4 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Fable 5 2bac820c77 docs(assets): per-class production briefs + template + formal deferral register (T-1049)
The asset-brief template (scope/visual-reference/naming/gen-path/
acceptance, one page) and five real briefs — station walls, rural walls,
doors, floors, furniture/props — each citing its D-235 axis tokens and
palette.md register rows (or the D-257 toon default), conventions.md
naming/mask/footprint rules, and the image-gen -> glb-gen -> promotion
path with concrete acceptance counts. Doors carry the negative
no-state-frame-files constraint (runtime mechanism stays Phase 5);
furniture/props' first acceptance is promoting the three unpromoted
spike GLBs. deferred.md is the formal register for the T-1051 four
(lamp posts, barns, TVs, billboards) + cars/Q-067, with rationale and
revisit triggers — satisfying T-1051's own 'or record formal deferral'
deliverable. Child stories under T-961 are created lead-side at merge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 23:00:51 +02:00
jpmschweitzerandClaude Opus 4.8 ae7606ed83 docs(governance): address PR #169 review — reconcile sprite-era decisions + doc fixes
Tyre: D-244 now references its precedent (D-148 3D camera / D-149 live 3D characters
— D-244 completes that pivot for objects + assets) and reconciles the 5 sprite-era
decisions it touched, all amended 2026-06-17:
- D-043: 'not 3D' / Light2D scoped to overlay layers; in-world is 3D.
- D-044: sprite footprint retired (sim occupancy + visual hierarchy survive).
- D-049: z-stack logical model survives; sprite/CanvasLayer implementation language retired.
- D-066: dual-scale coordinate model + 2x2 geometry minimum survive; sprite-footprint language legacy.

Hoshe (doc QA):
- D-244 broken cross-file anchors fixed ([D-159]->scope.md, [D-241]->process.md).
- renderer/README: bare [D-244] linked; D-019->D-148 camera note; legacy banner over the
  object-sprite workflow sections; resolution-chain output path qualified.
- docs/assets/_templates/sprite.md + README: marked the template legacy object-sprite schema
  (model/texture/artwork template TBD).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 09:40:41 +02:00
jpmschweitzerandClaude Opus 4.6 e56061ecbc docs(docs): add frontmatter to asset pipeline docs
Standardized YAML frontmatter on all 13 docs/assets/ files covering
audio, visual, and video pipeline docs, palettes, and templates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:15:51 +01:00
jpmschweitzerandClaude Opus 4.6 34d0e7211c docs(assets): add asset pipeline documentation system
Category-based asset index for audio, visual, and video pipelines.
Audio pipeline fully populated: palette (sonic identity bible), ambient
loops, SFX, UI sounds with generation specs and mix parameters.
Visual and video are stubs pending their respective workshops.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 01:03:18 +01:00