D-244 ratifies what the character architecture (D-159..D-164, runtime
CharacterVisualDescriptor compositing) and the Trellis env pipeline already implied
but no decision had recorded: the in-world view renders 3D objects directly; the only
flattened 2D content is textures + flat 2D artwork (paintings/flags/billboards/signage).
There is no per-object sprite layer.
Roots out the drift: the early-spike 3D->2D sprite pipeline (#541) and the sprite-centric
docs/assets/visual catalog were never cleaned out when the project went 3D, so the
2026-06-12 fable-ous audit read them as live and re-injected the dead sprite model into
T-1049/T-1050. Fix:
- docs/assets/visual/README.md + docs/assets/README.md re-scoped to 3D models + textures
+ flat artwork (dropped the sprites/tilesets-as-entities framing).
- /sprite-gen + renderer/README repurposed as the 2D-artwork generator (paintings/flags/
billboards/signage), not the in-world object format; legacy 4-direction object-sprite
mode flagged as retired.
- T-961/T-1049/T-1050 already held in backlog pending this.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Standardized YAML frontmatter on all 13 docs/assets/ files covering
audio, visual, and video pipeline docs, palettes, and templates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adopts the whatsinagame naming pattern where the domain comes
first and the action second (e.g. pr-review, sprint-start,
audio-gen). Updated all cross-references in settings, agents,
docs, and inter-skill references.
12 renames: commit→git-commit, create-skill→skill-create,
gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan,
push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review,
search-docs→docs-search, start-sprint→sprint-start,
start-workshop→workshop-start.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Category-based asset index for audio, visual, and video pipelines.
Audio pipeline fully populated: palette (sonic identity bible), ambient
loops, SFX, UI sounds with generation specs and mix parameters.
Visual and video are stubs pending their respective workshops.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>