chore(simulation): add debug logging for received inputs
Log each received player input at DEBUG level with tick and action, useful for diagnosing input pipeline issues during live testing. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -72,6 +72,9 @@ pub fn receive_bridge_inputs(
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let Some(bridge) = bridge else { return };
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match bridge.receive_inputs() {
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Ok(inputs) => {
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for input in &inputs {
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tracing::debug!("Received input: tick={} action={:?}", input.tick, input.action);
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}
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for input in inputs {
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input_queue.push(input);
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}
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