docs(workshops): archive v0.1 content gap analysis workshop
6 agents × 2 rounds examining 9 content layers. Produced D-032 through D-039, THE FRIEND NPC pattern, converged tag taxonomy, and Sova Transit District setting. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# v0.1 Content Gap Analysis Workshop — Summary
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**Workshop dates:** 2026-02-11
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**Participants:** Mellanie, Paula, Araminta, Miri, Gestalt, Ozzie
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**Facilitator:** Team Leader (Jeroen)
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**Documenter:** Qatux
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---
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## Executive Summary
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The v0.1 Content Gap Analysis Workshop examined 9 content layers across the vertical slice (D-027) to identify what content exists, what's missing, and what blocks production. Six agents delivered independent Round 1 analyses, then synthesized across all outputs in Round 2. The project lead made 9 directive decisions between rounds.
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**Key outcomes:**
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- 9 new confirmed decisions (D-032 through D-040)
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- THE FRIEND NPC pattern established as emotional centerpiece (one production-level NPC per character)
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- Converged tag taxonomy for line pools (6 structural + 3 selection tags)
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- Sova Transit District / Krenn System confirmed as first concrete setting
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- Audio confirmed in v0.1 scope (8 files via Stable Audio Open)
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- All 6 wow moments promoted to v0.1 scope
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- Wiki taxonomy structure declared non-negotiable
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- ~50 new tickets identified across all agents (deduplicated below)
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- Full dependency chain mapped with critical path: Dual Lens Guide → Voice Kits → THE FRIEND → Validation → Scale
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---
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## Workshop Structure
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**Round 1:** Each agent independently analyzed 9 content layers against the vertical slice spec (D-027). Layers: character voice, dialogue, monologue, environmental text, NPC profiles, spatial layout, audio, visual design, wiki/lore.
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**Between rounds:** Project lead reviewed all 6 outputs and issued 9 directive decisions.
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**Round 2:** Each agent read all 6 Round 1 outputs plus directives. Synthesis: convergences, disagreements, dependency chains, concrete next steps, missing tickets.
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**Workshop brief:** `docs/workshops/content-gap-analysis_v0_1/content-gap-analysis-workshop-brief.md`
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**Round 1 outputs:** `round1-{agent}.md` (6 files)
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**Round 2 outputs:** `round2-{agent}.md` (6 files)
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---
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## Project Lead Decisions (Between Rounds)
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These 9 directives were issued by the project lead after reviewing Round 1 outputs. They are non-negotiable constraints for Round 2 and all downstream work.
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| # | Directive | Status |
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|---|-----------|--------|
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| 1 | Separate monologue pools per character | Confirmed, non-negotiable → D-032 |
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| 2 | Color = relationship to player | Approved → D-033 |
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| 3 | Audio included in v0.1 (6-8 files via Stable Audio Open, self-hosted) | Confirmed → D-038 |
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| 4 | One NPC per character = THE FRIEND, production-level complex | Confirmed → D-034 |
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| 5 | Wiki taxonomy structure: non-negotiable, must be established NOW | Confirmed → D-040 |
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| 6 | Sova Transit District / Krenn System: first concrete star system | Confirmed (worldbuilding milestone) → D-036 |
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| 7 | Detective's FRIEND: Sera Venn (Paula's design) | Confirmed → D-034 |
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| 8 | All 6 wow moments in scope (Ozzie's 4 essential + 2 nice-to-have all promoted) | Confirmed → D-039 |
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| 9 | Stable Audio Open licensing confirmed (free commercial under $1M revenue) | Confirmed → D-038 |
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---
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## Decisions Produced (D-032 through D-040)
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Full decision text in `decisions/*.md`. Summary:
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| ID | Title | Domain | Source |
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|----|-------|--------|--------|
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| D-032 | Separate monologue pools per character | content.md | Project lead directive #1 |
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| D-033 | Entity color = relationship to player | perception.md | Araminta R1 proposal, project lead directive #2 |
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| D-034 | THE FRIEND production-level NPC pattern | content.md | Ozzie R1 concept, project lead directive #4, Paula R2 designs |
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| D-035 | Converged tag taxonomy for line pools (6+3) | content.md | Gestalt R1/R2 + Mellanie convergence |
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| D-036 | Sova Transit District / Krenn System as v0.1 setting | content.md | Miri R1, project lead directive #6 |
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| D-037 | Contraband specification | content.md | Miri R1/R2 proposal, team validation |
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| D-038 | Audio in v0.1 scope via Stable Audio Open | scope.md | Project lead directives #3, #9; Ozzie R2 spec |
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| D-039 | v0.1 wow moment scope — all 6 moments | scope.md | Ozzie R1/R2, project lead directive #8 |
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| D-040 | Wiki taxonomy structure | process.md | Miri R2 proposal, project lead directive #5 |
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---
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## Key Convergences
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Areas where multiple agents independently reached the same conclusion:
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### Fully aligned (no further discussion needed)
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- **Dual Lens Guide is the root dependency** — all 6 agents identified this
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- **Monologue carries the game** — perception, tells, atmosphere, tutorial, character voice (Gestalt, Mellanie, Ozzie)
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- **YAML for line pools** — Mellanie proposed, Gestalt refined, no disagreement
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- **5 tell categories for v0.1** — text-via-monologue as renderer (Gestalt, Araminta, Mellanie)
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- **30/50/20 entanglement ratio works** — validated against 15 NPCs (Paula, Gestalt)
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- **Spatial layout is load-bearing** — sightlines are gameplay (Araminta, Paula, Ozzie)
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- **Miri's setting is the substrate** — everyone builds on Sova Transit District
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### Converged during Round 2
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- **Tag taxonomy**: 6 structural + 3 selection tags per dialogue line; 3 additional for monologue (Gestalt R2 section 1)
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- **Situation taxonomy**: 13 situations from Gestalt + Mellanie merge
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- **THE FRIEND mechanical spec**: full pipeline depth test, ~70-100 authored lines per NPC
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- **Audio architecture**: event-driven with asset registry + visual fallback (Gestalt R2 section 6)
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- **Line previewer MVP**: Rust CLI sharing pipeline code, 7 must-have features (Gestalt R2 section 7)
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- **NPC relationship web**: 15 NPCs, 5 triangles (Paula R2 reconciliation)
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- **Dependency chain**: three parallel tracks converging at content packs (Paula R2 section 2)
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- **Placeholder art pipeline**: four phases, zero image files for v0.1 (Araminta R2 section 3)
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### Minor divergences resolved
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- **Paula proposed 7 triangles, Gestalt proposed 4** → Paula reconciled to 5 triangles
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- **Mellanie proposed 8 per-line tags, Gestalt proposed more** → Converged to 6+3 (dropped location and type from per-line, made them directory-level)
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- **Mellanie wanted to defer audio** → Project lead overruled; audio confirmed
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- **Araminta wanted to defer audio entirely** → Project lead overruled; visual indicators complement audio
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- **Detective's FRIEND candidate** → Mellanie proposed Lera (bar owner), Paula proposed Sera Venn (Commission tech) → Project lead confirmed Sera Venn
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---
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## Open Questions
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### Updated existing questions
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- **Q-003 (Art direction)**: Further resolved. Araminta's v0.1 Visual Grammar proposal covers color palette, entity rendering, fog states, zone palettes. Long-term art direction remains open.
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- **Q-005 (Prototype scale)**: Further resolved. 15 NPCs, 3 social sites, 1 district (Sova Transit). Full game scale TBD.
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### New questions raised during workshop
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| ID | Question | Owner | Context |
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|----|----------|-------|---------|
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| Q-012 | How does the generation expansion pass work? LLM, template-based, or rule-based? | Gestalt, Mellanie | Affects how base lines are authored. LLM needs style-strong anchors; rules need substitution patterns. |
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| Q-013 | How does the line previewer handle THE FRIEND's temporal progression? | Gestalt, Dudley | Previewer needs sequence mode to simulate multi-visit contradiction arcs. |
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| Q-014 | Audio timing with monologue — when does the chime fire relative to text? | Gestalt, Ozzie | Affects monologue line writing rhythm (first word shouldn't be the important one if chime precedes). |
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| Q-015 | Does 4x generation expansion apply to THE FRIEND's custom lines? | Mellanie, Gestalt | Ozzie recommends no expansion on FRIEND lines — every line hand-authored. |
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| Q-016 | Knowledge hierarchy for monologue prerequisites | Gestalt, Paula | Need `suspects` < `knows_of` < `knows_details` hierarchy, not binary `knows: X`. |
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| Q-017 | Triangle pressure threshold — what events trigger escalation? | Gestalt, Paula | Need numeric pressure model for `confrontation` situation activation. |
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---
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## Ticket Inventory (Deduplicated)
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Tickets identified across all 6 agents, deduplicated and categorized. Cross-referenced against existing tickets where applicable.
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### THE FRIEND (Critical — pipeline depth test)
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| Ticket | Owner | Priority | Notes |
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|--------|-------|----------|-------|
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| THE FRIEND: Smuggler (Kael Davan) — full profile + contradiction arc | Paula (profile), Mellanie (voice) | Critical | ~75-100 authored lines |
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| THE FRIEND: Detective (Sera Venn) — full profile + contradiction arc | Paula (profile), Mellanie (voice) | Critical | ~75-100 authored lines |
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| Contradiction arc design document (reusable pattern) | Paula | High | Template for future complex NPCs |
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| THE FRIEND visual treatment spec | Araminta | High | Color transition, earned visual detail |
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### Opening Experience (Critical — first impression)
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| Ticket | Owner | Priority | Notes |
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|--------|-------|----------|-------|
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| Opening hook content — smuggler (10-15 monologue lines) | Mellanie | Critical | Diegetic tutorial, sets voice |
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| Opening hook content — detective (10-15 monologue lines) | Mellanie | Critical | Different emotional register |
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| First monologue surprise moment (per character) | Mellanie, Paula, Gestalt | High | Core mechanic proof before minute 15 |
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### Character & Narrative Architecture (Critical path)
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| Ticket | Owner | Priority | Notes |
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|--------|-------|----------|-------|
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| Character voice speech patterns | Paula + Mellanie | High | Speech-level detail for voice kits |
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| Access tier shift design document | Paula + Gestalt | High | How access changes during gameplay |
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| Mirror moment design document | Paula + Mellanie | Medium | 10-12 paired observation triggers |
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| Flat NPC "almost interesting" pass | Mellanie | High | Investigation noise floor |
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| Diegetic insert flavor text (per character) | Mellanie | Medium | Character-specific HUD text |
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| Diegetic tutorial monologue lines (8-10 per character) | Mellanie | Medium | Movement, fog, sound, NPC interaction |
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| News ticker content — Sova (20-30 lines) | Mellanie + Miri | High | Cheap worldbuilding, high atmosphere |
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### Setting & Worldbuilding
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| Ticket | Owner | Priority | Notes |
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|--------|-------|----------|-------|
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| Sova Texture Appendix (slang, idioms, decoration, local complaint) | Miri | Critical | Blocks Mellanie's dialogue authoring |
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| Krenn System wiki entry (first star system profile) | Miri | High | Sets template for all future systems |
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| Sova Station Profile | Miri | High | Off-district references in dialogue |
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| Detective institutional chain of command | Miri + Paula | High | Blocks detective character build |
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| Meridian coverage map for Sova Transit | Miri | Medium | Investigation mechanics, ring ops |
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| Off-station connections brief | Miri | Medium | Ring NPC dialogue consistency |
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| Span gate transit schedule | Miri | Medium | NPC routine design, ring timing |
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| Observation gallery / viewport description | Miri | Low | Ozzie's "something out the window" |
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### Wiki & Taxonomy
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| Ticket | Owner | Priority | Notes |
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|--------|-------|----------|-------|
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| Wiki taxonomy structure + first entries | Miri + Qatux | Critical | Project lead: non-negotiable, NOW |
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| Tag taxonomy wiki page | Gestalt | High | Reference document for all content authors |
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| Line pool format specification (standalone doc) | Gestalt | High | Formalize Round 1/2 YAML format |
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### Visual & Spatial Design
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| Ticket | Owner | Priority | Notes |
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|--------|-------|----------|-------|
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| v0.1 Visual Grammar document | Araminta | Critical | Root visual dependency |
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| Entity color system spec | Araminta | Critical | Relationship-to-player color mapping |
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| Spatial layout: Logistics Hub | Araminta | High | Floor plan, sightlines, NPC positions |
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| Spatial layout: Bar (The Last Shift) | Araminta | High | Corner booth as key observation position |
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| Spatial layout: Corridors + Smuggling spaces | Araminta | High | Hidden spaces, maintenance corridors |
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| Insert/HUD wireframe + dual-character variants | Araminta | High | Smuggler social map vs detective case file |
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| Monologue display system visual spec | Araminta | High | Typography, animation, stacking rules |
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| Text display hierarchy spec | Araminta | High | 4 text pipelines, 4 visual treatments |
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| Sound indicator visual design | Araminta | High | Fog-edge pulse, complementary to audio |
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| Fog rendering visual spec | Araminta | Medium | 4-state visibility model |
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| Span gate signature visual element | Araminta | Medium | Rhythmic glow, first-impression anchor |
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| Visual asset taxonomy (wiki structure) | Araminta | Medium | Future-ready directory structure |
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| Environmental text visual standards | Araminta | Medium | Bilingual signage, terminal screens |
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### Systems / Server (Content-Supporting)
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| Ticket | Owner | Priority | Notes |
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|--------|-------|----------|-------|
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| Dialogue selection pipeline (4-layer filter) | Dudley + Gestalt | Critical | Core runtime: access → situation → trust → weighted |
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| Monologue trigger system | Dudley + Gestalt | Critical | 9 triggers, character-specific pools, prerequisite gates |
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| YAML content loader (hot-reload for previewer) | Dudley | High | Parses YAML into indexed line pools |
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| Sound event system architecture | Dudley + Gestalt | High | Event emitter with audio + visual fallback |
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| NPC mood state machine | Dudley | High | Drives Layer 4 selection + tell system |
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| Trust progression system | Dudley | High | Surface → real → secret per NPC pair |
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| Interaction tracking component | Dudley | High | Per-NPC-pair counters drive Layer 2 |
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| Knowledge state component | Dudley + Gestalt | High | Gates monologue prerequisites |
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| Observation event generator | Dudley | Critical | Bridge between simulation and perception |
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| Tell state derivation system | Dudley | Medium | Reads axes, outputs observable tells |
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| Line variety tracker | Dudley | Medium | Prevents repeat lines per session |
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### Audio
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| Ticket | Owner | Priority | Notes |
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|--------|-------|----------|-------|
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| Audio asset set — 8 files via Stable Audio Open | TBD | High | See Ozzie R2 section 4 for full spec |
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### Existing Ticket Scope Updates
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| Ticket | Update Needed |
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|--------|---------------|
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| #90 (Tell system) | Scope to 5 categories; text-via-monologue as v0.1 renderer |
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| #124 (Sound system) | Include sound event emitter architecture + visual fallback |
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| #168 (Tag taxonomy) | Reference converged taxonomy (D-035) |
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| #179 (NPC profiles) | THE FRIEND depth split: 2 production-level, 13 standard |
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| #189 (Cultural generation guide) | Sova Transit District as first concrete instance |
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| #190-192 (Template content packs) | Parallel spatial layouts as co-deliverables |
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| #193 (Line previewer) | Concrete MVP: 7 must-have features, Rust CLI, sequence mode |
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| #261 (Dual Lens Authoring Guide) | Add: emotional divergence, access tier shifts, authoring checklist, THE FRIEND section |
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---
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## Dependency Chain (Converged)
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Three parallel tracks converge at content pack production. Critical path highlighted.
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```
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TRACK A: Narrative (Paula) TRACK B: Setting (Miri) TRACK C: Systems (Gestalt+Araminta)
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1. Dual Lens Guide (#261) ←─ 1. Sova Setting Brief (#189) 1. Line Pool Format Spec
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**CRITICAL PATH** (Round 1 output = v0.1 draft) 2. Visual Grammar (Araminta)
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| | 3. Spatial Layouts x3 (Araminta)
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2. Character Voice Patterns 2. Wiki Taxonomy + Krenn Entry 4. Line Previewer (#193)
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| |
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3. THE FRIEND profiles (x2) 3. Sova Texture Appendix
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**CRITICAL PATH** |
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| 4. Contraband Spec
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4. NPC Profiles (Tier 1-3) + Detective Chain of Command
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| |
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└────────────┬─────────────────┘
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v
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5. Character Voice Kits (Mellanie) ← **CRITICAL PATH**
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6. Opening Hooks (Mellanie) ← **CRITICAL PATH**
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└──────────────────────────────────────────────────┘
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v
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7. THE FRIEND Content Packs (Mellanie) ← **CRITICAL PATH**
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8. VALIDATION: Previewer test
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9. Content Packs x3 (#190-192) (Mellanie)
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10. Polish: Tell lines, mirror moments, environmental text
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```
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**Critical path:** Dual Lens Guide → Voice Kits → THE FRIEND Content → Validation → Scale
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**Parallel work (no dependencies):**
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- Miri: Wiki taxonomy, Krenn System entry, Sova Texture Appendix, contraband spec
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- Araminta: Visual Grammar, spatial layouts, insert wireframe
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- Gestalt: Line pool format spec (formalize), knowledge state vocabulary
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- Mellanie: Tag taxonomy smoke test (20 lines), environmental text templates, news ticker draft
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- Audio: Generate station ambient + monologue chime (the two most important files)
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---
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## Content Volume Estimates (Mellanie R2)
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| Category | Authored Lines | After Expansion |
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|----------|---------------|-----------------|
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| THE FRIEND: Kael Davan (full pack) | 75-100 | Hand-authored only |
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| THE FRIEND: Sera Venn (full pack) | 75-100 | Hand-authored only |
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| Template dialogue (3 packs) | 400-500 | ~1,600-2,000 (4x) |
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| NPC-specific lines (~13 remaining) | 80-140 | ~320-560 (4x) |
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| Monologue — smuggler | 120-160 | ~240-320 (2x) |
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| Monologue — detective | 120-160 | ~240-320 (2x) |
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| Opening hooks (2 characters) | 20-30 | Hand-authored only |
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| Environmental text | 50-60 | N/A |
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| News ticker / Meridian feed | 20-30 | N/A |
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| UI microcopy | 40-50 | N/A |
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| Tell monologue lines | 30-50 | N/A |
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| **Total** | **~1,030-1,380** | **~3,200-4,200** |
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---
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## Per-Agent Next Steps
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### Paula (Critical path owner)
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1. Dual Lens Authoring Guide — full draft (blocks everything)
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2. THE FRIEND: Kael Davan — full production profile
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3. THE FRIEND: Sera Venn — full production profile
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4. Relationship web formalization (15 NPCs, 5 triangles with Krenn names)
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5. NPC Profiles: Tier 1 (4 entangled), Tier 2 (7 mundane), Tier 3 (3 flat)
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### Mellanie (Content production)
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1. Tag taxonomy smoke test (20 lines in YAML, immediate)
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2. Environmental text templates + news ticker draft (unblocked)
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3. Voice kits (3 options per character, needs Dual Lens Guide)
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4. Opening hooks (needs voice kit validation)
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5. THE FRIEND content packs (needs FRIEND profiles)
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### Miri (Setting foundation)
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1. Contraband Specification (unblocked, immediate)
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2. Sova Texture Appendix (slang, idioms — blocks Mellanie)
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3. Wiki taxonomy structure + Krenn System entry
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4. NPC name finalization (mapping to Paula's web)
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5. Detective chain of command
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### Gestalt (Systems specification)
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1. Lock tag taxonomy + line pool format (formalize as document)
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2. Knowledge state vocabulary (blocks monologue prerequisites)
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3. Dialogue selection pipeline specification
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4. Sound event system architecture
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5. Line previewer (#193) MVP scope
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### Araminta (Visual design)
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1. v0.1 Visual Grammar document (unblocked, immediate)
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2. Spatial layouts x3 (needs Visual Grammar + Miri's setting)
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3. Insert/HUD wireframe (dual-character variants)
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4. Monologue display system spec
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5. Sound indicator visual design
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### Ozzie (Validation)
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1. Review THE FRIEND contradiction arcs (gut check)
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2. Audio asset specification finalization
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3. Playtest readiness evaluation
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4. Wow moment dependency tracking
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---
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## Workshop Assessment
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**Strengths:**
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- Remarkable convergence across 6 independent analyses
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- THE FRIEND concept evolved from Ozzie's emotional instinct through Paula's structural design to Mellanie's authoring plan in a single workshop
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- Miri's Sova Transit District gave the entire team a concrete foundation
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- Tag taxonomy converged without coordination — Mellanie and Gestalt proposed nearly identical structures
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- Dependency chain was independently identified by Mellanie, Paula, and Gestalt with compatible structures
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**Risks:**
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- Dual Lens Guide is a single point of failure — everything downstream blocks on Paula's deliverable
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- Content volume (~1,030-1,380 lines) is significant for one writer (Mellanie)
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- 17 content-supporting systems identified, 0 built — server team has substantial work
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- Generation expansion on monologue risks flattening character voice (Ozzie, Mellanie flag 2x max for monologue vs 4x for dialogue)
|
||||
|
||||
**Flags for Qatux:**
|
||||
- Mellanie proposed Lera Sessik as detective's FRIEND in Round 2; Paula proposed Sera Venn. Project lead confirmed Sera Venn. Lera remains the bar owner, not THE FRIEND.
|
||||
- Paula reconciled from 7 triangles to 5 triangles in Round 2. The 5-triangle model is canonical.
|
||||
- Miri proposed different NPC name assignments than Paula's Round 2 reconciliation. Paula's Round 2 assignments are canonical (verified by project lead's Sera Venn confirmation).
|
||||
- Gestalt's "17 content needs, 0 built" assessment accurately describes the systems gap.
|
||||
|
||||
---
|
||||
|
||||
*Compiled by Qatux. Workshop outputs archived at `docs/workshops/content-gap-analysis_v0_1/`.*
|
||||
*Decisions recorded in `decisions/*.md` (D-032 through D-040).*
|
||||
*Last updated: 2026-02-11*
|
||||
Reference in New Issue
Block a user