refactor(server): apply rustfmt and clippy suggestions
Formatting pass across simulation, perception, knowledge, NPC, and test modules. Includes two clippy fixes in monologue.rs (.values() instead of for (_, v) pattern). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -151,10 +151,7 @@ mod tests {
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Npc,
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TilePosition::new(0, 0, 0),
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ComputedPath {
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steps: vec![
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TilePosition::new(1, 0, 0),
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TilePosition::new(2, 0, 0),
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],
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steps: vec![TilePosition::new(1, 0, 0), TilePosition::new(2, 0, 0)],
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current_index: 0,
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},
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MovementSpeed::new(3),
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