fix(client): address PR #99 review round 2 — 3 doc/comment fixes
1. character_creation.gd:125 — cam_pitch_idx comment: 2=overhead(0°) → (-80°) 2. character_visual.gd:37 — segment arithmetic: 17+2+2=21 → 14+2+2=18 3. decisions/scope.md D-158 — overhead angle: 0° → -80° to match code Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -34,7 +34,7 @@ const TOON_SHADER_PATH := BASE_PATH + "shaders/toon.gdshader"
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const TOON_MASKED_SHADER_PATH := BASE_PATH + "shaders/toon_masked.gdshader"
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const OUTLINE_SHADER_PATH := BASE_PATH + "shaders/outline.gdshader"
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## All body segment names in assembly order. D-160: 17 base + 2 swappable torso + 2 face.
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## All body segment names in assembly order. D-160: 14 base + 2 swappable torso + 2 face = 18.
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## torso_upper is loaded and hidden by default; clothing coverage reveals it.
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const ALL_SEGMENTS: Array[String] = [
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"head", "neck", "torso", "torso_upper",
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