chore(meta): update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,6 +7,13 @@ Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- LocalBridge GDScript TCP transport (#79) — 4-byte big-endian length-prefix framing matching Rust server, StreamPeerTCP wrapper with partial read handling
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- ServerProcess subprocess manager — spawns/stops Rust server via OS.create_process(), auto-cleanup on destruction
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- SimBridge live transport integration — _process() polling loop for TCP receive/send, connection state machine (DISCONNECTED → CONNECTING → CONNECTED → ERROR)
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- 8-directional input support — 4 diagonal movement variants (NE, SE, SW, NW) in InputMapper, SimBridge wire mapping, and project.godot input actions
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- 12 LocalBridge tests (framing roundtrips, cross-layer Protocol+framing, diagonal wire mapping)
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- 4 diagonal movement cross-language fixtures (Rust → GDScript, D-030 Layer 1)
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- 33 total client tests passing (up from 20)
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- v0.1 content gap analysis workshop — 6 agents, 2 rounds, 9 content layers, 8 new decisions (D-032 through D-039)
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- D-032: Separate monologue pools per playable character (hard partition, not filter)
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- D-033: Entity color represents relationship to player character (asymmetric per character)
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