feat(skills): add glb-gen skill and Trellis/image connectors

New skill for converting concept images to game-ready .glb models via
Trellis (image-to-3D) and Blender post-processing (scale normalization,
material setup, recolor mask generation).

Connectors: trellis_connector.py (Gradio API), image_connector.py
(Gemini API for concept art).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-17 23:33:49 +01:00
co-authored by Claude Opus 4.6
parent f204bf3372
commit e836be1ad4
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---
name: glb-gen
description: >
Convert concept images to game-ready .glb 3D models for The Settled Reach
using Trellis (image-to-3D on tower-of-joy:11510) and Blender (post-processing).
Input is a PNG image. Output is a .glb file. Use when the user says "convert
to 3d", "make glb", "trellis", "image to 3d", "glb-gen", or has approved
concept images ready for 3D conversion. NOT for generating concept images —
use /image-gen for that.
---
# GLB Generation — Image to 3D Model
Convert approved concept images to game-ready .glb models.
## Prerequisites
| Service | Check |
|---------|-------|
| Trellis | `tooling/db/trellis_connector.py health` |
| Blender | `flatpak run org.blender.Blender --version` |
Trellis runs on tower-of-joy and may be switched off. Check before batching.
## Usage
```bash
python3 tooling/db/trellis_connector.py generate input.png \
--output .tmp/glb-gen/[name].glb \
--simplify 0.95 \
--texture-size 1024
```
| Flag | Default | Description |
|------|---------|-------------|
| `--output` | auto-named | Output .glb path |
| `--simplify` | 0.95 | Mesh simplification (0.9=aggressive, 0.98=gentle) |
| `--texture-size` | 1024 | Baked texture resolution (512-2048) |
| `--seed` | 0 | Random seed for reproducibility |
| `--timeout` | 600 | Max wait seconds |
## Intermediate and Output Directories
All intermediates go to `.tmp/` in the project root (gitignored, findable).
Use deep nesting by pipeline stage, asset category, and subcategory:
```
.tmp/
image-gen/ ← concept images (from /image-gen)
furniture/tables/baroque_table_concept.png
characters/body/slim_body_concept.png
glb-gen/ ← raw Trellis output
furniture/tables/baroque_table.glb
characters/body/slim_body.glb
glb-gen/postproc/ ← Blender post-processed
furniture/tables/baroque_table.glb
characters/body/slim_body.glb
```
Always mirror the category/subcategory path across stages so you can trace
`image-gen/furniture/tables/foo_concept.png``glb-gen/furniture/tables/foo.glb`.
Final game-ready assets are copied to `client-tmp/models/[category]/` for
spike testing, or to `client/assets/models/` when ready for production.
## Post-process in Blender (optional)
Reassign materials to game standard names, adjust scale:
```bash
flatpak run org.blender.Blender --background \
--python .claude/skills/glb-gen/scripts/postprocess_glb.py \
-- input.glb output.glb [--scale FACTOR]
```
## Input Requirements
For best Trellis results:
- Square image (1:1), PNG format
- Plain dark background, single object centered
- Near-white/light base color
- No text, labels, or watermarks
These match `/image-gen` output with the Settled Reach style guide.
## Batch Usage
Each `trellis_connector.py generate` call is independent. Run sequentially
(Trellis uses GPU — one job at a time) or queue them. Each call is non-blocking
relative to other skills.
## Material Convention
Post-processed .glb files use standard material slot names:
`mat_wood_primary`, `mat_metal_primary`, `mat_fabric_primary`, etc.
See `docs/design/character-visuals-spec.md` §5 for character materials.
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#!/usr/bin/env bash
# Wrapper for the Blender GLB post-processor.
#
# Usage:
# postprocess <input.glb> <output.glb> [options]
# postprocess .tmp/glb-gen/furniture/desks/scifi_desk.glb client-tmp/models/furniture/scifi_desk.glb
# postprocess .tmp/glb-gen/furniture/desks/scifi_desk.glb # auto-output to .tmp/glb-gen/postproc/...
#
# Options are passed through to the Blender script:
# --target-width FLOAT Target width in world units (default: 1.0)
# --target-height FLOAT Target height in world units (default: auto)
# --color-threshold FLOAT Dominant color detection threshold (default: 0.25)
# --material-name NAME Material slot name (default: mat_primary)
#
# Output:
# <output.glb> Post-processed model (texture preserved)
# <output_mask.png> Recolor mask sidecar (if texture found)
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
BLENDER_SCRIPT="$SCRIPT_DIR/postprocess_glb.py"
# Find project root via git
PROJECT_ROOT="$(git -C "$SCRIPT_DIR" rev-parse --show-toplevel)"
if [ $# -lt 1 ]; then
echo "Usage: postprocess <input.glb> [output.glb] [--target-width N] [--color-threshold N]"
echo ""
echo "If output is omitted, writes to .tmp/glb-gen/postproc/ mirroring the input path."
exit 1
fi
INPUT_REL="$1"
shift
# Resolve to absolute
if [[ "$INPUT_REL" = /* ]]; then
INPUT_ABS="$INPUT_REL"
else
INPUT_ABS="$(cd "$PROJECT_ROOT" && pwd)/$INPUT_REL"
fi
if [ ! -f "$INPUT_ABS" ]; then
echo "ERROR: Input file not found: $INPUT_ABS" >&2
exit 1
fi
# Determine output path
if [ $# -ge 1 ] && [[ "$1" != --* ]]; then
OUTPUT_REL="$1"
shift
if [[ "$OUTPUT_REL" = /* ]]; then
OUTPUT_ABS="$OUTPUT_REL"
else
OUTPUT_ABS="$(cd "$PROJECT_ROOT" && pwd)/$OUTPUT_REL"
fi
else
# Auto-output: mirror input path under .tmp/glb-gen/postproc/
# e.g. .tmp/glb-gen/furniture/desks/foo.glb → .tmp/glb-gen/postproc/furniture/desks/foo.glb
REL_TO_TMP="${INPUT_REL#.tmp/glb-gen/}"
OUTPUT_ABS="$(cd "$PROJECT_ROOT" && pwd)/.tmp/glb-gen/postproc/$REL_TO_TMP"
fi
mkdir -p "$(dirname "$OUTPUT_ABS")"
echo "Post-processing: $(basename "$INPUT_ABS")"
echo " Input: $INPUT_REL"
echo " Output: ${OUTPUT_ABS#$(cd "$PROJECT_ROOT" && pwd)/}"
flatpak run org.blender.Blender --background \
--python "$BLENDER_SCRIPT" \
-- "$INPUT_ABS" "$OUTPUT_ABS" "$@" 2>&1 \
| grep -E "^ |^=|WARNING|ERROR|Dominant|Mask"
MASK="${OUTPUT_ABS%.glb}_mask.png"
if [ -f "$MASK" ]; then
echo " Mask: ${MASK#$(cd "$PROJECT_ROOT" && pwd)/}"
fi
echo "Done."
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#!/usr/bin/env python3
"""
GLB post-processor for The Settled Reach asset pipeline.
Run via Blender headless:
flatpak run org.blender.Blender --background --python postprocess_glb.py -- input.glb output.glb [options]
Operations:
1. Normalize scale to fit a target bounding box (default 1x1x1 world units)
2. Preserve Trellis texture, bake a recolor mask for the dominant color region
3. Center the model on the origin, feet on the floor (Y=0)
4. Export clean .glb + mask PNG sidecar
The mask texture marks the dominant color region (white = replaceable by engine
tint, black = keep original Trellis detail). Godot loads the mask as a second
texture and uses a color-key shader for runtime recoloring.
Options:
--target-width FLOAT Target width in world units (default: 1.0)
--target-height FLOAT Target height in world units (default: auto from aspect ratio)
--color-threshold FLOAT Distance threshold for dominant color detection (default: 0.25)
--material-name NAME Material slot name (default: mat_primary)
"""
import bpy
import bmesh
import sys
import os
import math
from mathutils import Vector
def get_script_args():
"""Extract arguments after '--' from Blender's sys.argv."""
try:
idx = sys.argv.index("--")
return sys.argv[idx + 1:]
except ValueError:
return []
def parse_args(args):
"""Parse script arguments."""
if len(args) < 2:
print("Usage: postprocess_glb.py -- input.glb output.glb [--target-width N] [--color #hex] [--material-name name]")
sys.exit(1)
result = {
"input": args[0],
"output": args[1],
"target_width": 1.0,
"target_height": None,
"color_threshold": 0.25,
"material_name": "mat_primary",
}
i = 2
while i < len(args):
if args[i] == "--target-width" and i + 1 < len(args):
result["target_width"] = float(args[i + 1])
i += 2
elif args[i] == "--target-height" and i + 1 < len(args):
result["target_height"] = float(args[i + 1])
i += 2
elif args[i] == "--color-threshold" and i + 1 < len(args):
result["color_threshold"] = float(args[i + 1])
i += 2
elif args[i] == "--material-name" and i + 1 < len(args):
result["material_name"] = args[i + 1]
i += 2
else:
print(f"Unknown argument: {args[i]}")
i += 1
return result
def clear_scene():
"""Remove all objects from the scene."""
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
# Clear orphan data
for block in bpy.data.meshes:
if block.users == 0:
bpy.data.meshes.remove(block)
for block in bpy.data.materials:
if block.users == 0:
bpy.data.materials.remove(block)
for block in bpy.data.images:
if block.users == 0:
bpy.data.images.remove(block)
def import_glb(filepath):
"""Import a .glb file."""
print(f" Importing {filepath}...")
bpy.ops.import_scene.gltf(filepath=filepath)
return [obj for obj in bpy.context.scene.objects if obj.type == 'MESH']
def get_combined_bbox(objects):
"""Get the combined bounding box of all mesh objects."""
min_co = Vector((float('inf'), float('inf'), float('inf')))
max_co = Vector((float('-inf'), float('-inf'), float('-inf')))
for obj in objects:
for corner in obj.bound_box:
world_co = obj.matrix_world @ Vector(corner)
min_co.x = min(min_co.x, world_co.x)
min_co.y = min(min_co.y, world_co.y)
min_co.z = min(min_co.z, world_co.z)
max_co.x = max(max_co.x, world_co.x)
max_co.y = max(max_co.y, world_co.y)
max_co.z = max(max_co.z, world_co.z)
return min_co, max_co
def normalize_scale(objects, target_width, target_height=None):
"""Scale all objects so the combined bounding box fits the target size."""
min_co, max_co = get_combined_bbox(objects)
size = max_co - min_co
if size.x == 0 and size.y == 0 and size.z == 0:
print(" WARNING: Zero-size bounding box, skipping scale normalization")
return 1.0
# In Blender: X=right, Y=forward, Z=up
# Our game: width is max(X, Y), height is Z
current_width = max(size.x, size.y)
current_height = size.z
if current_width == 0:
current_width = 0.001
# Scale to target width
scale_factor = target_width / current_width
# If target height specified, use the more constraining dimension
if target_height is not None and current_height > 0:
height_scale = target_height / current_height
scale_factor = min(scale_factor, height_scale)
print(f" Current size: {size.x:.3f} x {size.y:.3f} x {size.z:.3f}")
print(f" Scale factor: {scale_factor:.4f}")
print(f" Result size: {size.x * scale_factor:.3f} x {size.y * scale_factor:.3f} x {size.z * scale_factor:.3f}")
# Apply scale to all objects
for obj in objects:
obj.scale *= scale_factor
# Apply transforms
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
return scale_factor
def center_on_origin(objects):
"""Center the combined bounding box on origin, bottom at Z=0."""
min_co, max_co = get_combined_bbox(objects)
center = (min_co + max_co) / 2.0
# Move so center X/Y is at origin, bottom Z is at 0
offset = Vector((-center.x, -center.y, -min_co.z))
for obj in objects:
obj.location += offset
# Apply location
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.transform_apply(location=True, rotation=False, scale=False)
print(f" Centered: offset applied ({offset.x:.3f}, {offset.y:.3f}, {offset.z:.3f})")
def find_texture_image(objects):
"""Find the base color texture image from the imported materials."""
for obj in objects:
if obj.type != 'MESH':
continue
for slot in obj.material_slots:
mat = slot.material
if mat is None or not mat.use_nodes:
continue
for node in mat.node_tree.nodes:
if node.type == 'TEX_IMAGE' and node.image is not None:
return node.image
return None
def analyze_dominant_color(image):
"""Find the dominant color in a Blender image by pixel frequency.
Quantizes to 8-bit buckets (32 levels per channel) and returns the
center of the largest bucket as (r, g, b).
"""
pixels = list(image.pixels) # flat RGBA
width, height = image.size
total = width * height
# Quantize into buckets (5-bit per channel = 32 levels)
LEVELS = 32
buckets = {}
for i in range(0, len(pixels), 4):
r, g, b = pixels[i], pixels[i + 1], pixels[i + 2]
a = pixels[i + 3]
if a < 0.1:
continue # skip transparent
qr = int(r * (LEVELS - 1))
qg = int(g * (LEVELS - 1))
qb = int(b * (LEVELS - 1))
key = (qr, qg, qb)
if key in buckets:
buckets[key][0] += 1
buckets[key][1] += r
buckets[key][2] += g
buckets[key][3] += b
else:
buckets[key] = [1, r, g, b]
if not buckets:
return (0.8, 0.8, 0.8)
# Find the largest bucket
best_key = max(buckets, key=lambda k: buckets[k][0])
count, sum_r, sum_g, sum_b = buckets[best_key]
dominant = (sum_r / count, sum_g / count, sum_b / count)
pct = (count / total) * 100 if total > 0 else 0
print(f" Dominant color: ({dominant[0]:.2f}, {dominant[1]:.2f}, {dominant[2]:.2f}) — {pct:.1f}% of pixels")
return dominant
def generate_mask(image, dominant_color, threshold, output_path):
"""Generate a recolor mask: white where pixels are near the dominant color,
black elsewhere. Saves as a PNG sidecar next to the GLB."""
pixels = list(image.pixels)
width, height = image.size
dr, dg, db = dominant_color
mask_pixels = [0.0] * (width * height * 4)
replaceable_count = 0
total_count = 0
for i in range(0, len(pixels), 4):
px_idx = i // 4
r, g, b, a = pixels[i], pixels[i + 1], pixels[i + 2], pixels[i + 3]
if a < 0.1:
# Transparent — not replaceable
mask_pixels[i + 3] = 0.0
continue
total_count += 1
# Euclidean distance in RGB space
dist = ((r - dr) ** 2 + (g - dg) ** 2 + (b - db) ** 2) ** 0.5
if dist <= threshold:
# Replaceable region — white
mask_pixels[i] = 1.0
mask_pixels[i + 1] = 1.0
mask_pixels[i + 2] = 1.0
mask_pixels[i + 3] = 1.0
replaceable_count += 1
else:
# Detail region — black
mask_pixels[i] = 0.0
mask_pixels[i + 1] = 0.0
mask_pixels[i + 2] = 0.0
mask_pixels[i + 3] = 1.0
pct = (replaceable_count / total_count * 100) if total_count > 0 else 0
print(f" Mask: {replaceable_count}/{total_count} pixels replaceable ({pct:.1f}%)")
# Create a new Blender image for the mask
mask_img = bpy.data.images.new("recolor_mask", width, height, alpha=True)
mask_img.pixels = mask_pixels
mask_img.filepath_raw = output_path
mask_img.file_format = 'PNG'
mask_img.save()
print(f" Mask saved: {output_path}")
return mask_img
def setup_materials(objects, material_name):
"""Keep the original Trellis texture but rename the material slot.
Sets roughness high and specular low for toon compatibility."""
for obj in objects:
if obj.type != 'MESH':
continue
for slot in obj.material_slots:
mat = slot.material
if mat is None:
continue
mat.name = material_name
if not mat.use_nodes:
mat.roughness = 1.0
mat.specular_intensity = 0.0
else:
# Find the Principled BSDF and adjust for toon
for node in mat.node_tree.nodes:
if node.type == 'BSDF_PRINCIPLED':
node.inputs['Roughness'].default_value = 1.0
node.inputs['Specular IOR Level'].default_value = 0.0
print(f" Material renamed to '{material_name}', roughness=1.0, specular=0.0")
def export_glb(filepath):
"""Export the scene as .glb, preserving embedded textures."""
print(f" Exporting to {filepath}...")
os.makedirs(os.path.dirname(os.path.abspath(filepath)), exist_ok=True)
# Ensure all images are packed — Trellis GLBs embed textures, but after
# Blender import they may become external references that point nowhere.
packed = 0
for img in bpy.data.images:
if img.packed_file is None and img.filepath:
try:
img.pack()
packed += 1
except Exception as e:
print(f" WARNING: Could not pack image '{img.name}': {e}")
if packed:
print(f" Packed {packed} image(s) back into the blend data")
bpy.ops.export_scene.gltf(
filepath=filepath,
export_format='GLB',
use_selection=False,
export_apply=True,
export_materials='EXPORT',
export_image_format='PNG',
)
size = os.path.getsize(filepath)
print(f" Exported: {filepath} ({size} bytes)")
def main():
args = parse_args(get_script_args())
print(f"\n=== GLB Post-Processor ===")
print(f" Input: {args['input']}")
print(f" Output: {args['output']}")
print(f" Target width: {args['target_width']}")
print(f" Color threshold: {args['color_threshold']}")
print(f" Material: {args['material_name']}")
print()
# Clear and import
clear_scene()
mesh_objects = import_glb(args['input'])
if not mesh_objects:
print(" ERROR: No mesh objects found in .glb")
sys.exit(1)
print(f" Found {len(mesh_objects)} mesh object(s)")
# Normalize scale
normalize_scale(mesh_objects, args['target_width'], args['target_height'])
# Center on origin, feet on floor
center_on_origin(mesh_objects)
# Analyze texture and generate recolor mask (if texture exists)
tex_image = find_texture_image(mesh_objects)
if tex_image:
dominant = analyze_dominant_color(tex_image)
mask_path = os.path.splitext(os.path.abspath(args['output']))[0] + "_mask.png"
generate_mask(tex_image, dominant, args['color_threshold'], mask_path)
# Keep original texture, just rename material and adjust PBR
setup_materials(mesh_objects, args['material_name'])
else:
print(" No texture found — Trellis output has no atlas.")
print(" Keeping existing material as-is (flat color, single surface).")
setup_materials(mesh_objects, args['material_name'])
# Export (preserves texture in GLB)
export_glb(args['output'])
print("\n=== Done ===\n")
if __name__ == "__main__":
main()
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"qdrant_url": "http://tower-of-joy:6333",
"ollama_url": "http://tower-of-joy:11434",
"stable_audio_url": "http://tower-of-joy:11500",
"trellis_url": "http://tower-of-joy:11510",
"collection": "commonwealth",
"embed_model": "nomic-embed-text",
"embed_dimensions": 768
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#!/usr/bin/env python3
"""
Gemini image generator connector — direct API wrapper.
Generates images via Google's Gemini 2.0 Flash image generation API.
API key from GEMINI_API_KEY env var or config.json.
Usage:
python3 image_connector.py health
python3 image_connector.py generate "prompt" [--output file.png] [--aspect 1:1] [--size 1K] [--input image.png]
"""
import base64
import json
import os
import sys
import urllib.error
import urllib.request
CONFIG_PATH = os.path.join(os.path.dirname(__file__), "config.json")
DEFAULT_OUTPUT_DIR = os.path.expanduser("~/Pictures/mcp-images")
def get_api_key():
"""Get Gemini API key from env or config."""
key = os.environ.get("GEMINI_API_KEY")
if key:
return key
try:
with open(CONFIG_PATH) as f:
config = json.load(f)
return config.get("gemini_api_key", "")
except Exception:
pass
print(json.dumps({
"ok": False,
"error": "No GEMINI_API_KEY found in environment or config.json"
}, indent=2))
sys.exit(1)
def health():
"""Check if the Gemini API is reachable with the configured key."""
key = get_api_key()
url = f"https://generativelanguage.googleapis.com/v1beta/models?key={key}"
try:
req = urllib.request.Request(url, method="GET")
with urllib.request.urlopen(req, timeout=10) as resp:
data = json.loads(resp.read())
models = [m.get("name", "") for m in data.get("models", [])
if "imagen" in m.get("name", "").lower()
or "flash" in m.get("name", "").lower()]
print(json.dumps({
"ok": True,
"api": "gemini",
"image_capable_models": models[:5],
}, indent=2))
except Exception as e:
print(json.dumps({
"ok": False,
"error": str(e)
}, indent=2))
sys.exit(1)
def generate(prompt, output=None, aspect_ratio="1:1", image_size=None,
input_image=None):
"""
Generate an image from a text prompt using Gemini.
Args:
prompt: Text description of the image to generate
output: Output file path (default: auto-named in ~/Pictures/mcp-images/)
aspect_ratio: Aspect ratio (1:1, 16:9, 3:2, etc.)
image_size: Resolution hint (1K, 2K, 4K) - may not be honored
input_image: Optional input image path for image-to-image generation
"""
key = get_api_key()
# Gemini image generation model
model = "gemini-2.5-flash-image"
url = f"https://generativelanguage.googleapis.com/v1beta/models/{model}:generateContent?key={key}"
if output is None:
safe = "".join(c if c.isalnum() or c in "-_ " else "" for c in prompt[:40])
safe = safe.strip().replace(" ", "_").lower()
os.makedirs(DEFAULT_OUTPUT_DIR, exist_ok=True)
output = os.path.join(DEFAULT_OUTPUT_DIR, f"{safe}.png")
# Build the request
parts = []
# Add input image if provided (image-to-image)
if input_image:
if not os.path.isfile(input_image):
print(json.dumps({"ok": False, "error": f"Input image not found: {input_image}"}), indent=2)
sys.exit(1)
with open(input_image, "rb") as f:
image_data = base64.b64encode(f.read()).decode("utf-8")
# Detect mime type
ext = os.path.splitext(input_image)[1].lower()
mime = {"png": "image/png", ".jpg": "image/jpeg", ".jpeg": "image/jpeg",
".webp": "image/webp"}.get(ext, "image/png")
parts.append({
"inlineData": {
"mimeType": mime,
"data": image_data
}
})
# Build enhanced prompt with aspect ratio and size hints
enhanced_prompt = prompt
if aspect_ratio and aspect_ratio != "1:1":
enhanced_prompt += f" Aspect ratio: {aspect_ratio}."
if image_size:
enhanced_prompt += f" Resolution: {image_size}."
parts.append({"text": enhanced_prompt})
payload = json.dumps({
"contents": [{"parts": parts}],
"generationConfig": {
"responseModalities": ["TEXT", "IMAGE"],
}
})
req = urllib.request.Request(
url,
data=payload.encode(),
headers={"Content-Type": "application/json"},
method="POST"
)
print(f"Generating image...", file=sys.stderr)
print(f" Prompt: {prompt}", file=sys.stderr)
if input_image:
print(f" Input image: {input_image}", file=sys.stderr)
try:
with urllib.request.urlopen(req, timeout=120) as resp:
result = json.loads(resp.read())
except urllib.error.HTTPError as e:
body = e.read().decode("utf-8", errors="replace")
print(json.dumps({
"ok": False,
"error": f"API error {e.code}: {e.reason}",
"details": body[:500]
}, indent=2))
sys.exit(1)
except Exception as e:
print(json.dumps({"ok": False, "error": str(e)}), indent=2)
sys.exit(1)
# Extract image data from response
candidates = result.get("candidates", [])
if not candidates:
print(json.dumps({
"ok": False,
"error": "No candidates in response",
"response": json.dumps(result)[:500]
}, indent=2))
sys.exit(1)
image_saved = False
text_response = ""
for candidate in candidates:
content = candidate.get("content", {})
for part in content.get("parts", []):
if "inlineData" in part:
# Image data
image_b64 = part["inlineData"]["data"]
image_bytes = base64.b64decode(image_b64)
os.makedirs(os.path.dirname(os.path.abspath(output)), exist_ok=True)
with open(output, "wb") as f:
f.write(image_bytes)
image_saved = True
elif "text" in part:
text_response += part["text"]
if not image_saved:
print(json.dumps({
"ok": False,
"error": "No image data in response",
"text_response": text_response[:500],
"response": json.dumps(result)[:500]
}, indent=2))
sys.exit(1)
file_size = os.path.getsize(output)
print(json.dumps({
"ok": True,
"file": output,
"size_bytes": file_size,
"prompt": prompt,
"aspect_ratio": aspect_ratio,
}, indent=2))
def main():
if len(sys.argv) < 2:
print("Usage:")
print(" image_connector.py health")
print(" image_connector.py generate 'prompt' [--output file.png] [--aspect 1:1] [--size 1K] [--input image.png]")
sys.exit(1)
cmd = sys.argv[1]
if cmd == "health":
health()
elif cmd == "generate":
if len(sys.argv) < 3:
print("Error: prompt required", file=sys.stderr)
sys.exit(1)
prompt = sys.argv[2]
output = None
aspect_ratio = "1:1"
image_size = None
input_image = None
i = 3
while i < len(sys.argv):
if sys.argv[i] == "--output" and i + 1 < len(sys.argv):
output = sys.argv[i + 1]
i += 2
elif sys.argv[i] == "--aspect" and i + 1 < len(sys.argv):
aspect_ratio = sys.argv[i + 1]
i += 2
elif sys.argv[i] == "--size" and i + 1 < len(sys.argv):
image_size = sys.argv[i + 1]
i += 2
elif sys.argv[i] == "--input" and i + 1 < len(sys.argv):
input_image = sys.argv[i + 1]
i += 2
else:
print(f"Unknown argument: {sys.argv[i]}", file=sys.stderr)
sys.exit(1)
generate(prompt, output=output, aspect_ratio=aspect_ratio,
image_size=image_size, input_image=input_image)
else:
print(f"Unknown command: {cmd}", file=sys.stderr)
sys.exit(1)
if __name__ == "__main__":
main()
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@@ -0,0 +1,314 @@
#!/usr/bin/env python3
"""
Trellis 3D model generator connector — Gradio API wrapper.
Talks to the Trellis Gradio app at tower-of-joy:11510.
Pipeline: upload image → start session → image_to_3d → extract_glb → download .glb
Usage:
python3 trellis_connector.py health
python3 trellis_connector.py generate image.png [--output model.glb] [--simplify 0.95] [--texture-size 1024] [--seed 42] [--timeout 600]
"""
import base64
import json
import os
import shutil
import sys
import time
import urllib.error
import urllib.request
import urllib.parse
CONFIG_PATH = os.path.join(os.path.dirname(__file__), "config.json")
def load_config():
with open(CONFIG_PATH) as f:
return json.load(f)
def get_base_url():
config = load_config()
return config.get("trellis_url", "http://tower-of-joy:11510")
def health():
"""Check if the Trellis API is reachable."""
base = get_base_url()
try:
req = urllib.request.Request(f"{base}/info", method="GET")
with urllib.request.urlopen(req, timeout=10) as resp:
data = json.loads(resp.read())
endpoints = list(data.get("named_endpoints", {}).keys())
print(json.dumps({
"ok": True,
"url": base,
"endpoints": endpoints
}, indent=2))
except Exception as e:
print(json.dumps({
"ok": False,
"url": base,
"error": str(e)
}, indent=2))
sys.exit(1)
def _call_api(base, endpoint, data, timeout=600):
"""Call a Gradio API endpoint. Tries sync /api/ first, falls back to SSE /gradio_api/call/."""
# Trellis uses the sync /api/ pattern
api_url = f"{base}/api{endpoint}"
payload = json.dumps({"data": data})
req = urllib.request.Request(
api_url,
data=payload.encode(),
headers={"Content-Type": "application/json"},
method="POST"
)
print(f" Calling {endpoint}...", file=sys.stderr)
try:
with urllib.request.urlopen(req, timeout=timeout) as resp:
result = json.loads(resp.read())
# Sync Gradio returns {"data": [...], "is_generating": false, ...}
if isinstance(result, dict) and "data" in result:
return result["data"]
return result
except urllib.error.HTTPError as e:
body = e.read().decode("utf-8", errors="replace")
raise RuntimeError(f"{endpoint} failed ({e.code}): {body[:300]}")
def _upload_image(base, image_path):
"""Upload an image file to the Gradio server and return the file reference."""
upload_url = f"{base}/upload"
with open(image_path, "rb") as f:
image_data = f.read()
filename = os.path.basename(image_path)
# Gradio upload expects multipart/form-data with a 'files' field
boundary = "----TrellisConnectorBoundary"
body = (
f"--{boundary}\r\n"
f'Content-Disposition: form-data; name="files"; filename="{filename}"\r\n'
f"Content-Type: image/png\r\n"
f"\r\n"
).encode() + image_data + f"\r\n--{boundary}--\r\n".encode()
req = urllib.request.Request(
upload_url,
data=body,
headers={
"Content-Type": f"multipart/form-data; boundary={boundary}",
},
method="POST"
)
print(f" Uploading {filename}...", file=sys.stderr)
with urllib.request.urlopen(req, timeout=30) as resp:
result = json.loads(resp.read())
# Gradio returns a list of uploaded file paths
if isinstance(result, list) and len(result) > 0:
return result[0]
raise RuntimeError(f"Upload failed: {result}")
def _download_file(url, output_path, base):
"""Download a file from the Gradio server."""
if url.startswith("/"):
url = f"{base}{url}"
elif not url.startswith("http"):
url = f"{base}/file={url}"
print(f" Downloading to {output_path}...", file=sys.stderr)
req = urllib.request.Request(url, method="GET")
with urllib.request.urlopen(req, timeout=120) as resp:
with open(output_path, "wb") as f:
shutil.copyfileobj(resp, f)
return os.path.getsize(output_path)
def _check_available(base):
"""Quick check if Trellis is reachable. Fail fast with a clear message."""
try:
req = urllib.request.Request(f"{base}/info", method="GET")
urllib.request.urlopen(req, timeout=5)
except Exception:
print(json.dumps({
"ok": False,
"error": f"Trellis is not available at {base}. The service may be switched off to save system resources. Start it before generating 3D models."
}, indent=2))
sys.exit(1)
def generate(image_path, output=None, simplify=0.95, texture_size=1024,
seed=0, timeout=600):
"""
Generate a 3D model from an image.
Pipeline:
1. Start session
2. Upload and preprocess image
3. Generate 3D from image
4. Extract GLB
5. Download GLB file
Args:
image_path: Path to the input image (PNG recommended)
output: Output .glb file path (default: auto-named)
simplify: Mesh simplification factor (0.9-0.98, default 0.95)
texture_size: Texture resolution (512-2048, default 1024)
seed: Random seed (default 0)
timeout: Max wait time per step in seconds
"""
base = get_base_url()
_check_available(base)
start_time = time.time()
if not os.path.isfile(image_path):
print(json.dumps({"ok": False, "error": f"Image not found: {image_path}"}), indent=2)
sys.exit(1)
if output is None:
name = os.path.splitext(os.path.basename(image_path))[0]
output = f"{name}.glb"
# Step 1: Start session
print("Step 1/5: Starting session...", file=sys.stderr)
_call_api(base, "/start_session", [], timeout=30)
# Step 2: Upload and preprocess image
print("Step 2/5: Uploading and preprocessing image...", file=sys.stderr)
uploaded_path = _upload_image(base, image_path)
file_ref = {
"path": uploaded_path,
"meta": {"_type": "gradio.FileData"}
}
preprocess_result = _call_api(base, "/preprocess_image_1", [file_ref], timeout=60)
# _call_api returns the "data" array directly
if isinstance(preprocess_result, list) and len(preprocess_result) > 0:
preprocessed_ref = preprocess_result[0]
else:
preprocessed_ref = preprocess_result
# Step 3: Get seed
print("Step 3/5: Generating 3D model...", file=sys.stderr)
seed_result = _call_api(base, "/get_seed", [True, seed], timeout=10)
if isinstance(seed_result, list) and seed_result:
actual_seed = seed_result[0]
else:
actual_seed = seed
# Step 4: Image to 3D
# Parameters: image, multiimages, seed, ss_guidance, ss_steps, slat_guidance, slat_steps, algo
gen_result = _call_api(base, "/image_to_3d", [
preprocessed_ref, # image
[], # multiimages (empty)
actual_seed, # seed
7.5, # ss_guidance_strength
12, # ss_sampling_steps
3.0, # slat_guidance_strength
12, # slat_sampling_steps
"stochastic", # multiimage_algo
], timeout=timeout)
# Step 5: Extract GLB
print("Step 4/5: Extracting GLB...", file=sys.stderr)
glb_result = _call_api(base, "/extract_glb", [simplify, texture_size], timeout=120)
# _call_api returns the "data" array: [model_viewer_data, download_button_data]
glb_url = None
if isinstance(glb_result, list):
for item in glb_result:
if isinstance(item, dict):
url = item.get("url") or item.get("path")
if url:
glb_url = url
break
if not glb_url:
print(json.dumps({
"ok": False,
"error": "Could not extract GLB URL from response",
"response": glb_result
}, indent=2))
sys.exit(1)
# Step 6: Download
print("Step 5/5: Downloading GLB...", file=sys.stderr)
os.makedirs(os.path.dirname(os.path.abspath(output)), exist_ok=True)
file_size = _download_file(glb_url, output, base)
elapsed = round(time.time() - start_time, 1)
print(json.dumps({
"ok": True,
"file": output,
"size_bytes": file_size,
"simplify": simplify,
"texture_size": texture_size,
"seed": actual_seed,
"generation_time_s": elapsed,
"source_image": image_path
}, indent=2))
def main():
if len(sys.argv) < 2:
print("Usage:")
print(" trellis_connector.py health")
print(" trellis_connector.py generate image.png [--output model.glb] [--simplify 0.95] [--texture-size 1024] [--seed N] [--timeout N]")
sys.exit(1)
cmd = sys.argv[1]
if cmd == "health":
health()
elif cmd == "generate":
if len(sys.argv) < 3:
print("Error: image path required", file=sys.stderr)
sys.exit(1)
image_path = sys.argv[2]
output = None
simplify = 0.95
texture_size = 1024
seed = 0
timeout = 600
i = 3
while i < len(sys.argv):
if sys.argv[i] == "--output" and i + 1 < len(sys.argv):
output = sys.argv[i + 1]
i += 2
elif sys.argv[i] == "--simplify" and i + 1 < len(sys.argv):
simplify = float(sys.argv[i + 1])
i += 2
elif sys.argv[i] == "--texture-size" and i + 1 < len(sys.argv):
texture_size = int(sys.argv[i + 1])
i += 2
elif sys.argv[i] == "--seed" and i + 1 < len(sys.argv):
seed = int(sys.argv[i + 1])
i += 2
elif sys.argv[i] == "--timeout" and i + 1 < len(sys.argv):
timeout = int(sys.argv[i + 1])
i += 2
else:
print(f"Unknown argument: {sys.argv[i]}", file=sys.stderr)
sys.exit(1)
generate(image_path, output=output, simplify=simplify,
texture_size=texture_size, seed=seed, timeout=timeout)
else:
print(f"Unknown command: {cmd}", file=sys.stderr)
sys.exit(1)
if __name__ == "__main__":
main()