docs(docs): add frontmatter to asset pipeline docs
Standardized YAML frontmatter on all 13 docs/assets/ files covering audio, visual, and video pipeline docs, palettes, and templates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title: "Audio Asset Pipeline"
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description: "Audio pipeline index with category status, generation tools, bus architecture, and sprint scope"
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type: design
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status: active
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# Audio Asset Pipeline
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Status: **Active** — Sprint 7 (first audio sprint)
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title: "Ambient Audio Assets"
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description: "Zone-based ambient loop assets for station base and zone overlays with generation and layering specs"
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type: design
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status: active
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# Ambient — Audio Assets
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Zone-based ambient loops. Station base plays globally; overlays crossfade based on player zone (hard tile boundary, 1.5-2s audio tween).
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title: "Audio Palette"
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description: "Sonic identity guide covering insert-tech and organic families, station palette, bus architecture, and generation approach"
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type: design
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status: active
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# Audio Palette
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The sonic identity of The Settled Reach. Living document — updated as the audio language evolves.
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title: "SFX Audio Assets"
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description: "World sound effect assets for footsteps, NPC murmur, and environmental events with generation specs"
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type: design
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status: active
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# SFX — Audio Assets
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World sound effects: footsteps, environmental events, impacts. Event-driven, often positional (AudioStreamPlayer2D).
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title: "UI Audio Assets"
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description: "Interface sound assets for cursor, implant, monologue chimes, and weapon aim with generation specs"
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type: design
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status: active
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# UI — Audio Assets
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Interface sounds triggered by player interaction, insert systems, and cognitive events. Non-positional (AudioStreamPlayer). Routes to UI Sounds bus.
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