refactor(server): apply rustfmt and clippy suggestions

Formatting pass across simulation, perception, knowledge, NPC, and
test modules. Includes two clippy fixes in monologue.rs (.values()
instead of for (_, v) pattern).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 00:40:43 +01:00
co-authored by Claude Opus 4.6
parent 8ec875385a
commit d0663c4193
21 changed files with 600 additions and 274 deletions
+162 -76
View File
@@ -68,7 +68,12 @@ pub fn process_player_input(
mut commands: Commands,
registry: Res<EntityRegistry>,
mut player_query: Query<
(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
(
Entity,
&TilePosition,
Option<&mut Stance>,
Option<&mut PlayerMoveCooldown>,
),
With<PlayerCharacter>,
>,
inventory_items: Query<(Entity, &CarriedBy, &ItemName, &InventorySlot)>,
@@ -143,34 +148,30 @@ pub fn process_player_input(
time.tick_rate = rate;
tracing::debug!("Tick rate set to {:?} by player input", rate);
}
PlayerAction::Interact { target_entity_id, ref verb } => {
match verb.as_deref() {
Some("Take") => {
handle_take(
&mut commands,
&registry,
&player_query,
&inventory_items,
target_entity_id,
);
}
Some("Place") => {
handle_place(
&mut commands,
&registry,
&player_query,
target_entity_id,
);
}
_ => {
tracing::info!(
PlayerAction::Interact {
target_entity_id,
ref verb,
} => match verb.as_deref() {
Some("Take") => {
handle_take(
&mut commands,
&registry,
&player_query,
&inventory_items,
target_entity_id,
);
}
Some("Place") => {
handle_place(&mut commands, &registry, &player_query, target_entity_id);
}
_ => {
tracing::info!(
"Interact: target={:?}, verb={:?} — logged only, dialogue dispatch future scope (#415)",
target_entity_id,
verb,
);
}
}
}
},
PlayerAction::UsePerceptionMode(ref mode) => {
tracing::trace!("UsePerceptionMode({}) — no-op for Sprint 1", mode);
}
@@ -192,7 +193,12 @@ pub fn process_player_input(
#[allow(clippy::type_complexity)]
fn apply_move(
player_query: &mut Query<
(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
(
Entity,
&TilePosition,
Option<&mut Stance>,
Option<&mut PlayerMoveCooldown>,
),
With<PlayerCharacter>,
>,
commands: &mut Commands,
@@ -230,7 +236,12 @@ fn handle_take(
commands: &mut Commands,
registry: &EntityRegistry,
player_query: &Query<
(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
(
Entity,
&TilePosition,
Option<&mut Stance>,
Option<&mut PlayerMoveCooldown>,
),
With<PlayerCharacter>,
>,
inventory_items: &Query<(Entity, &CarriedBy, &ItemName, &InventorySlot)>,
@@ -260,12 +271,16 @@ fn handle_take(
// Check inventory capacity
let occupied = occupied_slots_for(player_sid, inventory_items);
let Some(slot) = find_next_slot(&occupied) else {
tracing::info!("Inventory full ({} slots), cannot take item", MAX_INVENTORY_SLOTS);
tracing::info!(
"Inventory full ({} slots), cannot take item",
MAX_INVENTORY_SLOTS
);
return;
};
// Remove TilePosition (item leaves the ground), add CarriedBy + InventorySlot
commands.entity(target_entity)
commands
.entity(target_entity)
.remove::<TilePosition>()
.insert((CarriedBy(player_sid), InventorySlot(slot)));
@@ -284,7 +299,12 @@ fn handle_place(
commands: &mut Commands,
registry: &EntityRegistry,
player_query: &Query<
(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
(
Entity,
&TilePosition,
Option<&mut Stance>,
Option<&mut PlayerMoveCooldown>,
),
With<PlayerCharacter>,
>,
target_entity_id: Option<u64>,
@@ -307,7 +327,8 @@ fn handle_place(
let place_pos = *player_pos;
// Remove inventory components, place item at player's tile
commands.entity(target_entity)
commands
.entity(target_entity)
.remove::<CarriedBy>()
.remove::<InventorySlot>()
.insert(place_pos);
@@ -338,7 +359,10 @@ mod tests {
});
queue.push(PlayerInput {
tick: 5,
action: PlayerAction::Interact { target_entity_id: None, verb: None },
action: PlayerAction::Interact {
target_entity_id: None,
verb: None,
},
});
let inputs = queue.drain_for_tick(3);
assert_eq!(inputs.len(), 2);
@@ -406,7 +430,10 @@ mod tests {
schedule.add_systems(process_player_input);
schedule.run(&mut world);
assert_eq!(world.resource::<SimulationTime>().tick_rate, TickRate::Paused);
assert_eq!(
world.resource::<SimulationTime>().tick_rate,
TickRate::Paused
);
}
#[test]
@@ -553,7 +580,10 @@ mod tests {
action: PlayerAction::MoveNorth,
});
schedule.run(&mut world);
assert!(world.get::<MoveIntent>(player).is_some(), "first move should succeed");
assert!(
world.get::<MoveIntent>(player).is_some(),
"first move should succeed"
);
// Remove MoveIntent (simulating validate_movement consuming it)
world.entity_mut(player).remove::<MoveIntent>();
@@ -564,7 +594,10 @@ mod tests {
action: PlayerAction::MoveNorth,
});
schedule.run(&mut world);
assert!(world.get::<MoveIntent>(player).is_none(), "second move should be throttled");
assert!(
world.get::<MoveIntent>(player).is_none(),
"second move should be throttled"
);
// Tick 0 again: move north — should succeed (cooldown elapsed)
world.resource_mut::<InputQueue>().push(PlayerInput {
@@ -572,7 +605,10 @@ mod tests {
action: PlayerAction::MoveNorth,
});
schedule.run(&mut world);
assert!(world.get::<MoveIntent>(player).is_some(), "third move should succeed after cooldown");
assert!(
world.get::<MoveIntent>(player).is_some(),
"third move should succeed after cooldown"
);
}
#[test]
@@ -609,7 +645,10 @@ mod tests {
action: PlayerAction::MoveNorth,
});
schedule.run(&mut world);
assert!(world.get::<MoveIntent>(player).is_some(), "sprint should allow every tick");
assert!(
world.get::<MoveIntent>(player).is_some(),
"sprint should allow every tick"
);
}
#[test]
@@ -655,16 +694,17 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
// Spawn item near player
let item = world
.spawn((
TilePosition::new(5, 4, 0),
ItemName("Manifest Copy".into()),
))
.spawn((TilePosition::new(5, 4, 0), ItemName("Manifest Copy".into())))
.id();
let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
let item_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item);
// Issue Take verb
world.resource_mut::<InputQueue>().push(PlayerInput {
@@ -680,10 +720,17 @@ mod tests {
schedule.run(&mut world);
// Item should have CarriedBy + InventorySlot, no TilePosition
assert!(world.get::<TilePosition>(item).is_none(), "item should leave the ground");
let carried = world.get::<CarriedBy>(item).expect("item should have CarriedBy");
assert!(
world.get::<TilePosition>(item).is_none(),
"item should leave the ground"
);
let carried = world
.get::<CarriedBy>(item)
.expect("item should have CarriedBy");
assert_eq!(carried.0, player_sid);
let slot = world.get::<InventorySlot>(item).expect("item should have slot");
let slot = world
.get::<InventorySlot>(item)
.expect("item should have slot");
assert_eq!(slot.0, 0, "first item goes to slot 0");
}
@@ -697,7 +744,9 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
// Spawn item already in inventory (no TilePosition)
let item = world
@@ -707,7 +756,9 @@ mod tests {
InventorySlot(0),
))
.id();
let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
let item_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item);
// Issue Place verb
world.resource_mut::<InputQueue>().push(PlayerInput {
@@ -723,10 +774,19 @@ mod tests {
schedule.run(&mut world);
// Item should have TilePosition at player's location, no CarriedBy/InventorySlot
let pos = world.get::<TilePosition>(item).expect("item should be on ground");
assert_eq!(*pos, TilePosition::new(5, 5, 0), "placed at player position");
let pos = world
.get::<TilePosition>(item)
.expect("item should be on ground");
assert_eq!(
*pos,
TilePosition::new(5, 5, 0),
"placed at player position"
);
assert!(world.get::<CarriedBy>(item).is_none(), "CarriedBy removed");
assert!(world.get::<InventorySlot>(item).is_none(), "InventorySlot removed");
assert!(
world.get::<InventorySlot>(item).is_none(),
"InventorySlot removed"
);
}
#[test]
@@ -739,7 +799,9 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
// Item already in slot 0
world.spawn((
@@ -750,12 +812,11 @@ mod tests {
// New item on the ground
let item2 = world
.spawn((
TilePosition::new(5, 4, 0),
ItemName("Token".into()),
))
.spawn((TilePosition::new(5, 4, 0), ItemName("Token".into())))
.id();
let item2_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item2);
let item2_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item2);
world.resource_mut::<InputQueue>().push(PlayerInput {
tick: 0,
@@ -769,7 +830,9 @@ mod tests {
schedule.add_systems(process_player_input);
schedule.run(&mut world);
let slot = world.get::<InventorySlot>(item2).expect("item should have slot");
let slot = world
.get::<InventorySlot>(item2)
.expect("item should have slot");
assert_eq!(slot.0, 1, "second item goes to slot 1");
}
@@ -783,7 +846,9 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
// Fill all 9 slots
for slot in 0..MAX_INVENTORY_SLOTS {
@@ -796,12 +861,11 @@ mod tests {
// Try to take another item
let item = world
.spawn((
TilePosition::new(5, 4, 0),
ItemName("Overflow".into()),
))
.spawn((TilePosition::new(5, 4, 0), ItemName("Overflow".into())))
.id();
let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
let item_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item);
world.resource_mut::<InputQueue>().push(PlayerInput {
tick: 0,
@@ -816,8 +880,14 @@ mod tests {
schedule.run(&mut world);
// Item should still be on the ground
assert!(world.get::<TilePosition>(item).is_some(), "item stays on ground");
assert!(world.get::<CarriedBy>(item).is_none(), "no CarriedBy when full");
assert!(
world.get::<TilePosition>(item).is_some(),
"item stays on ground"
);
assert!(
world.get::<CarriedBy>(item).is_none(),
"no CarriedBy when full"
);
}
#[test]
@@ -831,15 +901,16 @@ mod tests {
let player = world
.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
.id();
let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
let player_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(player);
let item = world
.spawn((
TilePosition::new(5, 4, 0),
ItemName("Manifest Copy".into()),
))
.spawn((TilePosition::new(5, 4, 0), ItemName("Manifest Copy".into())))
.id();
let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
let item_sid = world
.resource_mut::<crate::knowledge::EntityRegistry>()
.register(item);
let mut schedule = bevy_ecs::schedule::Schedule::default();
schedule.add_systems(process_player_input);
@@ -854,7 +925,10 @@ mod tests {
});
schedule.run(&mut world);
assert!(world.get::<TilePosition>(item).is_none(), "item off ground after Take");
assert!(
world.get::<TilePosition>(item).is_none(),
"item off ground after Take"
);
assert_eq!(world.get::<CarriedBy>(item).unwrap().0, player_sid);
assert_eq!(world.get::<InventorySlot>(item).unwrap().0, 0);
@@ -869,10 +943,22 @@ mod tests {
world.resource_mut::<SimulationTime>().tick = 1;
schedule.run(&mut world);
let pos = world.get::<TilePosition>(item).expect("item back on ground after Place");
assert_eq!(*pos, TilePosition::new(5, 5, 0), "placed at player position");
assert!(world.get::<CarriedBy>(item).is_none(), "CarriedBy removed after Place");
assert!(world.get::<InventorySlot>(item).is_none(), "InventorySlot removed after Place");
let pos = world
.get::<TilePosition>(item)
.expect("item back on ground after Place");
assert_eq!(
*pos,
TilePosition::new(5, 5, 0),
"placed at player position"
);
assert!(
world.get::<CarriedBy>(item).is_none(),
"CarriedBy removed after Place"
);
assert!(
world.get::<InventorySlot>(item).is_none(),
"InventorySlot removed after Place"
);
}
#[test]