- Propagate inner _encode_message errors in array/dict encoding
- Add explanatory comment on int_64 encoder branch
- Document unfalsifiable gauntlet guard as intentional future-proof
- Remove loose D-053 citation from LERP_SPEED pin
- Assert FogOverlay is sibling of FogGroup under World
- Add CANVAS_MODAL=30 (ModalLayer) assertion in P3-Z04
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>