refactor(server): apply rustfmt and clippy suggestions
Formatting pass across simulation, perception, knowledge, NPC, and test modules. Includes two clippy fixes in monologue.rs (.values() instead of for (_, v) pattern). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+162
-76
@@ -68,7 +68,12 @@ pub fn process_player_input(
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mut commands: Commands,
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registry: Res<EntityRegistry>,
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mut player_query: Query<
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(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
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(
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Entity,
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&TilePosition,
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Option<&mut Stance>,
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Option<&mut PlayerMoveCooldown>,
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),
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With<PlayerCharacter>,
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>,
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inventory_items: Query<(Entity, &CarriedBy, &ItemName, &InventorySlot)>,
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@@ -143,34 +148,30 @@ pub fn process_player_input(
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time.tick_rate = rate;
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tracing::debug!("Tick rate set to {:?} by player input", rate);
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}
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PlayerAction::Interact { target_entity_id, ref verb } => {
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match verb.as_deref() {
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Some("Take") => {
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handle_take(
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&mut commands,
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®istry,
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&player_query,
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&inventory_items,
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target_entity_id,
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);
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}
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Some("Place") => {
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handle_place(
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&mut commands,
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®istry,
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&player_query,
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target_entity_id,
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);
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}
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_ => {
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tracing::info!(
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PlayerAction::Interact {
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target_entity_id,
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ref verb,
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} => match verb.as_deref() {
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Some("Take") => {
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handle_take(
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&mut commands,
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®istry,
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&player_query,
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&inventory_items,
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target_entity_id,
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);
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}
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Some("Place") => {
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handle_place(&mut commands, ®istry, &player_query, target_entity_id);
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}
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_ => {
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tracing::info!(
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"Interact: target={:?}, verb={:?} — logged only, dialogue dispatch future scope (#415)",
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target_entity_id,
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verb,
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);
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}
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}
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}
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},
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PlayerAction::UsePerceptionMode(ref mode) => {
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tracing::trace!("UsePerceptionMode({}) — no-op for Sprint 1", mode);
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}
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@@ -192,7 +193,12 @@ pub fn process_player_input(
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#[allow(clippy::type_complexity)]
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fn apply_move(
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player_query: &mut Query<
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(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
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(
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Entity,
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&TilePosition,
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Option<&mut Stance>,
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Option<&mut PlayerMoveCooldown>,
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),
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With<PlayerCharacter>,
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>,
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commands: &mut Commands,
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@@ -230,7 +236,12 @@ fn handle_take(
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commands: &mut Commands,
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registry: &EntityRegistry,
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player_query: &Query<
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(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
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(
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Entity,
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&TilePosition,
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Option<&mut Stance>,
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Option<&mut PlayerMoveCooldown>,
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),
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With<PlayerCharacter>,
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>,
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inventory_items: &Query<(Entity, &CarriedBy, &ItemName, &InventorySlot)>,
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@@ -260,12 +271,16 @@ fn handle_take(
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// Check inventory capacity
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let occupied = occupied_slots_for(player_sid, inventory_items);
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let Some(slot) = find_next_slot(&occupied) else {
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tracing::info!("Inventory full ({} slots), cannot take item", MAX_INVENTORY_SLOTS);
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tracing::info!(
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"Inventory full ({} slots), cannot take item",
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MAX_INVENTORY_SLOTS
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);
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return;
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};
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// Remove TilePosition (item leaves the ground), add CarriedBy + InventorySlot
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commands.entity(target_entity)
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commands
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.entity(target_entity)
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.remove::<TilePosition>()
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.insert((CarriedBy(player_sid), InventorySlot(slot)));
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@@ -284,7 +299,12 @@ fn handle_place(
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commands: &mut Commands,
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registry: &EntityRegistry,
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player_query: &Query<
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(Entity, &TilePosition, Option<&mut Stance>, Option<&mut PlayerMoveCooldown>),
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(
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Entity,
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&TilePosition,
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Option<&mut Stance>,
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Option<&mut PlayerMoveCooldown>,
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),
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With<PlayerCharacter>,
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>,
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target_entity_id: Option<u64>,
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@@ -307,7 +327,8 @@ fn handle_place(
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let place_pos = *player_pos;
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// Remove inventory components, place item at player's tile
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commands.entity(target_entity)
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commands
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.entity(target_entity)
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.remove::<CarriedBy>()
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.remove::<InventorySlot>()
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.insert(place_pos);
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@@ -338,7 +359,10 @@ mod tests {
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});
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queue.push(PlayerInput {
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tick: 5,
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action: PlayerAction::Interact { target_entity_id: None, verb: None },
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action: PlayerAction::Interact {
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target_entity_id: None,
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verb: None,
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},
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});
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let inputs = queue.drain_for_tick(3);
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assert_eq!(inputs.len(), 2);
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@@ -406,7 +430,10 @@ mod tests {
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schedule.add_systems(process_player_input);
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schedule.run(&mut world);
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assert_eq!(world.resource::<SimulationTime>().tick_rate, TickRate::Paused);
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assert_eq!(
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world.resource::<SimulationTime>().tick_rate,
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TickRate::Paused
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);
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}
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#[test]
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@@ -553,7 +580,10 @@ mod tests {
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action: PlayerAction::MoveNorth,
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});
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schedule.run(&mut world);
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assert!(world.get::<MoveIntent>(player).is_some(), "first move should succeed");
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assert!(
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world.get::<MoveIntent>(player).is_some(),
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"first move should succeed"
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);
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// Remove MoveIntent (simulating validate_movement consuming it)
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world.entity_mut(player).remove::<MoveIntent>();
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@@ -564,7 +594,10 @@ mod tests {
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action: PlayerAction::MoveNorth,
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});
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schedule.run(&mut world);
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assert!(world.get::<MoveIntent>(player).is_none(), "second move should be throttled");
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assert!(
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world.get::<MoveIntent>(player).is_none(),
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"second move should be throttled"
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);
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// Tick 0 again: move north — should succeed (cooldown elapsed)
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world.resource_mut::<InputQueue>().push(PlayerInput {
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@@ -572,7 +605,10 @@ mod tests {
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action: PlayerAction::MoveNorth,
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});
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schedule.run(&mut world);
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assert!(world.get::<MoveIntent>(player).is_some(), "third move should succeed after cooldown");
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assert!(
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world.get::<MoveIntent>(player).is_some(),
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"third move should succeed after cooldown"
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);
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}
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#[test]
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@@ -609,7 +645,10 @@ mod tests {
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action: PlayerAction::MoveNorth,
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});
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schedule.run(&mut world);
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assert!(world.get::<MoveIntent>(player).is_some(), "sprint should allow every tick");
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assert!(
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world.get::<MoveIntent>(player).is_some(),
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"sprint should allow every tick"
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);
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}
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#[test]
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@@ -655,16 +694,17 @@ mod tests {
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let player = world
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.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
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.id();
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let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
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let player_sid = world
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.resource_mut::<crate::knowledge::EntityRegistry>()
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.register(player);
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// Spawn item near player
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let item = world
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.spawn((
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TilePosition::new(5, 4, 0),
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ItemName("Manifest Copy".into()),
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))
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.spawn((TilePosition::new(5, 4, 0), ItemName("Manifest Copy".into())))
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.id();
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let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
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let item_sid = world
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.resource_mut::<crate::knowledge::EntityRegistry>()
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.register(item);
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// Issue Take verb
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world.resource_mut::<InputQueue>().push(PlayerInput {
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@@ -680,10 +720,17 @@ mod tests {
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schedule.run(&mut world);
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// Item should have CarriedBy + InventorySlot, no TilePosition
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assert!(world.get::<TilePosition>(item).is_none(), "item should leave the ground");
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let carried = world.get::<CarriedBy>(item).expect("item should have CarriedBy");
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assert!(
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world.get::<TilePosition>(item).is_none(),
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"item should leave the ground"
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);
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let carried = world
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.get::<CarriedBy>(item)
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.expect("item should have CarriedBy");
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assert_eq!(carried.0, player_sid);
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let slot = world.get::<InventorySlot>(item).expect("item should have slot");
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let slot = world
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.get::<InventorySlot>(item)
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.expect("item should have slot");
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assert_eq!(slot.0, 0, "first item goes to slot 0");
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}
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@@ -697,7 +744,9 @@ mod tests {
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let player = world
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.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
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.id();
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let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
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let player_sid = world
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.resource_mut::<crate::knowledge::EntityRegistry>()
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.register(player);
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// Spawn item already in inventory (no TilePosition)
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let item = world
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@@ -707,7 +756,9 @@ mod tests {
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InventorySlot(0),
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))
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.id();
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let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
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let item_sid = world
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.resource_mut::<crate::knowledge::EntityRegistry>()
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.register(item);
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// Issue Place verb
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world.resource_mut::<InputQueue>().push(PlayerInput {
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@@ -723,10 +774,19 @@ mod tests {
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schedule.run(&mut world);
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// Item should have TilePosition at player's location, no CarriedBy/InventorySlot
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let pos = world.get::<TilePosition>(item).expect("item should be on ground");
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assert_eq!(*pos, TilePosition::new(5, 5, 0), "placed at player position");
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let pos = world
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.get::<TilePosition>(item)
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.expect("item should be on ground");
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assert_eq!(
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*pos,
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TilePosition::new(5, 5, 0),
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"placed at player position"
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);
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assert!(world.get::<CarriedBy>(item).is_none(), "CarriedBy removed");
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assert!(world.get::<InventorySlot>(item).is_none(), "InventorySlot removed");
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assert!(
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world.get::<InventorySlot>(item).is_none(),
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"InventorySlot removed"
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);
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}
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#[test]
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@@ -739,7 +799,9 @@ mod tests {
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let player = world
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.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
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.id();
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let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
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let player_sid = world
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.resource_mut::<crate::knowledge::EntityRegistry>()
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.register(player);
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// Item already in slot 0
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world.spawn((
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@@ -750,12 +812,11 @@ mod tests {
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// New item on the ground
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let item2 = world
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.spawn((
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TilePosition::new(5, 4, 0),
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ItemName("Token".into()),
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))
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.spawn((TilePosition::new(5, 4, 0), ItemName("Token".into())))
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.id();
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let item2_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item2);
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let item2_sid = world
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.resource_mut::<crate::knowledge::EntityRegistry>()
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.register(item2);
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world.resource_mut::<InputQueue>().push(PlayerInput {
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tick: 0,
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@@ -769,7 +830,9 @@ mod tests {
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schedule.add_systems(process_player_input);
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schedule.run(&mut world);
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let slot = world.get::<InventorySlot>(item2).expect("item should have slot");
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let slot = world
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.get::<InventorySlot>(item2)
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.expect("item should have slot");
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assert_eq!(slot.0, 1, "second item goes to slot 1");
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}
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@@ -783,7 +846,9 @@ mod tests {
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let player = world
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.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
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.id();
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let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
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let player_sid = world
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.resource_mut::<crate::knowledge::EntityRegistry>()
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.register(player);
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// Fill all 9 slots
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for slot in 0..MAX_INVENTORY_SLOTS {
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@@ -796,12 +861,11 @@ mod tests {
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// Try to take another item
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let item = world
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.spawn((
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TilePosition::new(5, 4, 0),
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ItemName("Overflow".into()),
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))
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.spawn((TilePosition::new(5, 4, 0), ItemName("Overflow".into())))
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.id();
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let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
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let item_sid = world
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.resource_mut::<crate::knowledge::EntityRegistry>()
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.register(item);
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world.resource_mut::<InputQueue>().push(PlayerInput {
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tick: 0,
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@@ -816,8 +880,14 @@ mod tests {
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schedule.run(&mut world);
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// Item should still be on the ground
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assert!(world.get::<TilePosition>(item).is_some(), "item stays on ground");
|
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assert!(world.get::<CarriedBy>(item).is_none(), "no CarriedBy when full");
|
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assert!(
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world.get::<TilePosition>(item).is_some(),
|
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"item stays on ground"
|
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);
|
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assert!(
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world.get::<CarriedBy>(item).is_none(),
|
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"no CarriedBy when full"
|
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);
|
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}
|
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|
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#[test]
|
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@@ -831,15 +901,16 @@ mod tests {
|
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let player = world
|
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.spawn((PlayerCharacter, TilePosition::new(5, 5, 0)))
|
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.id();
|
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let player_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(player);
|
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let player_sid = world
|
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.resource_mut::<crate::knowledge::EntityRegistry>()
|
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.register(player);
|
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|
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let item = world
|
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.spawn((
|
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TilePosition::new(5, 4, 0),
|
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ItemName("Manifest Copy".into()),
|
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))
|
||||
.spawn((TilePosition::new(5, 4, 0), ItemName("Manifest Copy".into())))
|
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.id();
|
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let item_sid = world.resource_mut::<crate::knowledge::EntityRegistry>().register(item);
|
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let item_sid = world
|
||||
.resource_mut::<crate::knowledge::EntityRegistry>()
|
||||
.register(item);
|
||||
|
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let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(process_player_input);
|
||||
@@ -854,7 +925,10 @@ mod tests {
|
||||
});
|
||||
schedule.run(&mut world);
|
||||
|
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assert!(world.get::<TilePosition>(item).is_none(), "item off ground after Take");
|
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assert!(
|
||||
world.get::<TilePosition>(item).is_none(),
|
||||
"item off ground after Take"
|
||||
);
|
||||
assert_eq!(world.get::<CarriedBy>(item).unwrap().0, player_sid);
|
||||
assert_eq!(world.get::<InventorySlot>(item).unwrap().0, 0);
|
||||
|
||||
@@ -869,10 +943,22 @@ mod tests {
|
||||
world.resource_mut::<SimulationTime>().tick = 1;
|
||||
schedule.run(&mut world);
|
||||
|
||||
let pos = world.get::<TilePosition>(item).expect("item back on ground after Place");
|
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assert_eq!(*pos, TilePosition::new(5, 5, 0), "placed at player position");
|
||||
assert!(world.get::<CarriedBy>(item).is_none(), "CarriedBy removed after Place");
|
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assert!(world.get::<InventorySlot>(item).is_none(), "InventorySlot removed after Place");
|
||||
let pos = world
|
||||
.get::<TilePosition>(item)
|
||||
.expect("item back on ground after Place");
|
||||
assert_eq!(
|
||||
*pos,
|
||||
TilePosition::new(5, 5, 0),
|
||||
"placed at player position"
|
||||
);
|
||||
assert!(
|
||||
world.get::<CarriedBy>(item).is_none(),
|
||||
"CarriedBy removed after Place"
|
||||
);
|
||||
assert!(
|
||||
world.get::<InventorySlot>(item).is_none(),
|
||||
"InventorySlot removed after Place"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -52,30 +52,100 @@ impl ObjectType {
|
||||
pub fn verb_set(&self) -> &'static [VerbDef] {
|
||||
match self {
|
||||
Self::Readable => &[
|
||||
VerbDef { kind: VerbKind::Read, label: "Read", priority: 1, close_only: true },
|
||||
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 2, close_only: false },
|
||||
VerbDef {
|
||||
kind: VerbKind::Read,
|
||||
label: "Read",
|
||||
priority: 1,
|
||||
close_only: true,
|
||||
},
|
||||
VerbDef {
|
||||
kind: VerbKind::Observe,
|
||||
label: "Observe",
|
||||
priority: 2,
|
||||
close_only: false,
|
||||
},
|
||||
],
|
||||
Self::Container => &[
|
||||
VerbDef { kind: VerbKind::Open, label: "Open", priority: 1, close_only: true },
|
||||
VerbDef { kind: VerbKind::Search, label: "Search", priority: 2, close_only: true },
|
||||
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 3, close_only: false },
|
||||
VerbDef {
|
||||
kind: VerbKind::Open,
|
||||
label: "Open",
|
||||
priority: 1,
|
||||
close_only: true,
|
||||
},
|
||||
VerbDef {
|
||||
kind: VerbKind::Search,
|
||||
label: "Search",
|
||||
priority: 2,
|
||||
close_only: true,
|
||||
},
|
||||
VerbDef {
|
||||
kind: VerbKind::Observe,
|
||||
label: "Observe",
|
||||
priority: 3,
|
||||
close_only: false,
|
||||
},
|
||||
],
|
||||
Self::Terminal => &[
|
||||
VerbDef { kind: VerbKind::Use, label: "Use", priority: 1, close_only: true },
|
||||
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 2, close_only: false },
|
||||
VerbDef {
|
||||
kind: VerbKind::Use,
|
||||
label: "Use",
|
||||
priority: 1,
|
||||
close_only: true,
|
||||
},
|
||||
VerbDef {
|
||||
kind: VerbKind::Observe,
|
||||
label: "Observe",
|
||||
priority: 2,
|
||||
close_only: false,
|
||||
},
|
||||
],
|
||||
Self::Door => &[
|
||||
VerbDef { kind: VerbKind::Open, label: "Open", priority: 1, close_only: true },
|
||||
VerbDef { kind: VerbKind::Close, label: "Close", priority: 2, close_only: true },
|
||||
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 3, close_only: false },
|
||||
VerbDef {
|
||||
kind: VerbKind::Open,
|
||||
label: "Open",
|
||||
priority: 1,
|
||||
close_only: true,
|
||||
},
|
||||
VerbDef {
|
||||
kind: VerbKind::Close,
|
||||
label: "Close",
|
||||
priority: 2,
|
||||
close_only: true,
|
||||
},
|
||||
VerbDef {
|
||||
kind: VerbKind::Observe,
|
||||
label: "Observe",
|
||||
priority: 3,
|
||||
close_only: false,
|
||||
},
|
||||
],
|
||||
Self::Pickup => &[
|
||||
VerbDef { kind: VerbKind::Take, label: "Take", priority: 1, close_only: true },
|
||||
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 2, close_only: false },
|
||||
VerbDef {
|
||||
kind: VerbKind::Take,
|
||||
label: "Take",
|
||||
priority: 1,
|
||||
close_only: true,
|
||||
},
|
||||
VerbDef {
|
||||
kind: VerbKind::Observe,
|
||||
label: "Observe",
|
||||
priority: 2,
|
||||
close_only: false,
|
||||
},
|
||||
],
|
||||
Self::Furniture => &[
|
||||
VerbDef { kind: VerbKind::Sit, label: "Sit", priority: 1, close_only: true },
|
||||
VerbDef { kind: VerbKind::Observe, label: "Observe", priority: 2, close_only: false },
|
||||
VerbDef {
|
||||
kind: VerbKind::Sit,
|
||||
label: "Sit",
|
||||
priority: 1,
|
||||
close_only: true,
|
||||
},
|
||||
VerbDef {
|
||||
kind: VerbKind::Observe,
|
||||
label: "Observe",
|
||||
priority: 2,
|
||||
close_only: false,
|
||||
},
|
||||
],
|
||||
}
|
||||
}
|
||||
@@ -201,7 +271,10 @@ pub fn compute_nearby_interactions(
|
||||
.to_stable(entity)
|
||||
.map(|sid| sid.0)
|
||||
.unwrap_or_else(|| {
|
||||
tracing::error!(?entity, "entity in interaction range but not in EntityRegistry");
|
||||
tracing::error!(
|
||||
?entity,
|
||||
"entity in interaction range but not in EntityRegistry"
|
||||
);
|
||||
entity.to_bits()
|
||||
});
|
||||
|
||||
@@ -216,9 +289,7 @@ pub fn compute_nearby_interactions(
|
||||
}
|
||||
|
||||
// Sort interactions by distance (nearest first)
|
||||
buffer
|
||||
.interactions
|
||||
.sort_by_key(|a| a.distance);
|
||||
buffer.interactions.sort_by_key(|a| a.distance);
|
||||
}
|
||||
|
||||
/// Buffer for nearby interaction results, consumed by snapshot generation.
|
||||
@@ -417,11 +488,7 @@ mod tests {
|
||||
fn door_close_range_gets_open_close_observe() {
|
||||
let mut world = setup_world();
|
||||
spawn_player(&mut world, 5, 5);
|
||||
world.spawn((
|
||||
TilePosition::new(5, 6, 0),
|
||||
Interactable,
|
||||
ObjectType::Door,
|
||||
));
|
||||
world.spawn((TilePosition::new(5, 6, 0), Interactable, ObjectType::Door));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_nearby_interactions);
|
||||
@@ -439,11 +506,7 @@ mod tests {
|
||||
fn pickup_close_range_gets_take_and_observe() {
|
||||
let mut world = setup_world();
|
||||
spawn_player(&mut world, 5, 5);
|
||||
world.spawn((
|
||||
TilePosition::new(5, 6, 0),
|
||||
Interactable,
|
||||
ObjectType::Pickup,
|
||||
));
|
||||
world.spawn((TilePosition::new(5, 6, 0), Interactable, ObjectType::Pickup));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_nearby_interactions);
|
||||
@@ -514,7 +577,10 @@ mod tests {
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(buffer.interactions.len(), 1);
|
||||
assert_eq!(buffer.interactions[0].verbs.len(), 1);
|
||||
assert_eq!(buffer.interactions[0].verbs[0].kind, VerbKind::ExamineObject);
|
||||
assert_eq!(
|
||||
buffer.interactions[0].verbs[0].kind,
|
||||
VerbKind::ExamineObject
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -593,7 +659,10 @@ mod tests {
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(buffer.interactions.len(), 2);
|
||||
assert_eq!(buffer.interactions[0].distance, buffer.interactions[1].distance);
|
||||
assert_eq!(
|
||||
buffer.interactions[0].distance,
|
||||
buffer.interactions[1].distance
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -708,11 +777,7 @@ mod tests {
|
||||
let mut world = setup_world();
|
||||
spawn_player(&mut world, 5, 5);
|
||||
// Distance 4 = mid range (> CLOSE_RANGE=2, <= MID_RANGE=5)
|
||||
world.spawn((
|
||||
TilePosition::new(5, 9, 0),
|
||||
Interactable,
|
||||
obj_type,
|
||||
));
|
||||
world.spawn((TilePosition::new(5, 9, 0), Interactable, obj_type));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_nearby_interactions);
|
||||
@@ -720,16 +785,22 @@ mod tests {
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(
|
||||
buffer.interactions.len(), 1,
|
||||
"{:?} at mid range should produce 1 interaction", obj_type
|
||||
buffer.interactions.len(),
|
||||
1,
|
||||
"{:?} at mid range should produce 1 interaction",
|
||||
obj_type
|
||||
);
|
||||
assert_eq!(
|
||||
buffer.interactions[0].verbs.len(), 1,
|
||||
"{:?} at mid range should have exactly 1 verb (Observe)", obj_type
|
||||
buffer.interactions[0].verbs.len(),
|
||||
1,
|
||||
"{:?} at mid range should have exactly 1 verb (Observe)",
|
||||
obj_type
|
||||
);
|
||||
assert_eq!(
|
||||
buffer.interactions[0].verbs[0].kind, VerbKind::Observe,
|
||||
"{:?} at mid range verb should be Observe", obj_type
|
||||
buffer.interactions[0].verbs[0].kind,
|
||||
VerbKind::Observe,
|
||||
"{:?} at mid range verb should be Observe",
|
||||
obj_type
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -795,11 +866,16 @@ mod tests {
|
||||
for obj_type in types {
|
||||
for def in obj_type.verb_set() {
|
||||
if def.kind == VerbKind::Observe {
|
||||
assert!(!def.close_only, "{:?} Observe should be mid-range", obj_type);
|
||||
assert!(
|
||||
!def.close_only,
|
||||
"{:?} Observe should be mid-range",
|
||||
obj_type
|
||||
);
|
||||
} else {
|
||||
assert!(
|
||||
def.close_only,
|
||||
"{:?} {:?} should be close-only", obj_type, def.kind
|
||||
"{:?} {:?} should be close-only",
|
||||
obj_type, def.kind
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -822,7 +898,9 @@ mod tests {
|
||||
let verbs = obj_type.verb_set();
|
||||
assert!(
|
||||
verbs.len() <= 4,
|
||||
"{:?} has {} verbs, D-057 max is 4", obj_type, verbs.len()
|
||||
"{:?} has {} verbs, D-057 max is 4",
|
||||
obj_type,
|
||||
verbs.len()
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -832,7 +910,12 @@ mod tests {
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Spawn player with Stance component for sprint suppression tests.
|
||||
fn spawn_player_with_stance(world: &mut World, x: i32, y: i32, stance: MovementStance) -> Entity {
|
||||
fn spawn_player_with_stance(
|
||||
world: &mut World,
|
||||
x: i32,
|
||||
y: i32,
|
||||
stance: MovementStance,
|
||||
) -> Entity {
|
||||
world
|
||||
.spawn((
|
||||
PlayerCharacter,
|
||||
@@ -854,21 +937,31 @@ mod tests {
|
||||
schedule.run(&mut world);
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert!(buffer.interactions.is_empty(), "sprint should suppress all interactions");
|
||||
assert!(
|
||||
buffer.interactions.is_empty(),
|
||||
"sprint should suppress all interactions"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sprint_suppresses_object_interactions() {
|
||||
let mut world = setup_world();
|
||||
spawn_player_with_stance(&mut world, 5, 5, MovementStance::Sprint);
|
||||
world.spawn((TilePosition::new(5, 6, 0), Interactable, ObjectType::Terminal));
|
||||
world.spawn((
|
||||
TilePosition::new(5, 6, 0),
|
||||
Interactable,
|
||||
ObjectType::Terminal,
|
||||
));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(compute_nearby_interactions);
|
||||
schedule.run(&mut world);
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert!(buffer.interactions.is_empty(), "sprint should suppress object interactions");
|
||||
assert!(
|
||||
buffer.interactions.is_empty(),
|
||||
"sprint should suppress object interactions"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -882,7 +975,11 @@ mod tests {
|
||||
schedule.run(&mut world);
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(buffer.interactions.len(), 1, "Walk should allow interactions");
|
||||
assert_eq!(
|
||||
buffer.interactions.len(),
|
||||
1,
|
||||
"Walk should allow interactions"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -896,7 +993,11 @@ mod tests {
|
||||
schedule.run(&mut world);
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(buffer.interactions.len(), 1, "Careful should allow interactions");
|
||||
assert_eq!(
|
||||
buffer.interactions.len(),
|
||||
1,
|
||||
"Careful should allow interactions"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -910,7 +1011,11 @@ mod tests {
|
||||
schedule.run(&mut world);
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(buffer.interactions.len(), 1, "Crouch should allow interactions");
|
||||
assert_eq!(
|
||||
buffer.interactions.len(),
|
||||
1,
|
||||
"Crouch should allow interactions"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -925,7 +1030,11 @@ mod tests {
|
||||
schedule.run(&mut world);
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert_eq!(buffer.interactions.len(), 1, "no Stance component should allow interactions");
|
||||
assert_eq!(
|
||||
buffer.interactions.len(),
|
||||
1,
|
||||
"no Stance component should allow interactions"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -933,7 +1042,11 @@ mod tests {
|
||||
let mut world = setup_world();
|
||||
spawn_player_with_stance(&mut world, 5, 5, MovementStance::Sprint);
|
||||
world.spawn((Npc, TilePosition::new(5, 6, 0), Interactable));
|
||||
world.spawn((TilePosition::new(6, 5, 0), Interactable, ObjectType::Container));
|
||||
world.spawn((
|
||||
TilePosition::new(6, 5, 0),
|
||||
Interactable,
|
||||
ObjectType::Container,
|
||||
));
|
||||
world.spawn((TilePosition::new(4, 5, 0), Interactable));
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
@@ -941,6 +1054,9 @@ mod tests {
|
||||
schedule.run(&mut world);
|
||||
|
||||
let buffer = read_buffer(&mut world);
|
||||
assert!(buffer.interactions.is_empty(), "sprint should suppress all 3 nearby entities");
|
||||
assert!(
|
||||
buffer.interactions.is_empty(),
|
||||
"sprint should suppress all 3 nearby entities"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,12 +38,7 @@ pub struct InventorySlot(pub u8);
|
||||
/// Find the next available inventory slot for a carrier.
|
||||
/// Returns None if all 9 slots are occupied.
|
||||
pub fn find_next_slot(occupied: &[u8]) -> Option<u8> {
|
||||
for slot in 0..MAX_INVENTORY_SLOTS {
|
||||
if !occupied.contains(&slot) {
|
||||
return Some(slot);
|
||||
}
|
||||
}
|
||||
None
|
||||
(0..MAX_INVENTORY_SLOTS).find(|slot| !occupied.contains(slot))
|
||||
}
|
||||
|
||||
/// Collect inventory items for a specific carrier (by StableId).
|
||||
@@ -126,8 +121,7 @@ mod tests {
|
||||
let player = world.spawn_empty().id();
|
||||
let player_sid = world.resource_mut::<EntityRegistry>().register(player);
|
||||
|
||||
let mut query_state =
|
||||
world.query::<(Entity, &CarriedBy, &ItemName, &InventorySlot)>();
|
||||
let mut query_state = world.query::<(Entity, &CarriedBy, &ItemName, &InventorySlot)>();
|
||||
|
||||
// Can't use system params directly in tests — use world query
|
||||
// Instead, verify the logic by spawning items and checking
|
||||
|
||||
@@ -36,9 +36,18 @@ pub(crate) const ANOMALY_DELAY_TICKS: u64 = 90;
|
||||
/// Hardcoded v0.1 sprint anomaly "double-take" lines.
|
||||
/// Future: move to content pools with trigger="sprint_anomaly".
|
||||
const ANOMALY_LINES: &[(&str, &str)] = &[
|
||||
("sprint_anomaly_01", "Wait \u{2014} something wasn't right back there."),
|
||||
("sprint_anomaly_02", "Hold on. That face... why were they there?"),
|
||||
("sprint_anomaly_03", "Something's off. That wasn't where they should be."),
|
||||
(
|
||||
"sprint_anomaly_01",
|
||||
"Wait \u{2014} something wasn't right back there.",
|
||||
),
|
||||
(
|
||||
"sprint_anomaly_02",
|
||||
"Hold on. That face... why were they there?",
|
||||
),
|
||||
(
|
||||
"sprint_anomaly_03",
|
||||
"Something's off. That wasn't where they should be.",
|
||||
),
|
||||
];
|
||||
|
||||
/// Tracks monologue state for cooldown and trigger detection.
|
||||
@@ -148,7 +157,11 @@ pub fn process_sprint_anomaly_monologue(
|
||||
time: Res<SimulationTime>,
|
||||
mut rng: ResMut<SimRng>,
|
||||
mut query: Query<
|
||||
(&mut SprintAnomalyQueue, &mut MonologueBuffer, &mut MonologueState),
|
||||
(
|
||||
&mut SprintAnomalyQueue,
|
||||
&mut MonologueBuffer,
|
||||
&mut MonologueState,
|
||||
),
|
||||
With<PlayerCharacter>,
|
||||
>,
|
||||
) {
|
||||
@@ -236,7 +249,7 @@ pub fn trigger_monologue(
|
||||
let character = state.character.as_str();
|
||||
let mut candidates: Vec<(&str, &str)> = Vec::new(); // (id, text)
|
||||
|
||||
for (_district_id, district) in &content.0.districts {
|
||||
for district in content.0.districts.values() {
|
||||
for pool in &district.monologue_pools {
|
||||
if pool.character != character {
|
||||
continue;
|
||||
@@ -255,7 +268,7 @@ pub fn trigger_monologue(
|
||||
|
||||
if candidates.is_empty() {
|
||||
// All lines for this trigger have been shown; allow repeats
|
||||
for (_district_id, district) in &content.0.districts {
|
||||
for district in content.0.districts.values() {
|
||||
for pool in &district.monologue_pools {
|
||||
if pool.character != character {
|
||||
continue;
|
||||
@@ -688,7 +701,11 @@ mod tests {
|
||||
// All hardcoded v0.1 lines should have id prefix and non-empty text
|
||||
assert!(!ANOMALY_LINES.is_empty());
|
||||
for (id, text) in ANOMALY_LINES {
|
||||
assert!(id.starts_with("sprint_anomaly_"), "id={} should start with sprint_anomaly_", id);
|
||||
assert!(
|
||||
id.starts_with("sprint_anomaly_"),
|
||||
"id={} should start with sprint_anomaly_",
|
||||
id
|
||||
);
|
||||
assert!(!text.is_empty(), "text for {} should be non-empty", id);
|
||||
}
|
||||
}
|
||||
@@ -716,10 +733,16 @@ mod tests {
|
||||
schedule.run(&mut world);
|
||||
|
||||
let mut buf_query = world.query::<&MonologueBuffer>();
|
||||
assert!(buf_query.single(&world).unwrap().event.is_none(), "should not fire before delay");
|
||||
assert!(
|
||||
buf_query.single(&world).unwrap().event.is_none(),
|
||||
"should not fire before delay"
|
||||
);
|
||||
|
||||
let mut q_query = world.query::<&SprintAnomalyQueue>();
|
||||
assert!(q_query.single(&world).unwrap().has_pending(), "still pending before delay");
|
||||
assert!(
|
||||
q_query.single(&world).unwrap().has_pending(),
|
||||
"still pending before delay"
|
||||
);
|
||||
|
||||
// Tick 90: delay elapsed — should fire
|
||||
world.resource_mut::<SimulationTime>().tick = ANOMALY_DELAY_TICKS;
|
||||
@@ -734,7 +757,10 @@ mod tests {
|
||||
|
||||
// Queue should be cleared
|
||||
let mut q_query = world.query::<&SprintAnomalyQueue>();
|
||||
assert!(!q_query.single(&world).unwrap().has_pending(), "queue cleared after fire");
|
||||
assert!(
|
||||
!q_query.single(&world).unwrap().has_pending(),
|
||||
"queue cleared after fire"
|
||||
);
|
||||
|
||||
// last_fired_tick should be updated
|
||||
let mut state_query = world.query::<&MonologueState>();
|
||||
|
||||
@@ -261,7 +261,12 @@ pub struct MoveIntent {
|
||||
pub fn validate_movement(
|
||||
mut commands: Commands,
|
||||
walkability: Option<Res<WalkabilityMap>>,
|
||||
mut movers: Query<(Entity, &MoveIntent, &mut TilePosition, Option<&TilePresence>)>,
|
||||
mut movers: Query<(
|
||||
Entity,
|
||||
&MoveIntent,
|
||||
&mut TilePosition,
|
||||
Option<&TilePresence>,
|
||||
)>,
|
||||
stationary: Query<(Entity, &TilePosition, Option<&TilePresence>), Without<MoveIntent>>,
|
||||
) {
|
||||
let Some(map) = walkability else {
|
||||
@@ -290,12 +295,17 @@ pub fn validate_movement(
|
||||
} else if occupied.contains_key(&slot) {
|
||||
tracing::trace!(
|
||||
"Entity {:?} blocked by entity at {:?} (layer {:?})",
|
||||
entity, target, layer
|
||||
entity,
|
||||
target,
|
||||
layer
|
||||
);
|
||||
} else {
|
||||
tracing::trace!(
|
||||
"Entity {:?} moving from {:?} to {:?} (layer {:?})",
|
||||
entity, *position, target, layer
|
||||
entity,
|
||||
*position,
|
||||
target,
|
||||
layer
|
||||
);
|
||||
// Free old layer slot, claim new one
|
||||
occupied.remove(&(*position, layer));
|
||||
|
||||
@@ -151,10 +151,7 @@ mod tests {
|
||||
Npc,
|
||||
TilePosition::new(0, 0, 0),
|
||||
ComputedPath {
|
||||
steps: vec![
|
||||
TilePosition::new(1, 0, 0),
|
||||
TilePosition::new(2, 0, 0),
|
||||
],
|
||||
steps: vec![TilePosition::new(1, 0, 0), TilePosition::new(2, 0, 0)],
|
||||
current_index: 0,
|
||||
},
|
||||
MovementSpeed::new(3),
|
||||
|
||||
@@ -102,7 +102,12 @@ pub fn compute_paths(
|
||||
Some((path, _cost)) => {
|
||||
// path includes start position; skip it
|
||||
let steps: Vec<TilePosition> = path.into_iter().skip(1).collect();
|
||||
tracing::trace!("Entity {:?}: path to {:?}, {} steps", entity, goal, steps.len());
|
||||
tracing::trace!(
|
||||
"Entity {:?}: path to {:?}, {} steps",
|
||||
entity,
|
||||
goal,
|
||||
steps.len()
|
||||
);
|
||||
commands.entity(entity).insert(ComputedPath {
|
||||
steps,
|
||||
current_index: 0,
|
||||
@@ -208,10 +213,7 @@ mod tests {
|
||||
world.insert_resource(map);
|
||||
|
||||
let entity = world
|
||||
.spawn((
|
||||
TilePosition::new(5, 5, 0),
|
||||
PathRequest { goal },
|
||||
))
|
||||
.spawn((TilePosition::new(5, 5, 0), PathRequest { goal }))
|
||||
.id();
|
||||
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
|
||||
@@ -193,7 +193,7 @@ mod tests {
|
||||
fn cooldown_stance_switch_mid_cooldown() {
|
||||
let mut cd = PlayerMoveCooldown::default();
|
||||
assert!(cd.try_move(MovementStance::Crouch)); // move at crouch speed
|
||||
// Switch to sprint mid-cooldown
|
||||
// Switch to sprint mid-cooldown
|
||||
assert!(cd.try_move(MovementStance::Sprint)); // sprint allows every tick
|
||||
}
|
||||
|
||||
@@ -239,7 +239,13 @@ mod tests {
|
||||
fn movement_profile_as_ecs_component() {
|
||||
let mut world = bevy_ecs::world::World::new();
|
||||
let profile = MovementProfile::smuggler();
|
||||
let entity = world.spawn((profile, profile.initial_stance(), PlayerMoveCooldown::default())).id();
|
||||
let entity = world
|
||||
.spawn((
|
||||
profile,
|
||||
profile.initial_stance(),
|
||||
PlayerMoveCooldown::default(),
|
||||
))
|
||||
.id();
|
||||
|
||||
let stored = world.get::<MovementProfile>(entity).unwrap();
|
||||
assert_eq!(stored.default_stance, MovementStance::Walk);
|
||||
|
||||
@@ -115,7 +115,10 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn tick_to_minute_conversion() {
|
||||
let time = SimulationTime { tick: 10, ..Default::default() };
|
||||
let time = SimulationTime {
|
||||
tick: 10,
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(time.game_minutes(), 1);
|
||||
}
|
||||
|
||||
@@ -123,18 +126,30 @@ mod tests {
|
||||
fn day_phase_boundaries() {
|
||||
let time = SimulationTime::default();
|
||||
assert_eq!(time.day_phase(), DayPhase::Morning);
|
||||
let time = SimulationTime { tick: 360 * TICKS_PER_GAME_MINUTE, ..Default::default() };
|
||||
let time = SimulationTime {
|
||||
tick: 360 * TICKS_PER_GAME_MINUTE,
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(time.day_phase(), DayPhase::Afternoon);
|
||||
let time = SimulationTime { tick: 720 * TICKS_PER_GAME_MINUTE, ..Default::default() };
|
||||
let time = SimulationTime {
|
||||
tick: 720 * TICKS_PER_GAME_MINUTE,
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(time.day_phase(), DayPhase::Evening);
|
||||
let time = SimulationTime { tick: 1080 * TICKS_PER_GAME_MINUTE, ..Default::default() };
|
||||
let time = SimulationTime {
|
||||
tick: 1080 * TICKS_PER_GAME_MINUTE,
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(time.day_phase(), DayPhase::Night);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn paused_prevents_tick_advance() {
|
||||
let mut world = bevy_ecs::world::World::new();
|
||||
world.insert_resource(SimulationTime { tick_rate: TickRate::Paused, ..Default::default() });
|
||||
world.insert_resource(SimulationTime {
|
||||
tick_rate: TickRate::Paused,
|
||||
..Default::default()
|
||||
});
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(advance_tick);
|
||||
schedule.run(&mut world);
|
||||
@@ -154,7 +169,10 @@ mod tests {
|
||||
#[test]
|
||||
fn half_rate_advances_every_two_frames() {
|
||||
let mut world = bevy_ecs::world::World::new();
|
||||
world.insert_resource(SimulationTime { tick_rate: TickRate::Half, ..Default::default() });
|
||||
world.insert_resource(SimulationTime {
|
||||
tick_rate: TickRate::Half,
|
||||
..Default::default()
|
||||
});
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(advance_tick);
|
||||
|
||||
@@ -179,15 +197,24 @@ mod tests {
|
||||
fn paused_helper_method() {
|
||||
let time = SimulationTime::default();
|
||||
assert!(!time.paused());
|
||||
let time = SimulationTime { tick_rate: TickRate::Paused, ..Default::default() };
|
||||
let time = SimulationTime {
|
||||
tick_rate: TickRate::Paused,
|
||||
..Default::default()
|
||||
};
|
||||
assert!(time.paused());
|
||||
let time = SimulationTime { tick_rate: TickRate::Half, ..Default::default() };
|
||||
let time = SimulationTime {
|
||||
tick_rate: TickRate::Half,
|
||||
..Default::default()
|
||||
};
|
||||
assert!(!time.paused());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn day_wraparound_at_midnight() {
|
||||
let time = SimulationTime { tick: MINUTES_PER_DAY * TICKS_PER_GAME_MINUTE, ..Default::default() };
|
||||
let time = SimulationTime {
|
||||
tick: MINUTES_PER_DAY * TICKS_PER_GAME_MINUTE,
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(time.day_phase(), DayPhase::Morning);
|
||||
assert_eq!(time.time_of_day_minutes(), 0);
|
||||
assert_eq!(time.day(), 1);
|
||||
@@ -195,7 +222,10 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn day_calculation() {
|
||||
let time = SimulationTime { tick: 3 * MINUTES_PER_DAY * TICKS_PER_GAME_MINUTE + 100, ..Default::default() };
|
||||
let time = SimulationTime {
|
||||
tick: 3 * MINUTES_PER_DAY * TICKS_PER_GAME_MINUTE + 100,
|
||||
..Default::default()
|
||||
};
|
||||
assert_eq!(time.day(), 3);
|
||||
}
|
||||
|
||||
@@ -203,7 +233,10 @@ mod tests {
|
||||
fn tick_rate_switch_mid_accumulation() {
|
||||
// Half->Full with 0.5 remainder: Full should tick immediately (0.5 + 1.0 >= 1.0)
|
||||
let mut world = bevy_ecs::world::World::new();
|
||||
world.insert_resource(SimulationTime { tick_rate: TickRate::Half, ..Default::default() });
|
||||
world.insert_resource(SimulationTime {
|
||||
tick_rate: TickRate::Half,
|
||||
..Default::default()
|
||||
});
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(advance_tick);
|
||||
|
||||
@@ -233,7 +266,10 @@ mod tests {
|
||||
#[test]
|
||||
fn half_rate_no_drift_over_10000_frames() {
|
||||
let mut world = bevy_ecs::world::World::new();
|
||||
world.insert_resource(SimulationTime { tick_rate: TickRate::Half, ..Default::default() });
|
||||
world.insert_resource(SimulationTime {
|
||||
tick_rate: TickRate::Half,
|
||||
..Default::default()
|
||||
});
|
||||
let mut schedule = bevy_ecs::schedule::Schedule::default();
|
||||
schedule.add_systems(advance_tick);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user