fix(client): address PR #99 review round 2 — 3 doc/comment fixes

1. character_creation.gd:125 — cam_pitch_idx comment: 2=overhead(0°) → (-80°)
2. character_visual.gd:37 — segment arithmetic: 17+2+2=21 → 14+2+2=18
3. decisions/scope.md D-158 — overhead angle: 0° → -80° to match code

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-22 17:54:53 +01:00
co-authored by Claude Opus 4.6
parent 2c83809329
commit ebac8c9580
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ const TOON_SHADER_PATH := BASE_PATH + "shaders/toon.gdshader"
const TOON_MASKED_SHADER_PATH := BASE_PATH + "shaders/toon_masked.gdshader"
const OUTLINE_SHADER_PATH := BASE_PATH + "shaders/outline.gdshader"
## All body segment names in assembly order. D-160: 17 base + 2 swappable torso + 2 face.
## All body segment names in assembly order. D-160: 14 base + 2 swappable torso + 2 face = 18.
## torso_upper is loaded and hidden by default; clothing coverage reveals it.
const ALL_SEGMENTS: Array[String] = [
"head", "neck", "torso", "torso_upper",