refactor(server): apply rustfmt and clippy suggestions

Formatting pass across simulation, perception, knowledge, NPC, and
test modules. Includes two clippy fixes in monologue.rs (.values()
instead of for (_, v) pattern).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 00:40:43 +01:00
co-authored by Claude Opus 4.6
parent 8ec875385a
commit d0663c4193
21 changed files with 600 additions and 274 deletions
+6 -3
View File
@@ -73,7 +73,11 @@ pub fn receive_bridge_inputs(
match bridge.receive_inputs() {
Ok(inputs) => {
for input in &inputs {
tracing::debug!("Received input: tick={} action={:?}", input.tick, input.action);
tracing::debug!(
"Received input: tick={} action={:?}",
input.tick,
input.action
);
}
for input in inputs {
input_queue.push(input);
@@ -153,8 +157,7 @@ impl Plugin for BridgePlugin {
.add_systems(
Update,
(
receive_bridge_inputs
.before(crate::simulation::input::process_player_input),
receive_bridge_inputs.before(crate::simulation::input::process_player_input),
crate::perception::observer::compute_visibility_geometry
.after(crate::simulation::movement::validate_movement),
crate::simulation::interaction::compute_nearby_interactions